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Zombie Charger

1,627 bytes removed, 11:43, 16 September 2011
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<noinclude>
[[File:IconZombieCharger.png|left]]
'''Zombie Charger''' is a Physical Realm [[Witch Doctor skill]] enabled unlocked at [[clvl|level]] 5. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud; it deals considerable poison damage, but the range is quite short.[[File:ZombieCharger.gif|thumb|200px|right|Zombie Charger in action]]
<br><br>__TOC__
==Background==
{{Skillbox D3
|portrait=ZombieCharger.gif
|portrait-width= 150
|name= Zombie Charger
|user= Witch Doctor
|clvl= 5
|description= A reckless, suicidal zombie deals poison damage to all enemies in its way.
|type= [[Damage]]/Line [[AoE]]
|resource= Costs [[Mana]]
|alabaster= Unknown
|crimson= Unknown
|golden= Unknown
|indigo= Unknown
|obsidian= Unknown
}}
The base version of this [[skill]] essentially functions as a poison cloud that spreads disease to everything in a short path in front of the Witch Doctor.
 
==Skill Effects==
The following is a very quick list. See the [[Zombie Charger rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill skills header}}</noinclude>{{Witch Doctor Skill effects|Zombie Charger|IconZombieCharger.png|([[clvl|Level]] 5)|Call forth a reckless, suicidal zombie that deals {{c_lime|71 - 99}} Poison damage to all enemies in its way.<br>Cost: {{c_lime|229}} Mana.}} | width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]| width="140px" | [[Zombie Bears]]
| A stampede of three Zombie Bears deal {{c_lime|53 - 75}} damage to enemies in the area.
|-
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<p style="text-align:{{center">|Note: Information is based on a level 60 character and rank 7 runestones.</p>}} 
==Skill Design==
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
 
 
==Skill Rune Effects==
Only one [[runestone]] effect is known for Zombie Charger, the instantly-legendary "Zombie Bears." It's not known which rune creates this bonus.
 
The effect was created by [[Julian Love]] and revealed at Blizzcon 2010, where it became something of a running joke, and was brought up in interviews and panels with unbearable frequency. [http://interviews.slashdot.org/story/10/10/25/1711255/Julian-Love-Lead-Technical-Artist-for-Diablo-3]
 
::'''''Slashdot:''' I was playing a Witch Doctor, and I used the spell that summons a zombie for you, and I got a rune that turned it into a swarm of bears. We got a real kick out of that.
 
::'''Julian Love:''' Yeah! Zombie Bears! It’s kind of funny, that’s one of the skills that came up – the way we work is that we sit down and throw a lot of crazy ideas out, and sometimes it’s a little scary, throwing an idea that you think “I’m not sure how the group will react. This is kind of wacky.” And I remember sitting in the group and they were saying, “What are we going to do? We need something else.” And I said, “I’m not even sure why this works, but I’m just going to say it: Zombie Bears!” And everybody went, “Yes!” And that was it. Look at the way to it feels to play that skill in the game – it just sounds fun, right?
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Diablo III 13th Sep 2011
{{Skill navbox Diablo III|WD}}
[[category:Witch Doctor skills]]
[[category:Active skills]]
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