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'''Fast'''
* '''Monster Level Minimum: '''31 (Nightmare and later.)
* '''Available to: '''Champions, Bosses, and boss minions.
* '''Damage Type:''' N/A.
* '''Additional Resistances: '''None
==Strategy==
Fast is a deceptively dangerous modifier. Just annoying on Normal and Nightmare, it becomes one of the nastiest on the higher difficulties, where most characters are balanced and built to be just strong enough to survive the typical battles. Players, especially those doing Hardcore, often need to [[kite]] during battles, moving around and staying out of range while they regenerate life or resources, or wait for cooldowns on their skills.
Fast makes this difficult or impossible, as it prevents players from running away and avoiding damage. It's especially nasty when the monsters have rapid movement to begin with, as those enemies with the Fast modifier are often quicker than character. This can make them truly lethal, since they will hit you as you run, never giving you any chance to achieve separation to rest or heal or launch a counter attack. Picture a pack of wolves running down a caribou and exhausting it by never letting it rest. In Diablo III you're the caribou, and the wolves are more like velociraptors. Good luck.
[[Crowd control]] effects are essential against Fast bosses. Slow them, confuse them, freeze them, stun them, root them... use all of the above and more -- anything to slow them down and give yourself time to fight.
==Media==
Fast has to be seen in videos to be truly appreciated, since the movement is what makes the difference. In screenshots it's just a hover tag. During the beta test Fast could spawn on monsters very early in the game. This is not the case in the final game, with Fast carrying a level 31+ requirement, and thus never appearing before Nightmare.
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