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Adapted from bessen's page.

Values are influenced by the relative need of buyers as well as the overall generosity and/or wealth of sellers. Shifts in supply and demand will occur, just as they would in any other free-market or mixed economy. Have some discretion when using this guide. The listed values are no more than rough estimates (read: opinions) of the relative values of items. Members of this community, as well as itself or any of its affiliates, shall not be held responsible in any way, shape, or form for any dissatisfaction resulting from the use and/or misuse of this guide.

The SPTF has no official currency. Despite this, prices have been given values in terms of perfect gems (henceforth dubbed "pgems") as well as runes, as these are (more often than not) the preferred methods of payment.

Set and Unique PriceCheck[edit | edit source]

We have chosen to categorize them via type of item, helm, armor etc. All prices are listed as a range between approximate minima and maxima. If the price is a number, it is a number of perfect gems. Otherwise, the price is a rune.

Unique Items[edit | edit source]


Item Min Max Notes
Biggin's Bonnet 5
Tarnhelm 5 Perfect or near-perfect roll
Rockstopper 5 10
eth Rockstopper 15 20
Stealskull 10 15 Depends on the roll.
Valkyrie Wing ~15
Vampire Gaze 10 25
eth Vampire Gaze 30 UM
Crown of Thieves 5 10 eth version could be higher
Harlequin Crest 25 50
Kira's Guardian 15 UM depending on the resist all roll
Andariel's Visage 30 75 depending on the roll of STR and Life Leech
eth Andariel's Visage UM MAL
Veil of Steel 15 20
Nightwing's Veil PUL IST depending on the +coldskill damage roll
Giant Skull 15 30 depending on the number of sockets
Griffon's Eye VEX LO depending on the roll, mostly the -ELR
Crown of Ages IST VEX mostly depends on the number of sockets


  • Blinkbat's Form 5-10 pgems
  • Skin of the Vipermagi 15 pgems - MAL (depending on the roll)
  • Iron Pelt 5-15 pgems
  • Shaftstop 20-30 pgems
  • eth Shaftstop Mal-IST
  • Duriel's Shell 15-25 pgems
  • eth Duriel's Shell UM-MAL
  • Skullder's Ire 20-30 pgems
  • eth Skulder's Ire MAL-IST
  • Guardian Angel 20-25 pgems
  • Ormus' Robes 20 pgems-VEX (mostly depending on the roll of skill, most valuable is Blizzard)
  • The Gladiator's Bane 30 pgems - PUL/UM (depending on the roll)
  • eth The Gladiator's Bane UM-MAL
  • Arkaine's Valor UM-MAL (depending on the number of +skills)
  • Leviathan 30 pgems - PUL (depending on the damage reduction roll)
  • Steel Carapace 10-20 pgems (mostly valuable as a grailer)
  • Templar's Might UM-MAL (mostly used as a grailer in biddingwars)
  • eth Templar's Might
  • Tyrael's Might OHM-JAH (most unlikely to be traded away, rarest unique in the game)


  • Pelta Lunata 5 pgems
  • Moser's Blessed Circle 10 pgems
  • Gerke's Sanctuary 10-15 pgems
  • Lidless Wall 10-15 pgems
  • Stormshield 25-35 pgems
  • Medusa's Gaze 15 pgems
  • Head Hunter's Glory 15-25 pgems (depending on the roll of number of sockets mostly)
  • Spirit Ward 20-30 pgems


  • The Hand of Broc 5 pgems
  • Bloodfist 5 pgems
  • Chance Guards 15-25 pgems
  • Magefist 5 pgems
  • Frostburn 5 pgems
  • Dracul's Grasp 30-60 pgems (depending on the roll)
  • Steelrend 40 pgems - UM


  • Hotspur 5 pgems
  • Waterwalk 10 pgems
  • War Traveler 15 pgems - PUL/UM (depending of the roll of Magic Find, with high roll some players prefer a item-to-item trade instead)
  • Gore Rider 10-20 pgems
  • Sandstorm Trek 10-20 pgems
  • Marrowwalk 15-25 pgems
  • Shadow Dancer UM-MAL (depending on the roll of shadow disciplines)


  • Lenymo 5 pgems
  • Goldwrap 5-15 pgems (depending on the Extra Gold Find roll)
  • String of Ears 10-20 pgems (depending on the roll)
  • Razortail 10-15 pgems
  • Snowclash 15-20 pgems
  • Thundergod's Vigor 15-20 pgems
  • Arachnid Mesh 70-90 pgems (most players prefer a item-to-item trade tho)
  • Nosferatu's Coil 35-50 pgems
  • Verdungo's Hearty Cord 15-UM/MAL (depending on the roll)


  • The Gnasher 5 pgems
  • Butcher's Pupil 5-10 pgems
  • Rune Master 5-20 pgems (depending on the roll, mostly number of sockets)
  • Messerschmidt's Reaver
  • Death Cleaver UM-IST (mostly depending on the roll of Enhanced damage)
  • Executioner's Justice MAL-GUL (depending on the roll)


  • Pluckeye 5 pgems
  • Wizendraw 10-15 pgems
  • Riphook 10-15 pgems
  • Kuko Shakaku 10-20 pgems
  • Witchwild String 15-30 pgems (depending on the Enchanced damage)
  • Goldstrike Arch 5-15 pgems
  • Eaglehorn 15-25 pgems
  • Widowmaker 15-30 pgems
  • Windforce GUL-VEX (depending on the Mana Leech roll)


  • Buriza-Do Kyanon 10-20 pgems
  • Demon Machine 10-15 pgems
  • Hellrack 5-10 pgems
  • Gut Siphon 5-10 pgems


  • Gull 15-25 pgems (TC3 and high MF give a descent high value)
  • Wizardspike 10-20 pgems
  • Fleshripper 15-30 pgems
  • eth Fleshripper 30 pgems - UM
  • Ghostflame 25-40 pgems


  • Demon's Arch 10-15 pgems
  • Wraith Flight 10-15 pgems
  • Gargoyle's Bite 15-25 pgems
  • eth Gargoyle's Bite 20-40 pgems


  • Felloak 5 pgems
  • Bonesnap 5-15 pgems (depending on the roll)
  • Nord's Tenderizer 10-15 pgems
  • Demon Limb 10-20 pgems (depending on the roll)
  • eth Demon Limb 15-30 pgems (depending on the roll)
  • Baranar's Star 10 pgems
  • Horizon's Tornado 5-15 pgems
  • Stormlash IST-VEX
  • Stone Crusher 20-40 pgems
  • Schaefer's Hammer 150 pgems/MAL-GUL
  • The Cranium Basher UM-IST
  • Earth Shifter MAL-IST


  • Bonehew 10-20 pgems
  • The Reaper's Toll 25-35 pgems
  • eth The Reaper's Toll MAL-GUL (depending on the roll)
  • Tomb Reaver 30 pgems - IST (much depending on the rolls of number of sockets)
  • Stormspire 20-40 pgems


  • Knell Striker 5 pgems
  • Heaven's Light 20 pgems - UM (depending on the roll of +skills and sockets)
  • The Redeemer 20-30 pgems
  • Astreon's Iron Ward GUL-VEX (depending on the roll)


  • Kelpie Snare 10-20 pgems
  • eth Kelpie Snare 20-UM (depending on the roll)
  • Hone Sundan 10-20 pgems
  • Arioc's Needle 10-15 pgems
  • Steel Pillar UM-MAL


  • Bane Ash 5 pgems
  • Ribcracker 15-30 pgems (depending on the roll)
  • Mang Song's Lesson MAL-IST


  • Rixot's Keen 5 pgems
  • Blade of Ali Baba 10-20 pgems
  • Lightsabre 15-20 pgems
  • Azurewrath MAL-GUL (depending on the roll)
  • Frostwind 5-10 pgems
  • Doombringer 10-15 pgems
  • The Grandfather 70 pgems-IST


  • Gimmershred 10-15 pgems
  • Warshrike 10-20 pgems
  • Lacerator 25-50 pgems


  • Torch of Iro 5-10 pgems
  • Arm of King Leoric 15-20 pgems
  • Boneshade 20-35 pgems
  • Death's Web IST-VEX


  • The Cat's Eye 10-20 pgems
  • Atma's Scarab 15-30 pgems
  • Highlord's Wrath 20-50 pgems
  • Mara's Kaleidoscope MAL-GUL (depending on the roll)
  • Metalgrid MAL-IST (depending on the stats)
  • Seraph's Hymn MAL-GUL (depending on the roll)


  • Nagelring 5-15 pgems (depending on the roll of Magic Find)
  • The Stone of Jordan IST-GUL
  • Raven Frost 10-25 pgems (depending on the roll)
  • Bul-Kathos' Wedding Band MAL-IST (depending on the roll)
  • Carrion Wind 15-25 pgems
  • Nature's Peace 20-30 pgems
  • Wisp Projector IST-GUL

Class-specific weapon

  • Titan's Revenge 10-20 pgems
  • eth Titan's Revenge 40 pgems-PUL/UM
  • Lycander's Aim 10-20 pgems
  • Thunderstroke 15-25 pgems
  • Bartuc's Cut-Throat 10-20 pgems
  • Jade Talon 10-20 pgems
  • Firelizard's Talons 10-20 pgems
  • The Oculus 20-40 pgems
  • Eschuta's Temper 20 pgems - UM (depending on the roll)
  • Death's Fathom IST-VEX (depending on the roll, expect bidding wars on this)

Class-specific armor/shield/helm

  • Arreat's Face 20-40 pgems (depending on the roll, mostly the Life Leech)
  • Wolfhowl 20-30 pgems
  • Halaberd's Reign
  • Jalal's Mane 15-25 pgems
  • Cerebus' Bite 10-20 pgems
  • Spirit Keeper 15-30 pgems
  • Ravenlore 10-20 pgems
  • Homunculus 15-25 pgems
  • Boneflame 25-40 pgems
  • Darkforce Spawn PUL-IST
  • Herald of Zakarum 80 pgems-MAL
  • Alma Negra 5-15 pgems
  • Dragonscale 30 pgems-UM

Set Items[edit | edit source]

Angelic Rainment

  • Angelic Wings 1-5 pgems
  • Angelic Halo 1-5 pgems

Aldur's Watchtower

  • Aldur's Advance 5-10 pgems
  • Aldur's Deception 10-20 pgems

Bul-Kathos Children

  • Bul-Kathos' Sacred Charge 15-40 pgems
  • Bul-Kathos' Tribal Guardian 15-40 pgems

Cow King's Leathers

  • Cow King's Horns 15-25 pgems
  • Cow King's Hide 15-25 pgems
  • Cow King's Hooves 15-25 pgems

The Disciple

  • Telling of Beads 5-10 pgems
  • Laying of Hands 1-10 pgems

Griswold's Legacy

  • Griswold's Valor PUL-UM
  • Griswold's Redemption MAL-GUL (depending on the roll)
  • Griswold's Honor GUL-VEX

Death's Disguise

  • Death's Guard 5-10 pgems
  • Death's Hand 5-10 pgems

Infernal Tools

  • Infernal Cranium 5-10 pgems

Immortal King

  • Immortal King's Soul Cage 80 pgems-UM

M'avina's Battle Hymn

  • M'avina's True Sight 5-15 pgems
  • M'avina's Caster 20-40 pgems (more traded as rarity than usefulness)

Natalya's Odium

  • Natalya's Mark 30-40 pgems

Orphan's Call

  • Guillaume's Face 20-30 pgems
  • Whitstan's Guard 1-10 pgems

Sander's Folly

  • Sander's Paragon 5-10 pgems

Tal Rashas's Wrappings

  • Tal Rasha's Lidless Eye 10-20 pgems (depending on the roll)
  • Tal Rasha's Guardianship 80 pgems-UM
  • Tal Rasha's Fine-Spun Cloth 10-15 pgems (depending on the roll)
  • Tal Rasha's Adjudication 80 pgems-UM

Trang-Oul's Avatar

  • Trang-Oul's Guise 20-40 pgems
  • Trang-Oul's Wing 15-30 pgems
  • Trang-Oul's Girth 15-30 pgems

Learn how to PC rare items[edit | edit source]

So you want to learn how to PC? Heres's a checklist you could use when you try to PC your own items. The first part would I advice you to use on rare circlets/amulets and rings (skip ?????????????hen it comes to rings since they don't spawn with +skills). The other part process belts/gloves/boots. Remember that a combination of the mentioned mods is what makes a rare item valuable.

Circlets/amulets/rings[edit | edit source]

  1. The first thing when you find a rare item is to compare it to othr items. By compare it to a set/unique items is a very good start. If your rare item has similar mods as a unique it's probably not worth so much. However if the set/unique item is very rare your rare item can be of high value. A good compare when it comes to amulets is to compare to Mara's Kaleidoscope.
  2. Check if the item has any +skills. These can be either class- or skilltree-specific. Most people prefere class-specific skills when it comes to circlets and amulets. For example +1-2 to Paladin skill levels or +1-2 to Cold skills (Sorceres only).
  3. Check for resistances. The resistances on an item can be very useful for the user combined with other good mods. Resistances are often prefered in a particular order.
  • Resist all
  • Restist lightning
  • Resist Fire
  • Resist Poison
  • Restist Cold
  1. Another useful mod is bonus to strenght. Strenght is useful when you want to wear heavy armor/weapons. (some items also requires a specific amount of dexterity so bonus to this can also be quite good)
  2. If you're playing a character which deals damage through melee or missile weapons life steal and mana steal can be useful for the wealth of the character. A good life/mana can replace the use of mana/health potions. Note: Some monsters can't have their hitpoints stolen. Some items spawn with dual leech which means the item provide you with both mana and life. Those items combined with high resistances can be godly.
  3. If you're playing a spellcaster you might want to have the FCR-mod or "Faster cast rate" as it says on the item. This allows your character to cast his or her spells faster.
  4. Added life and mana are for some characters very valueable. The bonus life in particular raises the survival of your character.
  5. Circlets can also spawn with FRW "Faster run walk"-mod. I advice to aim for 30%.

Gloves/boots/belts[edit | edit source]

When it comes to boots, belts and gloves rare ones can beat the uniques. Here's a checklist you could use when a monster drops rare gloves/boots/belts. Some of the mods listed can only be spawned on a particular type of item.

  1. Still compare the item you've found to set and unique items. A good compare when it comes to boots is compare them with War Traveler.
  2. As mentioned before (in part I) resistances is quite good. But the resist all mod can be spawned on either of these.
  3. When it comes to boots FRW or "Faster run walk 30%" is a must. Unless you have other gear which provide a high value of FRW. (only boots)
  4. Belts can spawn with FHR "Faster hit recovery" which allows you to recover faster when you are hit by a monster. I would say 24% is the one to aim for, which is also the highest. (only belts)
  5. IAS or Increased Attack Speed is very popular and this mod can spawn on gloves. 20% is te value you wanna aim for. (only gloves)
  6. As mentioned before (in part I) strenght is useful when you want to wear heavy armor/weapons. Strenght can spawn on belts and gloves, not boots. Dexterity can spawn on gloves and boots, not belts.
  7. Life can only be spawned at belts while mana can be spawned on all three.
  8. Also gloves can spawn with +skills to a few skill-trees. +2 to the skill-tree you want is what I would recommend.

Note: When it comes to gloves crafting can be useful. I'm just gonna mention it short. By crafting a magical glove with a blood recepie you will get a % change to get a crushing blow with every hit. Also you'll be able to get the mods mentioned above.

Thanks[edit | edit source]

Thank you to all who have participated in this

Special Thanks to:

  • TopHatCat64
  • NagisaFurukawa
  • Ioupainmax
  • Thyiad
  • Jaedhann
  • Neksja for value change of:
  • Callador for value changes
  • Xdeathfire
  • Thirty-Thirty
  • Colorless Green

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