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Necromancer

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The Necromancer will not appear in amongst the 5 characters be a playable character in [[Diablo III]] when the game is released, but the team has not ruled out including the Necromancer as an expansion character. They've also strongly hinted that players will see a Necromancer NPC at some point during the gameplay.
The '''Necromancer''' is one of the seven playable classes in Diablo 2. Refer to the {{iw|Necromancer Necromancer class page}} in the Diablo II Wiki for full details.
As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the '''Priests of [[Rathma]]'''.
As with most users of [[magic]], the priests of the cult of Rathma hail from the far Eastern Jungles. They reside in a vast underground city located deep within those jungles. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal [[mage clan]]. But it is this same isolation that has allowed hem them to pursue their distinct kind of arcane science. For it is through the teachings of Rathma, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of [[Hell]] have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has led outsiders to refer to them as Necromancers. They truly comprehend the balance of all things, and understand and accept their place in what they refer to as the [[Great Cycle of Being]].
Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before [[magic]] was formalized into strict disciplines. Although their art is considered "dark", and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient mage clans. Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between [[Order]] and [[Chaos]], explain why they have not fallen prey to the influences of evil.
It is unclear how one becomes a Necromancer (or apprentice).
Training takes place in the vast underground cites of the Necromancers in the Eastern Swamps. They are first taught the ideology of the Necromancers, including the [[Great Cycle of Being]].They then go through lessons on anatomy, how to revive people and a host of other skills. Despite their appearance, Necromancers can move quite fast as they as are trained to react instantly in a hostile jungle world.
Once the Necromancer's training is over, he/she is initiated by a vision of [[Trag'Oul]]. The Necromancer is tested on summoning skills, and if he is successful, is they are given a bone dagger from one of the corpses.
==Traits and Abilities==
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