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Elemental damage

130 bytes added, 16:30, 27 May 2014
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[[File:Cindercoat-nut.JPG|thumb|350px|[[Cindercoat]] provides +Fire% '''and''' reduced fire skill cost.]]
Elemental Damage is an item bonus property with much expanded importance in [[Diablo 3 version 2]] and [[Reaper of Souls]]. The in-game terminology is always "____ skills deal X% more damage." which means that any [[skill rune ]] with that type of damage will be boosted in total damage by the item.
The damage from Elemental damage bonuses (available on a variety of items) are added last in the damage calculation, after damage is determined by all the usual sources, chiefly skill property, [[mainstat]], [[crit chance]] and [[crit damage]], +damage gear, etc. Thus a player with +50% damage to one element would add literally 50% to their damage output when using a skill of that elemental damage type, taking a 1,000,000 crit up to 1,500,000 damage.
* Poison damage.
 All skills and rune effects in Diablo 3 are classified into one of these types of damage, and only [[Skill Rune ]] Effect(s) that matches the elemental damage type from the item affix receives the benefit.
Fire damage was by far the most useful at and shortly after Reaper of Souls' release, since it was found on many legendary items and several of the most powerful skill rune effects. The developers were aware of that, and in the first few patches after release they tweaked the elemental damage of numerous skills and runes to provide players with more options in matching their gear to their builds.)
[[File:Sheet-dps.jpg|thumb|right|300px|[[Sheet DPS]] display]]
==Sheet DPS==
At launch and up through [[Patch 2.0.5]] Fire damage was the biggest of the damage types, followed closely by Lightning. Many patches at and after release have tweaked the skills damage types and item damage bonuses, and more are yet to come.
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