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Critical hit damage

157 bytes added, 15:17, 29 May 2014
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* Belt: 50% (Legendary [[Witching Hour]] only.)
* Weapon: 35% ([[Exarian]], [[Monster Hunter]], [[Nutcracker]], [[The Barber]], [[Unbound Bolt]].
** D3v weapons had 100% (1H) or 200% (2H), but in [[D3v2]] and [[RoS]] CD is no longer only granted in 31-35% by any weapons other than a few legendarieslegendary weapons.* Weapon [[socket]]: 130% [[Flawless Royal Emerald]]. (Double if dual-wielding.)
Maximum total:
Additional CD sources:
* Character default value: 50%(A brand new level 1 with no gear has 50% CD and 5% ChC.)* [[Paragon Points]]: 50% (1-% per point, capped at 50%)
* Skills: Various class skills and passives may add CD, including [[Archery]] and [[Wrath of the Berserker]].
All told, a character could have 335% + 260% + 50% + 50% = 695% CD, not including any skill bonuses. This would require exceptional gear, though values of greater 550% or higher are not uncommon for the well geared dual-wielder.  Consider that dual-wielding 260% + 50% paragon points + 50% inherent is 360% without adding a single point of CD critical hit damage from equipment affixes, and adding gear. Since it's not difficult to add 150% from amulet + rings + gloves is considered the standard, that's 510% without any legendary gear or skill bonuses.