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Critical hit

2 bytes removed, 10:25, 9 November 2008
Critical Hit Skills
===Barbarian===
The Barbarian has a number of skills that increase the % damage of his critical hit, and a few interesting skills that boost other properties (such as fury generation rate and defense) when he scores critical hits. There aren't any known skills (yet) that increase his chances to score critical hits, though.
 
====Juggernaut Skills====
* [[Juggernaut_Skill_Tree#Inspiration|Inspiration]] "increases critical hit damage by 3% and increases the damage of added hits by 5% for 15 seconds." It's not known what this description means by "added hits." The bonus to critical hit damage seems very small too. Just 3%? Would that make the total bonus +103% damage? Or do Barbarians have some value other than +100% for critical hit?
 
====Battlemaster Skills====
* [[Battlemaster_Skill_Tree#Deliberate_Defense|Deliberate Defense]]. "On a critical hit, +10% armor for 15 seconds." This skill is a sign of how integral Blizzard wants to make critical hits to the game. This one boosts the defense when a critical hit is scored. It would seem to directly incentivize standing toe to toe with enemies and smacking them in the face; the more critical hits you score, the less likely they are to hit you back.
 
====Berserker Skills====
====Arcane Skill====
No skills in this tree listed bonuses related to critical hits as of October 2008.
====Conjuring Skill====
No skills in this tree listed bonuses related to critical hits as of October 2008.
* [[Storm_Skill_Tree#Lethal_Energy|Lethal Energy]]: Increases the chance to score critical hits with melee and spell attacks. Grants a 5% bonus at rank 1. This seems like a very powerful skill, if it indeed works for all spells, including those in other trees. It's a fairly high level skill though, and would require a substantial investment into the Storm skill tree to enable it, but it might still be worth it.
 
==Diablo III Critical Hit Items==