Attack (Attribute)

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This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the Attributes article for the latest information.

Attack was one of the core attributes for characters in Diablo III. It governed the amount of damage a character did in all attacks, physical and magical.

Each point of Attack gave:

Attribute Design[edit | edit source]

All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:

Attack: Increases damage
- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.
- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.
- This stat has no secondary effects.

Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant section in the attributes article.

Development[edit | edit source]

Originally, Attack was called Strength and governed a character's damage, armor rating, and blocking percentage.

1 point of Strength gave: (based on Class)

Since the attribute overhaul in 2012[2], Attack was removed from the game and replaced with Strength.

Damage bonus stat is now divided between other new core attributes: Strength (Barbarian), Dexterity (Demon Hunter & Monk) and Intelligence (Witch Doctor & Wizard).

References[edit | edit source]

  1. Core Attribute Changes- 20/12/10
  2. Core Attribute Changes- 19/01/12