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Imminent Doom

1,362 bytes added, 16:19, 26 May 2012
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Imminent Doom is a rune effect in [[File:IconBolaShot.png|leftBola Shot]]'''Bola Shot''' (not Bolo Shot) is , a [[Hatred Generating ]]-generating [[Demon Hunter skill]] unlocked at [[clvl|Level]] 4.
With an This rune effect lengthens the explosion delay to two seconds, but improves the damage from 130% to 154% on the target, and the splash from 110% as Fire to 154% as Arcane damage. This is the biggest damage Bola Shot rune effect against a single target or small group. The longer time delay is very noticeable on Normal difficulty, where one or two shots is usually enough to get the kill, but with all monsters requiring several seconds (at least) of damage to kill on higher difficulty levels, the extra second delay is negligible. It can even be a benefit, allowing the Demon Hunter to stack up half a dozen Bolas before they start blasting one after the other.  A wiser strategy is often to alternate other bow attacks, such as [[Alabaster Chain Gang]], in between the Bola Shots.  ==Skill RuneEffects== Refer to the [[Bola Shot rune effects]] placed article for a thorough description of the rune effects in it it creates this skill, including screenshots, videos, and strategy tips. {{skill description header}}<skill subcat="Bow skill" class="DemonHunter">Bola Shot</skill><skill class="DemonHunter" rune="Imminent Doom">Bola Shot</skill>  ==Media== Screenshots and videos will be added post-release.  ==Development== Prior to the following February 2012 skilland rune system overhaul, this effect was created by the [[Alabaster Rune]].That runestone produced the following effect at rune level 7:
{{Demon Hunter Skillrune Imminent Doom}}
 
 
 
[[category:Demon Hunter skills]]
[[category:Demon Hunter rune effects]]
[[category:runes]]
 
 
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{{Skill navbox Diablo III|DH|primary}}