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Maximum level

432 bytes added, 11:09, 2 July 2011
More Levels Just for Fun?
Characters do not feel "finished" when they reach Clvl 60.[http://diablo.incgamers.com/blog/comments/more-clvl-60-replies-and-debate/] In D2, players tended not to play characters anymore once they'd reached the highest level. Most players were bored of that char by then, after all the grinding, and it seemed pointless to play when you were not gaining experience. This is not at all the case in WoW, where characters reach the maximum level before finishing all the content, and are then still played to [[raid]] the hardest dungeons, looking for top items. In WoW (and some other RPGs) characters essentially *have* to be max level to handle the hardest dungeons. This might be what the D3 team is planning; end game dungeons that are only doable for expert players with very powerful characters, who would have fun and item hunt and earn achievements by doing them.
 
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==More Levels Just for Fun?==
<blue>There’s no such thing as extra levels for people who want to grind them out. Either they’re there and provide a necessary boost in power in which case it’s not a choice to get them or not, or they don’t exist. We’re not going to put in extra levels that provide no bonus simply so people have achievements to work toward. That’s what achievements are for. </blue>
The developers have not denied that they'll add more Clvls in expansion packs, and that lowering the max level from 99 to 60 makes this easier/more natural (going from 60 to 70 or 75 seems more natural than 99 to 110, or whatever) but they have bristled at fan allegations that it's their only, or chief, motivation. [http://diablo.incgamers.com/blog/comments/bashiok-on-box-art-leaks-and-maximum-level-expansion-complaints/]
==Character Level Progression==