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Hatred

1,608 bytes added, 11:06, 18 February 2013
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==Hatred/Discipline Skills and Passives==Like other Passive skills and items can boost the Demon Hunter's resourcesin the background, without requiring any active intervention. '''Hatredfrom items: '''* Increased Hatred regen rate modifiers can be found on quivers and bows/xbows, as well as some specific legendary items. '''Disciplne from items: '''* Increases of up to 10 to the Discipline pool can be found on quivers and cloaks. * [[Natalya's Wrath]]item set offers +2 Discipline regen per second with 4 items equipped.  Many Skills and Items can boost the Hatred and Discipline pools and regen rates. Some of the most powerful passives include: [[Vengeance]]: Your maximum Hatred is related increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.* One of the most popular Demon Hunter passives, this provides almost infinite Hatred, and helps with Discipline as well. It can spur a very bold play style, allowing a Demon Hunter with good [[DPS]] to continually advance, counting on new health orbs to drop regularly enough to heal and keep the Hatred flowing. [[Night Stalker]]: Critical Hits have a chance to various restore 1 Discipline.* A great option for characters with high [[Critical hit chance]], this provides a steady rate of refill that can really add up during pitched battles with numerous enemies. [[Perfectionist]]: Reduces the Discipline cost of all skills by 10%. Increases your Life, Armor and all of your resistances by 10%.* One of the Demon Hunter's few buffs, this is mostly used for the life and defensive bonuses. [[Grenadier]]: Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire. * A must for certain builds, but fairly specialized.  ==Hatred/Discipline Active Skills==  Hatred Generators: [[Hungering Arrow]], [[Bola Shot]], [[Entangling Shot]], [[Grenades]], and [[Evasive Fire]] all generate some points of Hatred per use. (Their rune effects have some special wrinkles as well.) Faster attack rate will allow these to generate more Hatred more quickly.  Many other skills have variations on resource cost in the rune effects, so look over the options carefully while playing. For instance, [[Multishot]] is a powerful attack that costs a lot of Hatred per use. However one rune effect ([[Fire at Will]])cuts the cost by 50%, and passivesis by far the most popular rune effect in that particular skill.)
* Generated by:
** Regeneration over time (can be boosted by items, skills, and passives).
** Using [[Demon Hunter skills#Hatred Generator|Hatred Generating]] skills.
* Spent by:
** Using [[Demon Hunter skills#Hatred Spenders|Hatred Spending]] skills.
* Hatred/Discipline related [[Demon Hunter Passives]]:
** [[Vengeance]]: Increases maximum Hatred. In addition, gain Hatred and Discipline from [[Health Globes]].
** [[Night Stalker]]: [[Critical Hits]] may restore Discipline.
** [[Fundamentals]]: Basic Attacks restore Hatred.
** [[Hot Pursuit]]: Gain increased movement speed at full Hatred.
** [[Perfectionist]]: Reduces Discipline cost of all skills.
** [[Grenadier]]: Increased Hatred generation from [[Grenades]] and [[Cluster Arrow]] costs less Hatred.