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Maximum level

2,473 bytes added, 18:47, 23 August 2012
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==Stated Ongoing Debate== The level 60 decision was reached in 2010 when many game features were far from their final state. At that point [[skill points]] and [[trait]] points were still in the game, so much of the debate over the issue revolved around how powerful characters would feel with fewer such points to allocate to their active and passive skills. The other main complaint was that the end game would be boring without any sort of ongoing character progression.  The developers discounted those concerns and insisted that the end game would offer plenty of fun even without any sort of character building. Ultimately, their predictions on that front proved incorrect, and most fans post-release were displeased iwth the lack of end game activities and no sense of character progression. This realization prompted the introduction of the Paragon Level system in v1.0.4, in August 2012.  ==The Paragon Levels System== Shortly after Diablo III's launch, many fans found the [[end game]] lacking. The difficulty balance of [[Inferno]] levels was much debated and constantly tweaked by Blizzard in patches, but an additional area of discord was the lack of a sense of character progression. With the max level achieved by a single play-through of the Normal/Nightmare/Hell content, the end game became entirely about grinding for items, and with Diablo III's item system built largely around the Auction House, most players very seldom '''found''' any item upgrades. Players felt they were simply grinding for gold, which they could then spend in the [[Auction House]] to obtain better gear. Blizzard attempted to address this complaint with numerous re-balances to Inferno, including much increased item drop rates, but they also implemented the [[Paragon Levels]] system, which adds 100 more levels (achieved from experience gain) once a character achieves level 60. With each Paragon Level a character gains the same attribute bonuses as a normal level up (3 to main stat, 2 vitality, 1 each to the non-main stats), plus 3% better Magic Find and Gold Find. This feature works hand in hand with a new Magic/Gold Find cap of 300%, so that a character at the maximum Paragon Level 100 would have maximum gold and magic find without using a single item to boost those stats.  How well this new feature will address fan complaints about item finding and end game enjoyment remains to be seen, but the feature seems popular in the days after v1.04's debut.  ==Original Reasons for the Level 60 Change==
[[Skills]]. With just 60 skill points (plus some from quest rewards?) the game can be balanced to make each Skill point feel valuable. With more skill points they must be balanced to do less each, or else characters would become overpowered. [http://diablo.incgamers.com/blog/comments/diablo-iiis-maximum-level-announced-60/] Plus the higher level skill points will still be and feel valuable in D3, rather than just adding .2% to some passive skill, or to a 3rd or 4th synergy skill, as they did in D2.