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Patch 2.1

5,588 bytes added, 11:34, 20 June 2014
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<blue>...our first big content patch coming out in the next couple of months,</blue>
 
 
==Healing==
 
 
===19th June===
 
Healing Globes drop rate. <ref>[http://diablo.incgamers.com/blog/comments/greater-rifts-paragon-leaderboards Healing Globes drop rate] - Blizzard CM, 19/06/2014</ref>
 
<blue>The number of Health Globes that drop isn’t changing, which should reduce the impact for items or skills that proc off of collecting them.</blue>
 
 
===17th June===
 
The healing power of [[Health Globes]] is to be reduced. <ref name=preview>[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview Patch 2.1 Preview] - Blizzard Entertainment, 17/06/2014</ref>
 
<blue>The next change will be to Healing. Currently, Healing provided by gear isn’t very valuable because you receive the vast amount of your healing from Health Globes. During internal testing, we discovered that as you reached higher Greater Rift levels, you really wanted more of your healing to come from your gear in order to survive. To facilitate this, we are reducing the amount of healing Health Globes provide, but buffing Life on Hit and Life Regeneration on gear to compensate. This change should make a more consistent experience when you turn up the difficulty (or reach a higher tier in a Greater Rift) in situations where you’re not killing as quickly and actually require the increased Healing.</blue>
==Monk==
 
===18th June===
 
[[One With Everything]] is being removed. <ref>[http://diablo.incgamers.com/blog/comments/one-everything-scrapped-gone-patch-2-1 Removal of One with Everything] - Blizzard CM, 18/06/2014</ref>
 
<blue>With Patch 2.1 around the corner, many classes are receiving some substantial revisions to core functionalities. These changes have equally substantial philosophy behind them, so we want to prepare you in advance for the kinds of adjustments you should expect.
news-one-with-everythingAdjustments to One With Everything has been a long-standing community request, but we wanted to make sure we could address this in a way that solves all of its components without reducing the Monk’s survivability. There are two major issues with One With Everything:
 
It’s too good, to the point it feels mandatory for all Monks to use.
It forces Monks to gear a specific way, which is difficult and frustrating.
We are addressing this issue in two ways. First, both Monks and Demon Hunters will no longer receive Dodge from Dexterity. Instead, they will receive Armor, similar to Barbarians and Crusaders. For more information on this change, please refer to our Patch 2.1.0 PTR Preview blog.
 
Second, One With Everything is being replaced with a new passive called DiabloWikiHarmony. Harmony allows 30% of your single elemental resistances from items to apply to all elements.
 
With these two changes, we can move away from a place where Monks are forced to rely on their secondary affixes for DiabloWikiToughness. It’s possible you may see your Toughness as a lower number after this change is in effect, depending on how you’ve previously geared. However, the exchange of DiabloWikiDodge to more reliable survivability stats like DiabloWikiArmor and more accessible DiabloWikiAll Resist should provide you roughly the same amount of survivability, and overall you shouldn’t notice a big difference.
 
These changes will soon be available on the PTR, and we hope that you will take the opportunity to try them out and let us know how they feel. We’re eager to hear your feedback on this and other changes coming in Patch 2.1.
 
 
Nevalistis: Just some additional clarification, since I see some confusion on the new passive:
 
Harmony will apply 30% of a single resist to all other resistances aside from the element it normally provides (meaning it doesn’t double-dip on itself). Here’s a math-y example in hopes this provides a clearer picture:
 
I acquire a piece of gear with 100 Fire Resist. From that gear, I’m gaining 100 Fire Resist and 30 Resistance to all others.
 
Hope that makes more sense. :)</blue>
 
 
A player wanted clarification on the maths:
 
:"So let me get this new maths right
 
:'''Gear'''
 
::*1000 AR, 800 Lit Resist
 
:'''With OWE'''
 
::*1000 + 800 = 1800 AR
 
:'''With Harmony'''
 
::*1000 + 800*.3 = 1240 AR
::*1000 AR + 800 LR = 1800 Lightning Resist"
 
 
<blue>Nevalistis: This is correct.</blue>
 
===17th June 2014===
===15th May 2014===
Blizzard specifically addressed the planned Monk changes, although all classes will be addressed. <ref>[http://diablo.incgamers.com/blog/comments/big-monk-buffs-coming-in-diablo-3-v2-1-0 Monk Changes] - Community Manager, 15/05/2014</ref>
==Ladders and Seasons==
===17 17th June===
A large blog post from Blizzard. <ref name=preview>[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview Patch 2.1 Preview] - Blizzard Entertainment, 17/06/2014</ref>
==Leaderboards==
 
===19th June===
 
Are there going to be any [[Paragon]] point based [[Leaderboards]]? [http://diablo.incgamers.com/blog/comments/greater-rifts-paragon-leaderboards Paragon Leaderboards] - Blizzard CM, 19/06/2014]</ref>
 
<blue>Nope, not currently. There are no Leaderboards planned at this time that would track Paragon levels (or even total experience gained) within a Season. It was a conscious choice on our end to shift Leaderboards for Seasonal characters away from a pure level grind towards more objective-based (or even skill-based) goals like Greater Rifts, Seasonal achievement points, and Conquests.</blue>
 
 
 
===17th June 2014===
 
Announcement of Leaderboards. <ref name=preview/>
==Greater Rifts==
===19th June=== How does the timer in Greater Rifts work? [http://diablo.incgamers.com/blog/comments/greater-rifts-paragon-leaderboards Greater Rifts Timer] - Blizzard CM, 19/06/2014]</ref> <blue>The timer in a Greater Rift is only to determine if you’ll progress to a more difficult Greater Rift. Running out of time will prevent you from progressing in difficulty, but it will not remove you from the Rift you’re currently in, and you’ll be able to continue your progression towards the Rift Guardian like normal. As usual, the normal caveat applies that this is still in development, and possibly subject to change.</blue> ===17th June 201420===
Previously known as "Tiered Rifts". <ref name=preview/>