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Fan-Class: Chain Lord

194 bytes removed, 02:28, 4 July 2010
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Wizard Skills
===Wizard Chain Lord Skills===
''Replace text to fit the new class:''
The [[wizard Chain Lord skill]]s are arranged into to three distinctive skill tree categories:* [[Storm_Skill_TreeWeapon Mastery Skill_Tree|StormWeapon Mastery]]* [[Arcane_Skill_TreeSummon_Skill_Tree|ArcaneSummon]]* [[Conjuration_Skill_TreeCursed Arts_Skill_Tree|ConjurationCursed Arts]].
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.
====Storm Weapon Mastery Skills====[[Image:Wiz-frost-nova1.jpg|thumb|left|150px|[[Frost Nova]]]]The [[Storm_Skill_TreeWeapon Mastery_Skill_Tree|Storm Weapon Mastery tree skills]] specialize in the power manstery of the heavenschain based weapons, making the wizard wield electrical energy and casting forth the fierce cold Chain Lord capable of a blizzard accompanied by the harsh freezing wind. The storm elements also protect and enhance the armour new skills and the power of a wizard.<div style="clear:both;"></div>
====Arcane Skills====
[[Image:Wiz-slow-time1.jpg|thumb|left|150px|[[Electrocute]] in a [[Slow Time]] bubble.]]
The [[Conjuring_Skill_Tree|Conjuring tree skills]] summons in protection or offence from other planes of existence. This is where the classic [[Hydra]] spell is located, as well as the powerful [[meteor]]. The tree can also be used to increase or modify other spells, similarly to the Arcane tree.
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==Development==