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Attributes

20 bytes added, 22:53, 4 December 2010
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No Customizable Attributes
==No Customizable Attributes==
The biggest change about attributes in Diablo III is that they will no longer be player-assigned on level up. This means that two "[[naked]]" characters of the same class and of the same level will have the exact same strength, dexterity, vitality, and willpower, as well as the same hit points, resource value, damage, and moreetc. Except that they won't, since differences in their [[skills]], [[skillrunes]], and [[traits]], not to mention [[equipment]], including [[charms]]/[[talisman]], will make them very different.
Though this seems a settled issue as of late 2010, it was highly-controversial when it was first revealed, back in late 2009. Jay Wilson explained it, as best he could in those days long before charms, the talisman, gems, or traits had been revealed. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]
::With that being said, we do have another system we’re working on. The specific intent of it is to capture the imagination of what stat point spending was supposed to do, which is, “I want to be stronger. I want to be tougher.” These kind of simple ideas are not contextualized well within a skill system. The skill system is about what the player is doing, not higher ideals about what their character is. So, we’re going to work on a system that really satisfies that feeling, but is way easier to understand and also has some true customization to it.
 
==Pre-Set Attribute Argument==
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