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Fast

1,698 bytes added, 12:25, 7 July 2012
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'''Fast''' is a [[boss modifierFast]] in is a [[DiabloBoss Modifier]] IIIthat spawns on Champions, Bosses, and acts as their minions. Fast enemies get a [[frenzy]] effect40% bonus to their movement speed, increasing movement and as well as 20% faster attack speedand 10% faster casting rate.While seemingly innocuous on its own, this modifier has This makes the potential (as all other utility modifiers) monsters much quicker to be part of a very dangerous combination. As an exampleattack, a boss boosts their damage with both fast more attacks per second, and [[Cold Aura]] will be able can totally change the gameplay by removing the ability of characters to inflict significant damage. A player would be well-advised simply run to [[slow]] or otherwise [[snare]] these bosses with [[skills]] such safety, as [[Entangling Shot]] or [[Blizzard]]they can do against the majority of enemies.
The fast modifier While the faster attack rate and casting rate is present on bosses in the [[Diablo 3 Beta]] testdangerous, but it's uncommon and has only been confirmed on Skeletal Archers. It's possible that this modifier is limited most deadly to ranged attackersand other characters who are not built to survive toe to toe battles. A Monk or Barbarian will notice that they're being hit more often, while a DH, Wiz, at least in or WD might find the early gameFast pack almost invariably lethal, and thus only appears on Skeletal Archers since they are the only ranged attacker monster type found in the beta test. (Skeletal Summoners never appear as bosses in the Beta, probably because it's monsters will run them down so early in the gamequickly they can not escape.)
'''Fast'''
* '''Monster Level Minimum: '''31 (Nightmare and later.)
* '''Available to: '''Champions, Bosses, and boss minions.
* '''Damage Type:''' N/A.
* '''Additional Resistances: '''None
 
 
 
==Strategy==
 
Fast is a deceptively dangerous modifier. Just annoying on Normal and Nightmare, it becomes one of the nastiest on the higher difficulties, where most characters are balanced and built to be just strong enough to survive the typical battles. Players, especially those doing Hardcore, often need to [[kite]] during battles, moving around and staying out of range while they regenerate life or resources, or wait for cooldowns on their skills.
 
Fast makes this difficult or impossible, as it prevents players from running away and avoiding damage. It's especially nasty when the monsters have rapid movement to begin with, as those enemies with the Fast modifier are often quicker than character. This can make them truly lethal, since they will hit you as you run, never giving you any chance to achieve separation to rest or heal or launch a counter attack. Picture a pack of wolves running down a caribou and exhausting it by never letting it rest. In Diablo III you're the caribou, and the wolves are more like velociraptors. Good luck.
 
[[Crowd control]] effects are essential against Fast bosses. Slow them, confuse them, freeze them, stun them, root them... use all of the above and more -- anything to slow them down and give yourself time to fight.
 
 
==Media==
 
Fast has to be seen in videos to be truly appreciated, since the movement is what makes the difference. In screenshots it's just a hover tag. During the beta test Fast could spawn on monsters very early in the game. This is not the case in the final game, with Fast carrying a level 31+ requirement, and thus never appearing before Nightmare.
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