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Inventory

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[[Image:Diablo_3_Inventory.png|thumb|250px|Annotated inventory menu, April 2009.]]A character's '''Inventory''' is the menu page that shows the [[paper Paper doll| Paper Doll]] with currently-equipped [[itemsItems]], and the inventory where spare items are stored. The inventory system has changed a great deal from how it functioned in ''Diablo II'', and it will continue to evolve as Diablo III's inventory has changed many times during the game 's development process continues.
One thing is clear -- Diablo III will offer much more storage space on each characterThat process seems to be near an end though, as well as a larger, shared Jay Wilson confirmed [[stash]http://diablo.incgamers.com/blog/comments/jay-wilson-interview-pcgames.de/]in August 2010 that the current look is near final, and that it had not changed in the last half year of development.
'''Diablo III Interface elements:'''
* [[Interface|The Belt Interface]].
* [[Inventory]]
* [[Skills and traits window]]
** [[Skill tree]].
* [[Artisans|The Artisans window]].
* [[Quests window]]
** [[Lore window]]
==Inventory Layout==
The picture to the right show how the inventory window is laid out in Diablo III. While the details of this display have evolved during the game's development, the basic form seems set.
==Inventory Features== [[File:Inv-aug-2010.jpg|thumb|250px|Inventory semi-final, August 2010. The paper doll large space on the left is on topopen since the [[Talisman]] was removed in that build.]]The inventory layout has evolved steadily during Diablo 3's development, with shoulders the general layout varying slightly, and pants added the individual features changing a lot. See the full comparison image further down this page for a side by side look at the evolution.  The current, near-final[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-pcgames.de/] version of the Inventory is simpler in design, and has much more room for items than most of the earlier versions did. The D3 Team played around with the different options quite a bit, experimenting with packs to increase the item number of slots we saw in Diablo II, tabs to hold different items (quest items and runes had their own tabs at one point), and many changes to the [[paper doll]] portion of the display.  The location of the [[talismanTalisman]] has changed in every build as well. In the current, August 2010 version, it will be displayed on the left side of the window, beside the paper doll. This is an improvement in design over earlier versions, where the Talisman was only seen below as a tiny icon, which had to be clicked to open a new window, in which it displayed at full size. The way items display in the inventory has changed over time as well. The earliest revealed version of the Inventory had items that all took up one space each, with the number of spaces determined by the size of the [[Adventurer's Pack]] the character had equipped. In the current, semi-final version, all clothing and weapons take up two spaces, standing taller than they are wide. Smaller items, such as [[scrolls]], [[runestones]], and [[gems]], take up just one space, and most such items stack.   ===How Fast to Fill Up?=== This has varied with the different designs of the paper doll on inventory window. The current design has the rightlargest inventory yet, while an empty with space for several dozen items, plus numerous smaller objects. This huge space , along with the newly-revealed [[Salvage Cube]] makes it seem like players will very seldom need to return to town just because their inventory is full. This is intentionally, as the developers of Diablo 3 have included numerous features to make regular town returns unnecessary. Salvaging, [[Artisans]] who work on projects while the character is not in town, the [[Scroll of Wealth]], the removal of [[Town Portals]], and more. Once you enter the lower left must dungeons in Diablo III, you are intended to stay there for some time.   ===Auto-Sorting=== As of August 2010, there were no plans for any auto-sorting features in the inventory, [[stash]], or shared stash. [http://diablo.incgamers.com/blog/comments/diablo-stash-size-inv-sorting-and-boss-coloration/] This is something some fans have objected to, since other RPGs have added some handy sorting options; ways to group all like items; that were very convenient. Whether that sort of thing will be needed/wanted/missed in Diablo III remains to be reserved seen, but if they don't support it, it seems like a ripe target for some future featureplayer-made UI mod. (If those weren't prohibited. )
Below ==Inventory Layout== [[File:Inv-comparison-aug-2010.jpg|thumb|500px|Inventory evolution over time, from the debut in June 2008 until late 2010.]]The basic inventory and paper doll is the inventory griddesign seem fairly set, which has repeatedly changed in form and function. One feature returning from Diablo II is though the gold counter, with the amount of coin a character is carrying shown numerically, and no inventory space required details continue to hold the moneychange.
One thing the designers have stressed The [[paper doll]] is their desire to fit in a lot of inventory storageon top, with [[pauldrons (item type)|shoulders]], while keeping the items large enough for players to appreciate the graphics. The newly-added inventory tab system was inspired by this goal[[pants]], and [[bracers]] added to the tab for large items allows them to fill boxes big enough for their details to remain visible. Small items look okay item slots we saw in smaller boxesDiablo II.
There are no charms Below the paper doll is the inventory grid, which has repeatedly changed in form and function. One feature returning from Diablo IIIII is the [[gold]] counter, and as far as with the amount of coin a character is knowncarrying shown numerically, and no other items that force a trade-off between storage inventory space and bonus statsrequired to hold the money.
One thing the designers have stressed is their desire to fit in a lot of inventory storage, while keeping the items large enough for players to appreciate the graphics. They've tried a lot of different ways to do this, including a feature that caused items to enlarge when hovered over, and multiple inventory tabs so the items in each tab could be larger and more visible.
===Bag Slots===[[Image:Inv-bag1.jpg|thumb|The large and small tabs.Charm]]The slots s are stored in Diablo III bags work very differently from the inventory slots in [[Diablo IITalisman]]. Diablo III is moving away from the "Tetris-style" inventory of different sized items, in preference for a more World of Warcraft style storage system with items fitting into slots, and additional bags increasing the storage capacity function of each characterwhich was revealed at Blizzcon 2010.
The inventory storage has changed numerous times during development, and will likely change again. The most recent information was released on March 30, 2009, with the Blizzcast #8 [http<div style="clear:both;"><//www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies/]. As of that date, a character's storage space is divided into three separate tabs, opened by clicking them below the paperdoll. Each tab has its own color scheme and art style (stitches on Small Item Tab/Pouch), The Three Tabs are:div>
==Adapting Icons==
*'''Large Item Tab/Backpack''' [[File:Armor-sets- Used for large items such as weapons comparison.jpg|500px|thumb|Comparison of the same set on wiz and armorbarb. One large item goes into one large slot. There is space for 12 such spaces, at maximum (once larger bags are found).*'''Small Item Tab/Pouch''' - Used for storing smaller things like [[Rune]]s, [[Gem]]s, [[Scroll]]s and [[Potion]]s. There are 24 such spaces at maximum.*'''Quest Tab/Quest chest''' - Used for storing Quest items. This tab has not been seen opened, so nothing is known about its maximum capacity.
Blizzcon 2010 revealed that item icons in the inventory (as well as displayed on the paper doll) adapt to the looks of the item when equipped by the character itself. It was already known that the same item displays differently when worn by e.g. a [[wizard]] or a [[barbarian]]. [[Blizzcon 2010]]'s D3 Panel showed how one armor set worn by both classes had totally different icons according to the looks of the set on each of the classes. [[Christian Lichtner]] explains the improvement during the [[Crafting_Sanctuary_Panel_Blizzcon_2010|Crafting Sanctuary panel]] at Blizzcon 2010 in the transcript below (also, see image to the right):
Each Tab will have a bag assigned to it::'''[[Christian Lichtner]]:''' Of course, what's all this epic armor without epic icons?::'''[[Mike Nicholson|Mike, each bag will have a predetermined number of slots"The UI Guy"]]:''' Nothing! Nothing!::'''Christian Lichtner:''' Yes. <laughs>. Mike does our icons. Players will start with standard bags in each tab So, which will likely only hold a small % of what you can see here is the maximum possible. (In the Blizzcon buildicons actually match, October 2008obviously, with a slightly different inventory system, new characters had 10 out of a maximum of 30 spaces availablethe 3D model.) As players progressyou put your icons on the [[paper doll]], they it will find larger bags, which add more storage spaces show up on the 3D model [to the inventoryleft]. It What's not known if one type of bag will add spaces to each tab; for instance a bag might give 6 large slots and 12 smallnice about this, too, or there might be is the different bags looks for each inventory tabthe armor sets actually match across the classes. Nothing What I mean by this: this is known about quest item storage limits either; the exact same armor set on the [[wizard]] as it might be necessary to finish a quest or abandon is on the [[Barbarian|barb]]. And, on the barb, we can see the icons matching the barb set. And, on the wizard, itmatches the wizard set. It's very nice, before new quest items could be picked because there is no disconnection between putting the armor on the character and what it actually ends up?looking like on the character. That's another improvement we did over [[Diablo 2]], and we sort of pushed the envelope a little further on [[Diablo 3]].
<div style="clear:both;"></div>
==Stash==
The [[D3 Team]] has promised that we'll see a much larger town [[stashStash]] in Diablo III. They've also said the stash will allow easy item transfers between characters on the same account.
Since no specifics or screenshots of the stash have yet been revealed, we can only take them at their word.
==Development==
 <div style="width:22%;float:right;">[[imageFile:D3Inv-small-bag.jpg|frame|Early bag system.]][[Image:Inventory-gamescon09a.jpg|thumbframe|150px|Old interfaceInventory from August 2009.]]</div>  
During [[WWI 2008]] and [[BlizzCon 2008]], the inventory was similar to that of [[World of WarCraft]], with one slot for each item, and a possibility to expand the inventory space by adding up to four bags to your character. Smaller items also stacked up to five in a stack in order to save space. It started with 12 slots, but could progressively be upgraded to 30 slots.
This system was simplified over time, and as of August 2009 there's only one bag slot, but it can add a great deal more space to the default character's inventory.
 
The evolution of the Inventory was discussed during Blizzcast #8, in March 2009. [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies]
 
::'''[[Bashiok]]:''' Since people saw the game at BlizzCon, the interface and the UI has actually changed dramatically.. ...What are the changes that have come about since then?
You can see ::'''[[Mike Nicholson|Mike]]:''' Well one of the biggest things involved in Diablo are items, right? We’ve experimented with a detailed shot by Vikkz few things and one of the previous inventory layout to big things that everyone liked from Diablo, as an entity, were the large objects right.''Please note that the area Vikkz labelled "left hand" While it was more efficient to go with a WoW style one size fits all icon, which is actually '''right hand''' slot on what most people have seen, we really wanted to see what we could do and so we went back and reevaluated the screen system and we’ve decided split it into large and vice-versasmall objects.''
That brings up the question of Tetris inventory all over again, and a lot of people are opposed to that, some people like it, some people don’t. So what we did we ended up tabbing the inventory, so now you have your large items, and then you have a tab for small items, and there’s a third tab for quest items. That way all the items can coexist nicely with each other without the frustration, which w as one of the complaints about the old system is the frustration in trying to fit everything into your pack.
==Fan Requests==When ::'''Bashiok: '''And are we still going to see the 1-item-slot bags were revealedbag system coming back, there were some fans who would rather have an the expandable [inventory ] with the multiple square items in the actual bagbags, and the newer version from April 30 or is a little step in that direction. Some still want the original D1 and D2 bags though, but it's highly unlikely to change. Here is a quote from a discussion between a [[Battle.net]] member and [[Bashiok]]: [http://www.blizzblues.com/us/all-items-shuld-1-inv-square-space-14318915054.html]:'''''Phat_smoke: All items shuld = 1 inv square space''':''thats my thot''set inventory size for each tab?
::'''Mike: '''Current design right now is to have bags. You’ll get bags and they will expand, you know kind of like in WoW, except you’re not going to open up separate windows. You’ll start off your inventory with say… you know, eight slots, right, and then you’ll get a new bag and that has ten, so two more slots will open up within that tab, but you’ll never have multiple tabs. Like you won’t have two or three “large” tabs. ::'''Bashiok:'''Right, and is that working out pretty well so far? It’s been in testing for a while. ::'''Mike: '''Yeah, most people seem to really like it. I mean the feedback has been pretty good, personally I love it, because it lets you do both, it lets you have the large icons but it eliminates the frustration that people voiced about having different sized items within your inventory. ::''i totilly agre'Bashiok: '''And you can really see the artwork as it is now with the larger icons... ::'''Mike: '''Oh yeah, very much so. <div style="clear:both;"></div> ==Gallery==
<gallery>
Image:Inventory-gamescon09a.jpg|Inventory from August 2009.
Image:Diablo_3_Inventory.png|Annotated inventory menu, April 2009.
Image:D3-Inventory.jpg|June 2008 Inventory.
Image:D3-Inventory3.jpg|Simple view
Image:D3-Inventory4.jpg|Alternate view.
Image:D3-Inventory5.jpg|Pouch view and more.
Image:Armor-sets-comparison.jpg|Item icons match 3D model.
</gallery>
==References==
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-pcgames.de/ Jay Wilson on Inventory and Stash]* [[GamesCom 2009 demo]]* [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies/ BlizzCast #8 updates]
* [http://www.blizzblues.com/us/all-items-shuld-1-inv-square-space-14318915054.html Bashiok discussion]
* [[BlizzCon 2008]]
[[category:interface]]
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