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734 bytes added, 01:11, 11 May 2011
Item Quality and Color
==Item Quality and Color==
The [[D3 Team]] has confirmed that there will be magical, rare, and unique items (now called "legendary") in Diablo III. [[Set Items]] aren't in yetwere on the fence for a long time, but were finally confirmed as in the team has said they're trying to include themgame in early 2011. [[Runewords]] will not return in Diablo III, as [[runes]] are placed in [[skills]], not items.
Crafted items were hinted at for a long time, but not until August 2010 was Diablo III's [[crafting]] system and [[salvage cube]] revealed, as part of the [[Artisan]] NPC operations. Crafted items do not have a special color in Diablo II, as they become categorized as magical , rare, set, or rare legendary items, depending upon the recipeand the results. Final item colors were revealed in early 2011, and they show considerable changes from the development process: * [[Runes]]: Purple* [[Legendary]] Items: Orange* [[Rare]] Items: Yellow* [[Set]] Items: Green* [[Magical]] Items: Blue * [[Normal]] Items: White* [[Junk]] Items: Gray [[Socketed]] items do not display a special color in Diablo III, since sockets are granted by and treated like item modifiers. In theory any item with sockets would therefore be at least magical, in classification.  ===Item Color Changes During Development===
[[Jay Wilson]] spoke on this issue in Blizzcast #8, in March 2009. [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies] His comments on color confirmed various item types, while opening a whole new can of worms on the color scheme.
::Color scheme is pretty solid right now, it follows very closely to the Diablo 2 color scheme. We slightly shifted some of the hues to help, especially with color blindness, to try and get some of the more problematic combinations. We took out, for example, uniques were gold, we’ve changed their color I think we did purple which is a bit of a nod to World of Warcraft but the problem was gold and yellow were really close. Even though the gold lettering was unique and everything it was often very difficult to tell the two apart. So we just did that not to get away from Diablo but to try and fix that kind of readability issue. What we found is that if we try and get too far from Diablo it doesn't feel right, so right now magic items are blue, rare items are yellow, unique items I think they're purple – I'm operating off memory here but they might be different actually because I think we use purple for something else for an item type we haven’t announced yet. Then if we do set items they'll be green, we haven't made a call on set items yet.
Fans were just about unanimous in their disapproval of reaction was quite negative to the color change from gold to purple for uniquesof Uniques. Most fans think uniques thought they should stay the traditional, classic gold , and that if something must change, color it should be rares, switching to purple or pink or some other color that won't be confused with gold. Fans do not always get what they want.
Other D3 developers said much the same thing at Blizzcon 2009. [http://www.diii.net/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/] These are all noted so that when the final game arrives, and everyone is wearing nothing but rares, or uniques, or set items for the first six months, you can point to these quotes in the wiki and shake them overhead, like angry villagers with torches, on the heels of Frankenstein's monster.
 
==Artisans and Crafting==