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Tomb Viper

534 bytes added, 23:57, 7 April 2012
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Crawling through Nagas are serpent men clearly inspired by the {{iw|Claw_Viper Claw Vipers}} first encountered in Diablo II. Thus far they have only been seen in the [[Lost Ruins]] desert tombs and desert oases of Act Two, though it's likely they will inhabit some of the [[Borderlands]]other acts in Diablo III. While they are primarily melee attackers, Tomb Vipers wielding massive tridents and their relatives, the [[Serpent Magus]]attacking with stabbing motions, they have an invisibility trick to lie in wait for foolish adventurers to enter their dark domain. These lizard, as well as a Nova-men are similar in appearance and behavior to the various Claw Vipers of Diablo IIlike lightning attack
== Diablo III Monster ==
<!--|portrait-width= 200px-->
|name= Tomb Viper
|classif= DemonDemons
|family= Claw Viper
|role= Cannonfodder
|modifier= None
<!-- Spells -->
|spells= InvisibiltyInvisibility, Nova Circle|found= [[Borderlands]]|catexclude= Desert Tombs, Desert Oases
}}
==Viper Abilities==
[[File:MonNaga-viper4nova1.jpg|left|thumb|250px300px|Mixed mob of vipersNaga Nova, in an Act Two desert oasis.]]The vipers in Diablo 3 are purely primarily melee attackers. None of them have been seen using the charging attacks they exhibited in Diablo 1 and Diablo 2, but they may still possess thesehave other abilities as well.
They do have one confirmed new The most often used is an ability; to wait, invisible, until a sort of cloaking device that lets them become invisible as long as they remain motionlesshero comes into range. This was only Players "seensaw" this when first encountering the Naga in the tombs below the desert surface in Act Two, during the Blizzcon [[BlizzCon 2009]] PvE demo when they were first found; . A common player experience was to find invisible objects in their path through the tombs, sometimes to the point of entirely blocking the way through a level would appear to be open and clearnarrow chokepoint, and such as a character ran through it stairway. Only after a second or two would the Tomb Vipers would appear , usually around half a dozen at once they began to move, when all surrounding the character was in very close proximityhero.
Vipers are tangible while invisible; at times they would remain hidden until Another ability has been seen in a player ran into them. Literally; characters would hit invisible obstacles few screenshots and find their progress blocked while moving through one of the desert tombsgameplay movies, and after as certain Vipers cast a second the cause Nova-like circular ring of the delay would become evident when several Vipers appearedlightning. It's not known if this is a boss ability, if there are certain Naga Shamans with this talent, in very close proximity to or if all the characterNaga of some particular type can do it.
* Tomb Viper
Nothing is known about how these types differ, other than by appearance. The Serpent Magus have a Helmet that covers their head completely while the tomb vipers wear helmets that expose their toothy mouths. It is rumoured that Serpent Magus have spell casting abilities.
The various types of Vipers in Diablo 3 were first seen at [[BlizzCon 2009]] and in assorted media. They were found in all of the desert tombs below Act II in that build, and can be seen in numerous screenshots and gameplay movies from the show.
 
==Resources==
[[File:MonTomb-viper5viper-brom1.jpg|frame|center|Vipers close in Tomb Viper painting by Brom. This is based on the final game art; it's not concept art drawn to influence the design early on a Witch Doctor.]]
{{Monster navbox|demons}}
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