- Where you looking for Precision, the archived Monk trait?
This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the Attributes article for the latest information.
Each point of Precision gave:
Attribute Design[edit | edit source]
- This will be tuned to be comparable in power to Attack increases for the most part.
- So why have Precision? Mainly so we can play into it with affixes, runes, and traits. Linking effects to crits gives us another hook for designing skills and gives the player options to create ‘crit builds’ that play different than normal attack builds. Examples of the kind of crit effects we 'could' do (not saying we are, these are examples):
- - Cleave crits cause monsters to explode and do damage to those around them.
- - Lifesteal could be an ‘on crit only’ affix.
- This is a more finesse stat, and we’re fine with that. Most people will want Attack by default, but they won’t mind getting precision.
- This stat has no secondary effect.
Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant section in the attributes article.
Development[edit | edit source]
Originally, Precision was part of Dexterity which governed a character's chance to critically hit a target, doing more damage. Dexterity also increased the character's chance to dodge an attack and lowered the character's chance of being interrupted by getting hit.
1 point of Dexterity gave: (based on Class)
- +x% Critical Strike Chance
- +x% Dodge Chance
- Lowered chance of being interrupted by getting hit.
Item affix +chance to critically hit will fill in for Precision.