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Critical hit damage

1,042 bytes added, 11:40, 4 May 2014
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[[File:Critical-hit-display.jpg|framethumb|280px|CD and CC display in the [[character window]].]]Critical Hit Damage (CDor ChD) determines how much damage a [[critical hit]] deals in Diablo 3. Raising this figure is a key way to increase a character's [[DPS]], and skills and items that add to this stat are quite valuablemuch sought after.
The base critical hit damage of a brand new naked character is 50%, but well-equipped characters should deal at least 300% CD, and figures over 500% are not uncommon when dual-wielding in very good gear (as of v1.06).
[[Critical hit Chance]] (CC) works in tandem with CD, and is as or more important. While Critical Damage is a huge factor in a character's overall damage output, Critical Chance is as well, plus many [[procs]] trigger off of crits, and a fairly high Critical Chance is considered essential for many [[builds]] to function properly.
==Maximum Critical hit Hit Damage==
Values for In [[D3v2]] and [[Reaper of Souls]], Critical Hit Damage are can be raised through itemsItems, [[skill]]sParagon Points, and [[a few passive]] abilitiesskill bonuses. Though higher level emeralds exist in RoS, the total CD values are smaller than they were in D3v, since weapons can no longer roll up to 100% (or 200% on two-handed weapons).
CD can roll as an [[affixFile:The-witching-hour7.jpg|thumb|360px|The Witching Hour.]] on the following Critical hit Damage can not be found in every item typesslot, and on these types it may occur on magical slots not listed below have no items, rares, and in the random affixes on legendaries. (Many legendaries of the types have some inherent CD value, which will always appear and will '''not''' stack with a random CD affix.)The maximum Critical Hit Damage per item slot is:
* One-handed and two-handed weapons.** An [[Emerald]] socketed in any weapon.Amulet: 100%* Gloves: 50%* Rings* AmuletsRing: 50% (Each ring.)* Belt: 50% (Legendary [[FollowerWitching Hour]] Specials. (Benefit only the Follower.)* Numerous Weapon: 35% ([[Exarian]], [[Monster Hunter]], [[Nutcracker]], [[LegendaryThe Barber]], [[Unbound Bolt]] items in .** D3v weapons had 100% (1H) or 200% (2H), but CD is no longer granted by any weapons other item slotsthan a few legendaries.* Weapon socket: 130% Flawless Royal Emerald. (Double if dual-wielding.)
Maximum total:
* 335% from items.
* 130% / 260% from Emeralds in sockets.
Additional CD sources:
* Character default value: 50%
* Paragon Points: 1-50%
* Skills: Various class skills and passives may add CD, including [[Archery]] and [[Wrath of the Berserker]].
 
All told, a character could have 335% + 260% + 50% + 50% = 695% CD, not including any skill bonuses. This would require exceptional gear, though values of greater 550% or higher are not uncommon for the well geared dual-wielder. Consider that dual-wielding 260% + 50% paragon points + 50% inherent is 360% without adding a single point of CD from equipment affixes, and adding 150% from amulet + rings + gloves is considered the standard.