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836 bytes added, 00:21, 9 June 2010
Item Rarity
Other D3 developers said much the same thing at Blizzcon 2009. [http://www.diii.net/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/] These are all noted so that when the final game arrives, and everyone is wearing nothing but rares, or uniques, or set items for the first six months, you can point to these quotes in the wiki and shake them overhead, like angry villagers with torches, on the heels of Frankenstein's monster.
 
==Item Durability==
 
The [[D3 Team]] has not yet committed to items having [[durability]] in Diablo 3. During most of the development process they've said that items have no durability (they are all indestructible), and there was no durability on items that players used during the BlizzCon 2008 or 2009 game demo.
 
Durability is a major aspect of the [[end game]] [[economy]] though, and can function as a major [[gold sink]]. It's thus possible that durability will return, once the team gets more into the final balancing and economy issues.
 
The most recent comment on item durability came from [[Bashiok]] in June 2010, when he [http://diablo.incgamers.com/blog/comments/item-durability-returning/] said that item durability would "probably" be returning.
 
* See the [[Durability]] page for much more discussion of this issue.
 
 
==Item Rarity==
::'''''GamePlanet:''' So we're still going to see the same level of rarity - like with the Zod Rune that nobody ever really picks up?
::'''[[Kevin Martens]]:''' That's yet to be determined. I'm not exactly sure if we're going to make it a little less rare or not. Hard to say yet, we'll keep tweaking the numbers and we'll have to do a lot of testing to find out if we're happy with things. Even if we do change it in one direction or the other, we may change it back as we're testing it.
 
==Item Variety==