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Clickable

1,534 bytes added, 17:38, 16 January 2012
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* More info about [[chests]].
* [[Transcendent Chests]] are the most valuable clickable object in Diablo III.
 
 
==Traps==
[[File:Clickable-bookcase1.jpg|thumb|300px|Clickable [[bookcase]] in the Cathedral.]]
There are numerous traps and destructibles that can fall and damage monsters in Diablo III. These include things like chandeliers that drop from overhead and walls that collapse if a support board is knocked. Early in Diablo III's development these sort of destructibles could fall and injure or stun players, but this danger factor was removed during development.
 
A Blizzard community manager explained this change in December 2011.[http://diablo.incgamers.com/blog/comments/blue-posts-on-armor-dye-wowd3-chat-and-more]
 
<blue><font color="#FFFFFF">It shows the hero/champion hit a wall down onto a group of zombies and the wall big heavy wall lands on the hero/champion but it doesn't kill or even injure the hero/champion. I think if your under a wall it would hurt just a little.</font>
 
To touch on this topic, this was actually a concept that we looked into and we did try to play around with it for a while, but unfortunately it did not work out as well as we would have hoped. We have major concerns that allowing debris to damage players will end up as a means for griefers to disrupt or discourage group play. :(
 
This unfortunately means that we will not be implementing such a system for the foreseeable future.</blue>
 
This proved somewhat controversial, as some fans saw it as yet another in the long series of [[dumbed down]] game changes. One popular suggestion was to make destructibles only capable of injuring the player who triggered them, as that would instantly fix the problem of [[griefing]].
 
 
[[category:objects]]