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Hardcore

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[[File:P14-hardcore-creation1.jpg|thumb|350px|Hardcore character creation tooltip warning.]]'''Hardcore''' characters are exactly the same as regular characters, except that they are mortal. When they [[die]], they stay dead. Forever. No restarting in [[town]]; no restarting anywhere. The infamous "[[deeds]]" message displays upon death, so players are never in doubt as to their fate. Diablo III added a [[Hall of Heroes]] where players can archive their dead HC characters, though only to look at them as they were at death; not to access any of their gear or inventory.
Dead hardcore Hardcore and Normal (or "Softcore") characters in [[Diablo 2]] are able to log back onto the [[kept completely separate on Battle.net]] chat channels, but they and can not join interact, trade items or create gold, share stash space, enter the same games, etc. It's not known how this aspect of things Even on the same account, HC and SC are totally separate and a player just starting out in Hardcore will be handled in Diablo IIIhave zero gold, have to train up all their Artisans and buy stash space, etc.
When Hardcore characters
==Availability==* [http://diablo.incgamers.com/diablo3/game-features/hardcore All Hardcore News via Diablo.IncGamers.com]* [http://diablo.incgamers.com/forums/forumdisplay.php?140-Diablo-3-Hardcore-Forum Diablo 3/RoS Hardcore forum]
Players will have the ability to create a character in Hardcore mode after they have completed normal difficulty in [[Softcore]] mode. This was confirmed at Blizzcon 2011 but at that stage it was still not set in stone. <ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-press-conference-from-blizzcon Press Conference, Blizzcon 2011] - Blizzard, 26/10/11</ref>
<blue>Yes, you will have to play through to a certain point to unlock hardcore mode, I think it’s through normal difficulty after you kill the end boss. I’m like 90% sure, so we could change our minds.</blue>
==Trading in Hardcorevs. Softcore Differences==
Trade There are no differences between Hardcore and Softcore characters in Diablo III or Reaper of Souls. There were in the [[Diablo 3 Vanilla]] but only in terms of the Auction House]] is separated between game modes, which did not include Currency trading for Hardcore. The differences that exist are created by players, since Hardcore characters cannot use the softcore auction housegenerally need much higher hit points, and vice versa. In addition to thisresistance, hardcore characters may only use the gold-based auction house. Any and all itemsetc, including characters to boost their [[Toughness]] for sale, may only be purchased with goldsurvival.
Some of the difficulty differences in [[D3v2]] and Reaper of Souls put pressure on Hardcore players will still be able to trade item for itemplay, should an item-based currency develop, amongst themselves as they do many desirable things in Diablo 2game such as [[Legendary Materials]], [[Death's Breath]]s, etc, drop more often on higher difficulty levels. Legendary items drop more often on higher difficulty levels, and there are some special items, including [[Keys]] and [[Demonic Organs]] required to create [[Hellfire Rings]] that '''''only''''' drop on [[Torment]] difficulty, this is more of a hurdle for Hardcore players to clear.
==Death in Hardcore==
The character is mortal and therefore death is final. The items on the character's body are lost forever as are the items in your inventory (backpack). Your items do not pop off your body onto the ground when you die so a friend can not pick them up to pass onto you later. It is all gone. The items in your [[Stash]] are not lost as that is shared between all your hardcore characters.==Hardcore Creation Requirements==
Details of your dead [[File:P14-hardcore-warning.jpg|thumb|300px|Hardcore character's statistics, gear and achievements will be stored in your increation warning.]]After much debate pre-game profile in a list called ,<ref>[[Halls of the Dead]http://diablo.incgamers.com/blog/comments/jay-wilson-press-conference-from-blizzcon Press Conference, Blizzcon 2011]- Blizzard, 26/10/11</ref> the characters can not be taken into Diablo 3 developers ended up requiring a softcore character raised to level 10 as a game prerequisite to view howevercreating a Hardcore character.
This minor inconvenience was something the developers felt was necessary just to keep a brand new player from creating a Hardcore character without knowing the first thing about the game or the consequences of the act. (In Diablo 2 players had to beat normal difficulty first, which was annoying when creating a new account purely to stick Hardcore [[mule]] characters on it.)
==D3 Once the level 10 softcore character requirement has been achieved, players can delete that character and play only Hardcore Confirmed==, if desired.
After months of "probably" type comments, Hardcore was confirmed as a Diablo 3 feature in August, 2010. Here's a brief timeline of official statements on the subject.
==Trading in Hardcore==
===D3 Hardcore Characters Will Look Special===and Softcore are kept entirely separate, but their trading limits (from [[Bind on Account]] items) are identical in [[D3v2]] and [[Reaper of Souls]]. In [[Diablo 3 vanilla]] when the [[Auction House]] was active the HC and SC Auction Houses were kept entirely separate, with one key difference. [[Real Money Trading]] was incorporated into Softcore, but not Hardcore.
How HC chars will differ isn't yet knownSoftcore characters could buy and sell items for real currency via the Auction House, but not just gold. Hardcore could not, though this just caused players who wanted to involve real money in the equation to use [[D3 TeamThird Party Sites]] has repeatedly said they'll be set apart from regular characters in some obvious fashion, including gold selling sites. Which was just the sort of thing Blizzard created the [[http://diablo.incgamersRMAH]] to prevent.com/blog/comments/diablo-on-hardcore-and-end-game/]
::''Will hardcore characters be more powerful than normal? --Spectrusv''::No intentWith the shutdown of the Auction House in D3v2 and RoS, and the fact that all top quality items, materials, and gold are now [[Account Bound]], third party site sales are no. But they’ll definitely have more prestige and flashy things to show off longer an issue for being so awesomeHardcore or Softcore. --Diablo
===June 2008===  From the [[WWI_2008:_D3_Design_Fundamentals_Panel|Diablo 3 Design Fundamentals panel]], at the 2008 WWI event: ::'''Q: Will there be Hardcore mode?'''<br>::'''A:''' We haven't decided yet, but I don't see why we wouldn't. It’s not a decision we need to make yet. We probably will, though.  ===April 2009===  Bashiok Death in a forum post.[http://www.diii.net/blog/comments/bashiok-on...-everything/] ::'''Question''': Has anymore thought been put into Hardcore? Are any features decided-upon?<br>::'''[[Bashiok]]:''' I think the last thing I heard from Jay on it in public was something along the lines of “Ok fine we’ll just commit to a hardcore mode here and now” outside of that no details have been released. ===August 2010===
The character is mortal and therefore death is final. The items on the character's body are lost forever as are the items in your inventory (backpack). Your items do not pop off your body onto the ground when you die so a friend can not pick them up to pass onto you later. It is all gone.
In an interview with GameSpot AU, The items in your [[Jay WilsonStash]] confirmed that are not lost, and can be accessed by any other Hardcore is definitely returning to Diablo IIIcharacter on the account.Experienced HC players regularly dump all of their [[gems]], [http://diablo[crafting mats]], spare items, etc, into the stash so they will not be lost in the event of death.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/]
::Hardcore is definitely returning to Diablo III, but we haven’t decided what sort of special Battle.net features we’ll enable with it. We want to make sure that if you see a HC char on B.net, you’ll know they’re HC. It’s a status symbol, and it’s only one if you know. We’re looking for ways to reward players, and we’re sure we’ll have a set of HC achievements also.
==Paying to Resurrect Hardcore Characters?=Hall of Heroes===
This concept was initially floated in a forum post by Blizzard's Diablo 3 Community Manager [[Bashiok]], in July 2009. [httpFile://diablo.incgamers.com/blog/comments/bashiokHardcore-onhall-deathof-proof/]. Reaction from the Hardcore community was fairly outraged and almost entirely negative[http://diabloheroes1.incgamersjpg|thumb|400px|Hall of Heroes.com/forums/showthread.php?t=731921], and when ]When a Hardcore character dies the player is given the issue came up again option to enshrine them in April 2010, Bashiok said it had been pretty much ruled outthe [[Hall of Heroes]].This menu is accessed via the [[http://diabloProfile]] options in Battle.incgamers.com/blog/comments/blizzard-on-paying-to-revive-hc-net and shows the characters-as they looked at the time of their death, displays their total time played, the number of monsters killed and gold collected, and-wow-rmt-pets/]what monster killed them.
::Paying to bring back a fallen hardcore character was something I read someone here post onceThis is better than nothing, but the display does not record the [[skills]] and I simply repeated it to say I thought it was an interesting idea. I’m not a designer. Things I find interesting doesn’t mean they’re being implemented. I have though heard [[Jay Wilson|Jaypassives]] (who is lead designer) say that paying to bring back hardcore is pretty they were using when they died, and their gear can not be inspected. During much of Diablo 3 a horrible ideabug allowed players to peek at the gear of dead HC chars in the Hall of Heroes, but this was patched out in Reaper of Souls.
===Perks Third party sites such as [http://www.diablo3ladders.com Diablo3Ladders.com] that track character levels and Difficulty===gear can be used to view what a dead HC character had when they were last saved/viewed via the site, but this may not be updated to their final gear set.
With the introduction of the [[banner]] system, hardcore characters now gain a bit of prestige in the form of added decoration options to a hardcore player's banner, including bloodied skulls littering the base of it.
Hardcore players are not receiving a gentle treatment, much to the delight of fans. There will be certain tweaks to the game that may make the game even more difficult than the softcore counterpart, such as adding [[debuff]]s to [[boss]]es that effectively [[nerf]] the effectiveness of a player, causing them to have to play even more cautiously than before.
In addition to this, Blizzard has no plans to go easy on hardcore players in the new [[Inferno]] difficulty mode, as explained by [[Bashiok]][http://diablo.incgamers.com/blog/comments/hardcore-cant-cut-it-in-inferno]: <blue>We don’t have any plans to restrict or change the game difficulty for ==Hardcore characters. Surviving the challenges thrown at you by outplaying them is the entire point. Hardcore characters that take on Inferno and survive will be granted cosmetic rewards for their efforts.</blue>PvP==
As of Reaper of Souls (with proper Arena PvP still a distant dream) Hardcore [[brawling]] works exactly the same as softcore Brawling. Neither is a popular game mode, but in both cases death is not permanent and brings no experience or item durability loss. Fans have long anticipated a full Arena Deathmatch style of PvP, as we saw in the Blizzcon 2009 and 2010 demos, but as of RoS this is still not a feature in the live game. If/when it appears, Hardcore players hope they will be able to take part without permanent consequences.
==Arena PvP==
===Hardcore characters can duel other Hardcore characters in the PvP [[Battle Arena]], just like normal characters. The big issue was not about dueling, but about the consequences thereof. After all, Hardcore characters stay dead once they die to monsters, while the Diablo III Arena is designed for very fast action and repeated deaths, with the winning team the one that dies less in 10 minutes.Debate===
After two years of often bitter debate, the Diablo III team changed their initial plans, and announced at BlizzCon 2011 that Hardcore characters would no longer "die" when engaging in Arena PvP.[http://www.gameplanet.co.nz/blizzcon/pc/games/156898.Diablo-III/features/138132.20111026.Blizzards-Wyatt-Cheng-and-Andrew-Chambers-on-Diablo-III/]
<blue>Wyatt Cheng: Our current position is that you don’t die in DiabloWikiPvP PvP in DiabloWikiHardcore Hardcore mode. So what happened in Diablo II is that anyone who wanted to do Hardcore PvP would basically level a character to level 10, and then they’d find another level 10 character, and they’d fight and one would die. That’s just not really that interesting. So we’re just going to let players engage in PvP. </blue>
No more details were releasedArena PvP was not included in Diablo 3's launch, and when [[brawling]] was implemented in late 2012 it's unknown if there will be an option for permanent death from an Arena defeattreated Hardcore just like Softcore, but clearly the default/only option is with no longer permanent deaths. (Though there were numerous dangers with bugs that could result in death, as HC characters experience if they die in town just before or after leaving the [[PvM]] Campaign modeBrawling arena, and those were permanent for Hardcore players.)
Cracks in the armor of this opinion began to show in mid-2011, when [[Jay Wilson]] alluded to internal conflict on this issue. He said that some of the "strike team" were arguing for a non-permanent death mode for Hardcore dueling, since they feared it would just result in HC players never getting to duel with their own characters.
 
===Hardcore Dueling Arguments===
* 2) HC Chars should have a non-lethal Arena option. -- 522 votes, 29.41%
* 3) No opinion/don't care. -- 366 votes, 20.62%
 
 
 
 
==D3 Hardcore History of Development==
 
After months of "probably" type comments, Hardcore was confirmed as a Diablo 3 feature in August, 2010. Here's a brief timeline of official statements on the subject.
 
 
===June 2008===
 
From the [[WWI_2008:_D3_Design_Fundamentals_Panel|Diablo 3 Design Fundamentals panel]], at the 2008 WWI event:
 
::'''Q: Will there be Hardcore mode?'''<br>
::'''A:''' We haven't decided yet, but I don't see why we wouldn't. It’s not a decision we need to make yet. We probably will, though.
 
 
===April 2009===
 
[[File:Rip-dh-waller1.jpg|thumb|400px|Hardcore death with the "[[deeds]]" message.]]
Bashiok in a forum post.[http://www.diii.net/blog/comments/bashiok-on...-everything/]
 
::'''Question''': Has anymore thought been put into Hardcore? Are any features decided-upon?<br>
::'''[[Bashiok]]:''' I think the last thing I heard from Jay on it in public was something along the lines of “Ok fine we’ll just commit to a hardcore mode here and now” outside of that no details have been released.
 
 
===August 2010===
 
In an interview with GameSpot AU, [[Jay Wilson]] confirmed that Hardcore is definitely returning to Diablo III.[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/]
 
::Hardcore is definitely returning to Diablo III, but we haven’t decided what sort of special Battle.net features we’ll enable with it. We want to make sure that if you see a HC char on B.net, you’ll know they’re HC. It’s a status symbol, and it’s only one if you know. We’re looking for ways to reward players, and we’re sure we’ll have a set of HC achievements also.
 
 
===September 2010===
 
'''D3 Hardcore Characters Will Look Special'''
 
How HC chars will differ isn't yet known, but the [[D3 Team]] has repeatedly said they'll be set apart from regular characters in some obvious fashion. [http://diablo.incgamers.com/blog/comments/diablo-on-hardcore-and-end-game/]
 
::''Will hardcore characters be more powerful than normal? --Spectrusv''
::No intent, no. But they’ll definitely have more prestige and flashy things to show off for being so awesome. --Diablo
 
This promise was not actually fulfilled, and Hardcore characters in game or on Battle.net chat do not look any different than Softcore characters. In fact, players often have trouble telling their HC and SC chars apart, with only an added overhead red light setting Hardcore apart in the character selection screen.
 
 
===Paying to Resurrect Hardcore Characters?===
 
This concept was initially floated in a forum post by Blizzard's Diablo 3 Community Manager [[Bashiok]], in July 2009. [http://diablo.incgamers.com/blog/comments/bashiok-on-death-proof/]. Reaction from the Hardcore community was fairly outraged and almost entirely negative[http://diablo.incgamers.com/forums/showthread.php?t=731921], and when the issue came up again in April 2010, Bashiok said it had been pretty much ruled out.[http://diablo.incgamers.com/blog/comments/blizzard-on-paying-to-revive-hc-characters-and-wow-rmt-pets/]
 
::Paying to bring back a fallen hardcore character was something I read someone here post once, and I simply repeated it to say I thought it was an interesting idea. I’m not a designer. Things I find interesting doesn’t mean they’re being implemented. I have though heard [[Jay Wilson|Jay]] (who is lead designer) say that paying to bring back hardcore is pretty much a horrible idea.
 
Players were hugely opposed to this in theory, and it was never implemented into the game in any fashion.
 
 
===Perks and Difficulty===
 
With the introduction of the [[banner]] system, hardcore characters now gain a bit of prestige in the form of added decoration options to a hardcore player's banner, including bloodied skulls littering the base of it.
 
Hardcore players are not receiving a gentle treatment, much to the delight of fans. There will be certain tweaks to the game that may make the game even more difficult than the softcore counterpart, such as adding [[debuff]]s to [[boss]]es that effectively [[nerf]] the effectiveness of a player, causing them to have to play even more cautiously than before.
 
In addition to this, Blizzard has no plans to go easy on hardcore players in the new [[Inferno]] difficulty mode, as explained by [[Bashiok]][http://diablo.incgamers.com/blog/comments/hardcore-cant-cut-it-in-inferno]:
 
<blue>We don’t have any plans to restrict or change the game difficulty for Hardcore characters.
 
Surviving the challenges thrown at you by outplaying them is the entire point. Hardcore characters that take on Inferno and survive will be granted cosmetic rewards for their efforts.</blue>
 
<br>
==Additional HC ContentHardcore Resources== Diablo 3 / Reaper of Souls Hardcore:* [http://diablo.incgamers.com/diablo3/game-features/hardcore All Hardcore News via Diablo.IncGamers.com]* [http://diablo.incgamers.com/columns/one-life-to-live Xanth's infamous Hardcore column, One Life to Live]* [http://diablo.incgamers.com/forums/forumdisplay.php?140-Diablo-3-Hardcore-Forum Diablo 3/RoS Hardcore forum]* [http://diablo.incgamers.com/forums/forumdisplay.php?179-Hardcore-Graveyard Diablo 3/RoS HC Graveyard] Diablo 2 Hardcore:* {{wl|[http://diablo2.diablowiki.net/Hardcore Diablo 2 Hardcore Mode]}}* [http://diablo.incgamers.com/forums/forumdisplay.php?30-Hardcore Hardcore Diablo 2 Forum]* [http://diablo.incgamers.com/gallery/showgallery.php/cat/537 D2 Hardcore Graveyard Image Gallery] 
* You can read more about the Hardcore Mode of [[Diablo II]] in DiabloWiki {{wl|[http://diablo2.diablowiki.net/Hardcore Hardcore Mode]}}
* [http://forums.diii.net/forumdisplay.php?f=140 Hardcore D3 Forum]
* [http://forums.diii.net/forumdisplay.php?f=30 Hardcore D2 Forum]
* [http://www.diii.net/gallery/showgallery.php?cat=532 D2 Hardcore Graveyard Image Gallery]
http://diablo.incgamers.com/forums/forumdisplay.php?179-Hardcore-Graveyard
[[Category:Hardcore]]
[[category:strategy]]
[[category:basics]]