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Patch 2.1

2,171 bytes added, 01:18, 24 June 2014
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==Conquests==
===17th 19th June 2014== Hardcore and Softcore conquests. <ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13183378208 Hardcore and Softcore conquests] - Blizzard CM, 19/06/2014</ref> <blue>As noted in the preview, some Conquests will require your character to be in Hardcore mode to achieve. In fact, we intend to have the number of Conquests per Season split evenly between both Hardcore and Normal game modes. The goal with Conquests in general is to encourage different styles of play, or at least target those different styles to some degree. That’s under our current philosophy, at least; Conquests are still development and may see some iteration during the PTR. :)</blue> ===17th June==
Announcement of "Season-only achievements". <ref name=preview/>
<blue>With the start of each Season, players will have the opportunity to earn Conquests. Conquests are special Season-only achievements (offered in addition to the suite of non-Seasonal achievements already available in the game) that represent a variety of challenging goals. These goals can vary in terms of gameplay and difficulty, and some might be easier to complete than others. With tasks ranging from killing [wiki]Malthael [/wiki] at level 70 on Torment VI to finishing Acts I-V in an hour or less, Conquests are designed to encourage and promote an array of different playstyles.
Conquests are considered “first come, first served,” and the first 1000 individuals to complete a Conquest within a given Season will be immortalized on that Season’s regional Leaderboard. Right now, we’re looking to provide between 10-15 unique Conquests each Season, and each Conquest will have its own Leaderboard. Conquests will also provide achievement points and will count toward your Seasonal point total. These points will be provided regardless of whether your character placed in the regional Leaderboard. </blue>
===19th June===
How does the timer in Greater Rifts work? [http://diablo.incgamers.com/blogblizzard-tracker/commentsdevthread/greater-rifts-paragon-leaderboards us/13182448248s Greater Rifts Timer] - Blizzard CM, 19/06/2014]</ref>
<blue>The timer in a Greater Rift is only to determine if you’ll progress to a more difficult Greater Rift.
==The Cesspools==
 ===24th June 2014=== The Cesspools are not a fully fleshed out area with distinct mobs and bosses and will only appear in [[Nephalem Rifts]] and [[Greater Rifts]].<ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13204870690 Cesspools scope] - Blizzard CM, 19/06/2014</ref>  <blue>The Cesspools are an additional environment that will begin spawning exclusively in Nephalem Rifts (including Greater Rifts). They aren’t a new zone, however, so there aren’t new monsters or bosses associated specifically with them. That would also run somewhat counterintuitive to one of the qualities of Nephalem Rifts in that they are always randomized. It’d be a bit odd to introduce a new environment to Rifts and then have them produce static results. Adding the Cesspools in was an opportunity for us to toss in a sort of “bonus” for Patch 2.1, as well as feature the awesome artwork and animations that didn’t make it into the launch version of Reaper of Souls that our environment team worked on.</blue> ===17th June 2014===
Not in the mood to start from scratch? You’ll still benefit from Seasons (which, by the way, are completely optional). New Seasonal Legendaries will roll over to non-Seasonal loot pool after a Season concludes. In addition, Greater Rift leaderboards will also become available to non-Seasonal characters, so you can compare the progress of your friends and clanmates with that of your most veteran heroes!</blue>
 
 
==Clans==
 
===24th June 2014===
 
No changes to clans planned for Patch 2.1.<ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13204870623 Clans in 2.1] - Blizzard CM, 24/06/2014</ref>
 
 
<blue>We’re definitely interested in adding additional clan features in a future patch. Patch 2.1, however, is primarily focused on introducing Seasons and Greater Rifts, along with a few other changes you can read about in our preview blog.</blue>