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Paragon

1,180 bytes added, 19:21, 8 September 2012
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Paragon Levels were added to Diablo III in the [[v1.0.4 patch ]] on August 22, 2012.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2]
[[File:Paragon-levellevels-1avatars.jpg|thumb|400px350px|Paragon Level onelevel avatar upgrades.]]The Paragon Levels system is an [[end game]] feature. These levels are accessed once a character reaches the maximum level of 60. Additional experience gained from that point onwards adds to monster kills or [[kill spree]] bonuses counts towards the Paragon levels. There are 100 paragon levels, and each level up rewards a character with the same [[attribute]] bonuses as a normal level up (3 to the class main stat, 2 vitality, 1 to the other two stats), plus a passive bonus of 3% to [[Magic Find]] and [[Gold Find]].
Other game changes were made with the Paragon system, chiefly to Magic Find. The maximum value was capped at 300% (not including [[Nephalem Valor]] stacks, thus a character at the maximum 100 Paragon levels will have 300% Magic Find/Gold Find inherently, and gain zero additional bonuses from equipment that provides bonuses to those stats.
==Magic Find Changes== Other game changes were made with the Paragon system, chiefly to Magic Find and Gold Find. The maximum value for those properties was capped at 300% (not including [[Nephalem Valor]] stacks). Thus a character at Paragon Level 50 would have 150% passive bonus to their MF/GF, and would need only 150% more from equipment to max out their bonus. Further, a character who reached the maximum Paragon level 100 has 300% Magic Find/Gold Find inherently, and up to 375% with 5 stacks of Nephalem Valor, thus would gain '''''zero''''' additional bonus from equipment that provides bonuses to those stats.  This system enables characters to cease wearing equipment for Magic Find gain as they level up, and focus entirely on survival enhancing stats without sacrificing anything for Magic Find. This design has proved controversial amongst fans, and has been objected to as a simplification of the end game item game.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2]
On September 6, 2012, at 6:11AM PDT, Alkaizer became the first to reach Paragon level 100.
==Official Details==
Quoted from the [[patch v1.04 ]] official notes.[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/]
<blue>
* In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.
 
* Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60
* Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find
* Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)
* Magic Find is no longer averaged among all players in a multiplayer game</blue>
* Players can now disable or enable music in the Sound Options
* Additional Sound Options including Sound Output and Speaker Setup has been added==Paragon Levels Experience==
* A new tutorial Players quickly datamined the patch for precise details about “Elective Mode” will now appear when the experience gains required for Paragon Levels. Generally speaking, the first few levels are quite quick, but by Paragon Level 5 or 6 the gain is noticeably slower. Still, up to level 10 remains fairly quick, and then 11-20 is only a player enters Nightmarebit slower. The pace drops off considerably at that point, Hellthough up to level 50 is still not enormously grindy. Past 50 though, the number of kills per level increases exponentially, with progress very slow past that point, or Inferno difficulty for the first time</blue>most players.
[[File:Paragon-level-1.jpg|thumb|400px|Paragon Level one achieved.]]
Though the total experience needed is considerable, it was just two weeks before the first character reached Paragon level 100. The winner was a group-played Barbarian named Alkaizer, who dinged to the top on September 6, 2012.[http://diablo.incgamers.com/blog/comments/soon-worlds-first-paragon-level-99]
Though one group of players was able to power up to it in just two weeks, most players will require months or years. Gaining Paragon Level 100 requires vastly more experience than leveling a character from 1 to 60 in the first place. More experience is required to gain Paragon Level 3 than to go from level 1-60 with a new character.
==Paragon Levels Experience==That's something of a misleading comparison though, since monster kills in Inferno are worth gigantically more experience than monster kills on lower difficulty levels. For instance, a nearly full clear of Act Three on Inferno is worth around 20 million experience, while it requires just 25,934,700 experience to take a brand new character from level 1 to 60.
Players quickly datamined the patch for precise details about the Note that paragon level characters '''''do not''''' gain experience gains required for Paragon Levelsfrom quest rewards (though many players hope this will change).[http://diablo.incgamers. Generally speaking, com/blog/comments/the first few levels are quite quick-diablo-podcast-78-paragons-items-and-farming] Paragon experience is awarded only from monster kills, but and from bonus experience from [[destruction]] bonuses of objects or by Paragon Level 5 or 6 the gain is noticeably slowerscoring large monster [[kill streaks]] and [[mighty blow]] bonuses. Still, up (Though these other bonuses are fun to level 10 remains fairly quickachieve, and then 11-20 is only they grant a bit slower. The pace drops off considerably few hundred or thousand experience at that pointmost, though up to level 50 which is still not enormously grindy. Past 50 though, the number of kills per level increases exponentially, with progress very slow past that point, for most playersconsiderably less experience than a character earns from killing a single monster in [[Inferno]].)
Gaining Paragon Level 100 requires vastly more experience than leveling a character from 1 to 60 in the first place.[http://www.reddit.com/r/Diablo/comments/yj87t/paragon_level_exp_chart/c5w38fc]
* 25,934,700 experience is required to level a brand new character from 1 to 60. * 10,454,400,000 experience is required to go from Paragon level 0 to Paragon level 100. ===Experience Charts===
A basic table showing the 1-100 level experience requirements. The figures show how much experience is required to gain the next Paragon level, not the cumulative total.
[[File:Paragon-levels-exp-chart.jpg|center|Increasing experience required to gain each Paragon level.]]
A handy pie chart showing giving a proportional view of the total Paragon Level experience was gain, created by Sexton.[http://www.diablofans.com/topic/66318-paragon-level-chart/]
[[File:Paragon-levels-exp-pie-chart.png|center|thumb|800px|Paragon levels on a pie chart.]]
 
 
characters get a new avatar border with each 10 levels.
[[File:Paragon-levels-avatars.jpg|center|Paragon level avatar upgrades.]]