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Critical hit

210 bytes added, 09:39, 23 November 2008
Critical Hits in Diablo III
==Critical Hits in Diablo III==
[[Image:Critical-hit1.jpg|frame|Critical hit reduces a monster to a puddle.]]
Exactly how critical hits work and how much damage they deal isn't yet entirely understood. This is partially due to the fact that the game remains under development and that the features are in flux, but it's also due to critical hits doing a lot of different things in D3. In previous games in the series critical hits were simple; they doubled physical damage. In D3, the biggest change is that critical hits work on all types of damage. Not just physical, or melee, but various types of spell damage as well, and apparently they can trigger from elemental damage on weapons as well.
===Critical Deaths===
[[Image:Critical-hit2.jpg|frame|Cold critical hit, with highlighted gore..]]Monsters that die to a critical hit get a special "critical death" animation, which is extra gory. A few examples can be seen in screenshots on this page. The monsters literally explode, leaving chunks of themselves scattered across the ground. These animations are customized for whatever type of damage killed them; the chunks have flames licking across them from fire damage, sparks and arcs from lightning, etc. Physical damage critical deaths tend to leave huge slicks of blood, and give a battlefield a lovely post-massacre patina.
These were demonstrated during a panel at Blizzcon 2008, an excerpt from which [http://www.gametrailers.com/player/41498.html can be seen here].
 
==Types of damage and effects==