Difference between revisions of "Nephalem Globe"

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'''Nephalem Globes''' or '''"Orbs"''' are console-only items not found in D3V. Datamining indicates they will be found in [[Reaper of Souls]], with a very similar function to how they work in the console.
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[[File:Nephalem-glory-tooltip.JPG|left|thumb|Nephalem Glory tooltip.]]
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[[File:Orbs-prog-health-neph1.JPG|thumb|400px|Progress, Nephalem, and Health Orbs seen in a [[Greater Rift]].]]
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'''Nephalem Globes''' (AKA Nephalem Orbs or Power Globes) are yellow glowing orbs that occasionally drop from slain monsters. They look much like [[Health Orbs]] (or the purple [[Progress Orbs]] found in Greater Rifts), but instead of granting healing (or Greater Rift progress), Nephalem Orbs grant a stack of Nephalem Glory, a bonus that increases Movement Speed and creates arcing bolts of lightning damage.
  
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Nephalem Glory and the Nephalem Globes came first to the [[Diablo 3 console]], and were later added to Diablo 3 when [[Reaper of Souls]] launched in March 2014.
  
In the console, a small percent of the [[Health Globe]]s drop instead as Nephalem Globes. They are yellow in color and provide special bonuses which buff up a character's[[Nephalem Glory]], up to three stacks. These last for 60 seconds and can be refreshed by grabbing another Nephalem Orb before the effect dissipates.
 
  
Nephalem Glory boosts a character's [[movement speed]] and adds increased damage as well, plus some additional special effects:
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Normal monsters: chance to drop a health globe on death varies by monster type.
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Champion monsters: 60% chance to drop a health globe at 50% life and on death.
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Rare monsters: 100% chance to drop a health globe at 50% life and on death.
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==Nephalem Glory Buff==
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The Nephalem Glory can increase up to three stacks, if a player scores three of the orbs in time. Each orb adds a stack and refreshes the buff timer to 60 seconds. (Health Orbs add 5 seconds to the timer, and five health orbs will up the stack one level.) Once a character reaches three stacks, additional Orbs will merely reset the timer to the full duration. If the buff timer runs out, the entire bonus will vanish, instead of simply decreasing by one stack.
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* Nephalem Glory – Level 1 - While Nephalem Glory is active, heroes will deal bonus damage with every attack.
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* Nephalem Glory – Level 2 - With two levels of Nephalem Glory, heroes will will deal bonus damage that also carries over to nearby enemies with every attack. Additionally, heroes gain 10% bonus movement speed.
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* Nephalem Glory – Level 3 - With three levels of Nephalem Glory, heroes will deal bonus damage with every attack that also carries over to nearby enemies. Each hit you land while the buff is active has a chance of creating a damaging explosion.
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The bonus damage isn't very obvious, so the movement speed is what most players notice once they earn the second stack.
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The overall effect of this buff is not real impactful on gameplay, but it's fun to move faster and see the flashes and streaks of yellow light.
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* One stack: Increased speed and damage.
 
* Two stacks: Increased speed and damage + a lighting effect that zaps nearby enemies when they take damage.
 
* Three stacks: Increased speed and damage + columns of lighting strike from the sky and spread out sparks around each target.
 
  
[[File:Nephalem globe.jpg|left|frame|Nephalem Globe]]
 
  
  

Latest revision as of 07:22, 13 February 2015

Nephalem Glory tooltip.
Progress, Nephalem, and Health Orbs seen in a Greater Rift.

Nephalem Globes (AKA Nephalem Orbs or Power Globes) are yellow glowing orbs that occasionally drop from slain monsters. They look much like Health Orbs (or the purple Progress Orbs found in Greater Rifts), but instead of granting healing (or Greater Rift progress), Nephalem Orbs grant a stack of Nephalem Glory, a bonus that increases Movement Speed and creates arcing bolts of lightning damage.

Nephalem Glory and the Nephalem Globes came first to the Diablo 3 console, and were later added to Diablo 3 when Reaper of Souls launched in March 2014.


Normal monsters: chance to drop a health globe on death varies by monster type. Champion monsters: 60% chance to drop a health globe at 50% life and on death. Rare monsters: 100% chance to drop a health globe at 50% life and on death.


Nephalem Glory Buff[edit | edit source]

The Nephalem Glory can increase up to three stacks, if a player scores three of the orbs in time. Each orb adds a stack and refreshes the buff timer to 60 seconds. (Health Orbs add 5 seconds to the timer, and five health orbs will up the stack one level.) Once a character reaches three stacks, additional Orbs will merely reset the timer to the full duration. If the buff timer runs out, the entire bonus will vanish, instead of simply decreasing by one stack.

  • Nephalem Glory – Level 1 - While Nephalem Glory is active, heroes will deal bonus damage with every attack.
  • Nephalem Glory – Level 2 - With two levels of Nephalem Glory, heroes will will deal bonus damage that also carries over to nearby enemies with every attack. Additionally, heroes gain 10% bonus movement speed.
  • Nephalem Glory – Level 3 - With three levels of Nephalem Glory, heroes will deal bonus damage with every attack that also carries over to nearby enemies. Each hit you land while the buff is active has a chance of creating a damaging explosion.

The bonus damage isn't very obvious, so the movement speed is what most players notice once they earn the second stack.

The overall effect of this buff is not real impactful on gameplay, but it's fun to move faster and see the flashes and streaks of yellow light.