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Hydra

2,318 bytes added, 17:52, 16 April 2015
Skill Rune Effects
::'''''"[[Project Hydra]]"''' was the codename for the [[Diablo III]] project and team before the announcement at [[WWI 2008]].''
'''Hydra''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], summoning a hydra that attacks enemies with bolts of fire.
[[File:IconHydra.png|left]]
[[File:Hydra-arena2.jpg|thumb|350px|Arcane Hydra in action.]]
'''Hydra''' is a Force [[Wizard skill]] unlocked at [[clvl|Level]] 21, summoning a hydra that attacks enemies with bolts of fire. This skill causes a dragon-headed creature to pop out of the ground and fire magical attacks at nearby enemies. The rune effects modify the appearance and damage type in various ways.
 
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==Background==
{{Skillbox
|game= Diablo III
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|active= Active
|name= Hydra
|ranks= 5
|user= Wizard
|tree= Conjuring
|description= Creates a hydra that attacks your enemies with bolts of fire. Hydra deals X-Y damage per attack.
|type= Direct Damage
|quantity= 6-10 damage
|effect= Turret shooting bolts
|school= Fire
|resource= [[Mana]]
|cost= 12
|cast-time= Instant
|duration= None
|cooldown= 1.5 sec
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}}
Among the many secrets of the [[Ancient Repositories]], the [[Wizard]] found the Hydra spell to call forth a ward to dispatch of enemies from multiple directions.
 
==Skill Rune Effects==
Refer to the [[Hydra rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
{{skill description header}}
<skill class="Wizard">Hydra</skill>
<skill class="Wizard" rune="Arcane Hydra">Hydra</skill>
<skill class="Wizard" rune="Lightning Hydra">Hydra</skill>
<skill class="Wizard" rune="Blazing Hydra">Hydra</skill>
<skill class="Wizard" rune="Frost Hydra">Hydra</skill>
<skill class="Wizard" rune="Mammoth Hydra">Hydra</skill>
==Skill Design==
This was too high level to use at [[BlizzCon 2009]], though players sorely wanted to try it out and see the improvements from [[Diablo I]]. Graphical, if nothing else.
It's interesting to contemplate what the [[Hydra Rune|Hydra (multi-strike) rune]] would do have done to Hydra. More than 3 heads per cast? Plus, Greek Mythology fans could geek out. Especially if they named their character [http://en.wikipedia.org/wiki/Lernaean_Hydra Learnean].[[File:Runes-hydra-all.jpg|thumb|center|400px|[[Hydra]] with [[Runestones]].]]
==Synergies==
The following [[Wizard passives]] provide a benefit to Hydra, runed or not:
{{skill description header}}
<skill class="Wizard">Glass Cannon</skill>
<skill class="Wizard">Arcane Dynamo</skill>
==Skill Rank Table==
* '''Rank 1:''' Hydra deals 6-10 damage per attack.
Only Rank 1 is currently known.
==Development==
[[File:Hydra1.jpg|thumb|350px|Hydra in action. Un-runed. October 2010.]]
'''Hydra''' was first shown at [[BlizzCon 2009]], where it was on the [[Conjuring Skill Tree]] at Tier IV. Unfortunately, it was too high level to select in the gameplay demo.
At [[BlizzCon 2010]] it was shown in the gameplay panel and also in the PvP Arena. [[Flux]] discussed its viability:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/]
==Synergies==There are no specific synergies<blockquote>''You could only have one Hydra active at a time, but combining the Hydra spell with and it had a slow firing rate. Like [[Hydra RuneMeteor]] , it was useful to stick these out there to let them ping away, hoping the damage would certainly have interesting resultsadd up over time. They were very commonly used near the end of rounds, when one or two characters were chasing one on the other team. Most Wizards would cast Hydras in the path of the fleeing enemy, knowing they’d get in a shot or two and help finish them off.</blockquote>
Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Hydra became a level 19 skill.
==[[Rune|Skill Rune]] Effects=Beta===* None known.{{Beta skill notes}}
Hydra remained at level 19 when the beta started. With the Patch 13 changes, it was classified as an Arcane skill and moved to level 20. For March's [[Beta Patch 14]], Hydra was moved to level 21 and nerfed just a bit. Also, the category "Arcane" was renamed to "Force".
==Development=Previous Versions===The hydra spell was originally seen in See the [[Diablo IWizard skill archive]], then called {{iw|D1_Spellbooks#Guardian Guardian}}for more details on previous versions of Hydra and other Wizard skills. The principle was that three heads were summoned from <br> Or see [[Hydra (BlizzCon 2008)]] for the ground, shooting firebolts at enemies for a limited time. They are more fun to cast than efficient to kill anything withoriginal version of this skill.
===In Other Games===The hydra spell was originally seen in [[Diablo III]], they were turned into flaming heads, and got the name then called {{iw|Sorceress_Fire_SpellsD1_Spellbooks#Hydra HydraGuardian Guardian}}. While not dealing damage to anyone near The principle was that three heads were summoned from the flamesground, the shooting firebolts at enemies for a limited time. They are of more use, especially if concentrating the fire on single targets fun to cast than efficient at a time, and alternating skills while waiting for the [[cooldown]]killing anything with.
The In [[Diablo IIIII]] , they were turned into flaming heads, and got the name {{iw|Hydra spell was first shown Hydra}}. While not dealing damage to anyone near the flames, their firebolts are of more use, especially if concentrating the fire on single targets at [[BlizzCon 2009]]a time, but was unfortunately too high level to try out by and alternating skills while waiting for the fans. '''Previous Versions:'''* [[Hydra (BlizzCon 2008)cooldown]].
==Media==
Hydra can be seen in action on video here:* [[Gameplay: Blizzcon 2010]] (in the [[Arena]])* [[Skill Animations Videos#Wizard Video|Video: August 2011 Wizard Skill Animations]] You can find pictures in the Diablo 3 III screenshot and picture gallery:* [http://wwwdiablo.diiiincgamers.netcom/gallery/ Diablo 3 III screenshots and pictures]* [http://wwwdiablo.diiiincgamers.netcom/gallery/showgallerysearch.php?keywords=Hydra&cat=all&si=Hydra '''Hydra-''' specific gallery contents] 
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==Related ArticlesReferences==* {{iw|Sorceress_Fire_Spells[http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#Hydra Diablo II Hydra spell}}post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011* {{iw|D1_Spellbooks[http://diablo.incgamers.com/forums/showthread.php?p=8007624#Guardian post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo I Guardian spell}}III Site
==References==
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
* {{iw|D1_Spellbooks#Guardian Diablo I Guardian spell}}
* {{iw|Sorceress_Fire_Spells#Hydra Diablo II Hydra spell}}
{{Skill navbox Diablo III|Wizard|force}}
{{Skill_navbox_conjuring}}[[category:Active skills]]{{Skill_navbox}}[[category:Wizard skills]][[category:Wizard active skills]]
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