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Difficulty

35 bytes added, 19:25, 6 September 2011
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Official Comments
::"The combat model doesn't have a lot of depth in the previous games. It was very much a "one-skill spam" kind of game, which I think works great for the Normal [difficulty] playthrough. I think most of the audience is just fine with that, and through most of the Normal difficulty, it's going to be like that. But as you go into Nightmare and Hell difficulties, I think that the more serious player will appreciate a game that's a little deeper on the combat-mechanic side."
Later, in an official interview, [[Kevin Martens]] discussed a possible fourth difficulty level called "[[Inferno]]which was confirmed in August 2011."[http://us.blizzard.com/en-us/company/events/diablo3-announcement/index.html#beta:d3-interview]
::"Ultimately, it’s going to take the game's harder difficulty modes -- Hell and Inferno -- to challenge the limits of the best Diablo III players."