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[[Hatred]] and [[Discipline]] are the Demon Hunter's twin-resources. The exact system has not yet been finalized or revealed, but the general theoryworks very much as it was described in a series of interviews in February 2011[http://diablo.incgamers.com/blog/comments/on-the-drawingmale-board-21demon-thehunter-demondebuts-huntersplus-resourcesdeveloper-revealedinterviews/] is that some . Generally speaking, the action/combat skills, mostly direct attack arrow-based ones, will expend Hatred, which recharges quickly, while the traps and tactical/movement /support skills will expend expends Discipline, which recharges slowly.
==Developer Quotes==
<blue>We’ve split their kit into the idea of discipline – prepared, deliberate, precise – a character who builds his traps ahead of time and knows every weakness of his enemy and exactly what he has to do to take it out. Then there’s hatred, this almost blind drive – they can’t stop themselves from getting involved which means they’re probably angry at themselves for having that taint and it makes it worse. So they’re obsessed in that way. Their skills match that: They have some very aggressive skills that come out of that hatred school, and they have discipline skills, that deliberate, intentional preparedness.
...the inspiration for what we’ve done since then has been based on this idea of aggression and hatred versus discipline and self-mastery. So, the skill set definitely reflects those two schools of thought and the resource system reinforces the skill set accordingly. But we’re still testing it and making sure it really plays as smoothly as we want it to.</blue>
<blue>So with their resources and their skill trees, we split their skills into the categories of discipline, including traps, preparation, things that take a lot of forethought, and hatred, which is the red-eyes insanity the fuels their high-powered burst attacks, alpha strikes, multishots, flame arrows, and things like that. [The demon hunter] really feels more visceral, and there’s some interesting interplay in the resource system that allows you to switch back and forth between your discipline abilities and your hatred abilities. It’s a little more complex and nuanced than some of the other classes; it’s a class about precision and playing [one skill set] off the other.
Some abilities use hatred; some use discipline. That’s where we’re at in development. But we want to make sure you’re bouncing back and forth between the two without having to switch a stance or anything cumbersome like that. So you’ll have abilities from both camps accessible at all times, depending on how you build your character. Some demon hunters may focus on hatred, with lots of shooting and moving around, and try to amp up that ability as much as possible, while some may focus on discipline instead. [Either way], the default path is going to be a little of both.</blue>
==References==