Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Difficulty

98 bytes removed, 14:30, 10 May 2014
m
PC Difficulty Levels
* [[Torment VI]]: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
NOTE: Each difficulty level increases monster hit points by 60% and monster damage by 45% except for Hard which increase monster hit points by 100% and monster damage by 30%. This effectively means one has to increase their damage 33% more than they increase toughness as they ascend difficulty levels.
NOTE: Each difficulty level increases monster hit points by 60% and monster damage by 45% over the previous difficulty, except for Hard which increase monster hit points by 100% and monster damage by 30%.
===Diablo 3 Console Difficulty Levels ===
16
edits