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Joseph Lawrence

2,972 bytes added, 07:57, 16 January 2011
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[[Image:Josephlawrence.jpg|left|thumb|Joseph Lawrence - Lead Sound Designer]]'''Joseph Lawrence''' is '''Lead Sound Designer ''' for [[Diablo III]].
==Background==
[[Image:Josephlawrence.jpg|left|thumb|140px|Joseph Lawrence]]
Joseph graduated from the Vancouver Film School. From 1990 to 1999, he was a freelance sound designer and did work for a number of companies including [[Blizzard North]]. His freelance work for [[Blizzard North]] was included in ''Diablo II''. In January 2000, he co-founded Futurity, a sound effects company that specialized in generating sound effects libraries on CD. Futurity was known for the well-received sound effects package called Metropolis Science Fiction Toolkit. In 2004, Joseph joined [[Blizzard Entertainment|Blizzard]] as a sound designer. He is currently '''Lead Sound Designer''' for [[Diablo III]].<ref>[http://www.linkedin.com/pub/joseph-lawrence/3/274/a31 Linked-in profile for Joseph Lawrence].</ref>
 
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==Sound Work==
Joseph has done sound design for ''World of Warcraft: The Burning Crusade'' and ''World of Warcraft: Wrath of the Lich King''. In a [http://designingsound.tv/tag/joseph-lawrence/ "Behind the Scenes" video], he shows some of the foley and field recording work that went into making some of the sound effects for the game.<ref>[http://designingsound.tv/tag/joseph-lawrence/ ''World of Warcraft: The Burning Crusade'': Behind the Scenes - Sound Effects"]. Joseph Lawrence speaks @2:42.</ref> He is also a musician and has contributed to the soundtrack of the aforementioned ''World of Warcraft'' expansions.
 
===Diablo III Sound and Music===
In an [http://diablo.incgamers.com/blog/comments/gamasutra-interviews-matt-uelmen/ interview with Gamasutra], [[Matt Uelmen]] discusses the direction of [[Diablo III]]'s music and sound:<ref>Chris Remo. [http://diablo.incgamers.com/blog/comments/gamasutra-interviews-matt-uelmen/ The Real Story of ''Torchlight's'' Music]. 2010-07-16.</ref>
 
:'''Gamasutra''': How conscious are you that there's someone out there working on Diablo III who is tasked with living up to this thing you've created?
==Background==None yet:'''Matt Uelmen''': Well, I'm aware of it, but I think that that team definitely has all the talent they need to get the job done right. I'm good friends actually with Joseph Lawrence, who is doing a lot of the audio work. I'm looking forward to it being its own distinctive thing.
==Links==None yet:You know, I'd really love to hear Joseph's ambient music out there more. I hope they don't feel they need to be too influenced [by my music], and that they are free to do their own thing, because the gamer in me thinks that would be more entertaining.
{{Stub}}It seems the creator of the ''Diablo'' series' iconic and haunting music has great confidence in Joseph.
==Game Credits/Experience==
*2008 - ''World of Warcraft: Wrath of the Lich King'', [[Blizzard Entertainment|Blizzard]]; '''Sound Design, Field SFX Recording'''
*2007 - ''World of Warcraft: The Burning Crusade'', [[Blizzard Entertainment|Blizzard]]; '''Sound Design, Field and Foley SFX Recording'''
*2000 - ''Diablo II'', [[Blizzard Entertainment|Blizzard]]; '''Additional Sound Effects'''
{{Game navbox|d3}}credits as reported on [http://www.mobygames.com/ MobyGames].
==References==
<references/>
{{Game navbox|d3}}
[[category:D3 Team]]
[[Category:Blizzard]]
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