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1,697 bytes added, 04:57, 4 April 2009
Item Quality and Color
Fans were just about unanimous in their disapproval of the color change from gold to purple for uniques. Most fans think uniques should stay gold and if something must change, it should be rares, to purple or some other color that won't be confused with gold.
 
===Top End Items===
 
What type of items will make up the end game gear is always [http://www.diii.net/blog/comments/on-the-drawing-board-1-rares-vs-uniques/ a popular topic for fan debate]. This issue came up in the March 2009 Blizzcast, in a question to Jay Wilson. [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies]
 
::'''Bornakk: '''Will there be a diverse selection of items that are viable for the end-game or will it follow the WoW-type style where there is more like one end-all-be-all set for each class?
 
::'''Jay Wilson: '''It’s definitely diverse and it’s diverse on a lot of different fronts. When you think about Diablo 2, all the different ways you can build your character, we really expanded all the ways you can customize your character by adding in the rune system. Not only can you completely customize your skill set, much more so than you can in game like most MMOs like World of Warcraft, because of that, the items you want are based upon the skill set that you’ve chosen or the type of build that you are trying to create.
 
::And items, one of the things we are trying to do is focus on this even greater element of defining your build. So really it's up to the player on what kind of stats they want on their character, but we're definitely not shooting for a, "oh here's the barbarian armor", there is a set and when you get the full set you're done. That's just not very Diablo and it's not really the kind of gameplay we're going for. If anything we’d like the item set to be a lot more diverse than it was in Diablo 2.
 
::'''Bornakk: '''Always something to collect right?
 
::'''Jay Wilson: '''Exactly, always a new build to try out.
==Item Variety==