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Instability

2,268 bytes added, 21:09, 17 January 2010
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'''Instability''' is the new [[resource pool]] of the [[Wizard]], replacing [[mana]], which is only used by the [[Witch Doctor]], in Diablo 3.
==GameplayWizard Development==It's uncertain how this gameplay mechanic will work, but the name hints at the [[Wizard|Wizard's lore]], and also its functionality.
Most likely each spell cast will cause "instability" due to Wizards used mana when first introduced at Blizzcon 2008 and also in the Blizzcon 2009 demo, but shortly after the 2009 show Blizzard announced that all classes except for the dangerous and volatile nature of [[Witch Doctor]] would use something other than mana for their resource. The only non-mana resource yet fully explained is the spells [[Barbarian]]'s [[Fury]], so while we know the [[Monk]], [[Wizard wields]], and unnamed [[Other Characters|fifth class]] will all use something other than mana, details are lacking.
==More "Glass Cannon-y==
 
The concept behind instability, in terms of what type of gameplay it's meant to encourage and support, was related by Jay Wilson during an October 2009 interview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
 
::'''''Diii.net: '''Everyone seems pretty happy with the function and form of the Barbarian’s [[Fury]] resource, but nothing has been revealed about the non-mana resources that the Wizard and Monk will use. Can you give us some insight into what kind of play style their resources are meant to encourage?
 
::'''Jay Wilson: '''Well for the Wizard we want to enforce the fact that she’s a glass cannon. I don’t think it’s fun to ever run out of mana. I’m not really interested in an extended resource for her. For the WD we’re okay with mana, since he’s got some pretty good skills to recover mana that also double as attacks. And he’s not defenseless when he’s out of mana. He’s got pets and ways to attack with them that aren’t mana intensive. For him that makes mana fairly interesting.
 
::For the wizard, when she’s out of mana she just dies. And that’s not fun. So if anything, we want to encourage how she plays. So she’s the kind of character that blasts first and asks questions later. Very vulnerable. So we want to implement a system that makes her more blasty, but even more vulnerable. We want to make that a choice for the player. "Do I want to make myself more vulnerable in exchange for being more blasty." And that’s a cool gameplay pull there.
 
 
==Instability Speculation==
It's uncertain how this gameplay mechanic will work, but the name hints at the [[Wizard|Wizard's lore]], and also its functionality. Most likely each spell cast will cause "instability" due to the dangerous and volatile nature of the spells the Wizard wields.
===Hypothesis 1===
The only problem with this is that it could be quite unbalanced if the Wizard would continuously gain power the more she did, especially in [[PvP]].
 
===Hypothesis 3===
 
Instability could also take the form of a meter that fills up as the Wizard casts spells, representing the buildup of excess unstable magic as she pushes her limits. When this meter (or, more likely, orb) fills to a certain point, the Wizard begins taking damage from each spell while increasing the damage of that spell by the same amount. For example, a spell deals a base of 1000 damage. When the Instability orb reaches 30% percent, when she casts that spell, she take 2% of that spell's damage, but the total damage that spell deals is also increased by 2%. Then the Instability orb would fill another X%.
 ==ReferenceReferences==
* [http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/ Monk Mana Resource System Progressing]
* [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/ Jay Wilson interview]
[[Category:Wizard]]