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Fanmade:Alchemist

99 bytes removed, 17:32, 13 October 2009
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Alchemist Skills
The Potion tree skills include several potions and powders that an alchemist can use/throw to both damage his enemies and strike them with debilitating debuffs.
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'''[[Tier 1 Skills:]]'''
> '''Aqua Fortis'''- Active Skill. Periodically deals Lightning damage and has chance of interrupting the current action of a monster.
> '''Aftereffects''' - Passive Skill. Increases the range of Aqua Fortis shock damage.
'''[[Tier 2 Skills:]]'''
> '''Brimstone''' - Active Skill. Monsters within the cloud flee until it dissipates.
====Hex Field Skills====
The [[Hex Field_Skill_Tree|Hex Field tree skills]] focus on altering reality in order to allow an alchemist to finish his enemies faster and easier. Once a hex field is cast, the glyph representing that hex field floats at the center and projects a faint boundary for the area of effect. Multiple hex fields can be cast -so long as they are not of the same type -but cannot overlap their effects. If a new hex field overlaps an older one, the new one will cancel the effects of part the old hex field it overlaps.
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'''[[Tier 1 Skills:]]'''
> '''Crisis'''- Active Skill. Lowers physical resistance of enemy and increases chance of critical strike.
> '''Prediction''' - Passive Skill. Increases the chance to avoid an enemy attack when you are not casting.
'''[[Tier 2 Skills:]]'''
> '''Dyscrasia''' - Active Skill. Enemies within field move slower and have lower elemental resistances.
> '''Metallurgy''' - Passive Skill. Weapon damage receives bonus from Willpower.
'''[[Tier 3 Skills:]]'''
> '''Spirit Sever''' - Active Skill. Enemies within field suffer mana burn and lose magic resistance.
> '''Alignment''' - Passive Skill. --- (To be determined)
'''[[Tier 4 Skills:]]'''
> '''Violent Demise''' - Active Skill. Enemies that die within field explode. Spirits of dead attack other monsters.
> '''Equilibrium''' - Passive Skill. Alchemist receives % mana in proportion to his/her life at any given moment.
'''[[Tier 5 Skills:]]'''
> '''Archeus''' - Active Skill. Enemies within field are attacked by weaker doppelgangers.
====Phenomenon Skills====
The [[Phenomenon_Skill_Tree|Phenomenon tree skills]] covers a wide array of natural Phenomena that the Alchemists have studied. In understanding the nature of these Phenomena, a skilled alchemist can channel them himself, unleashing untold destruction onto his enemies.
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'''[[Tier 1 Skills:]]'''
> '''Ignis Fatuus'''- Active Skill. Deals Fire damage with a 25% chance of dealing Poison damage.
> '''Research''' - Passive Skill. Increases the damage of all Phenomenon skills.
'''[[Tier 2 Skills:]]'''
> '''Combustion''' - Active Skill. Sets monster on fire for a time, deals constant Fire damage.
> '''Balanced Humors''' - Passive Skill. Increases resistances.
'''[[Tier 3 Skills:]]'''
> '''Saint's Fire''' - Active Skill. Glow attracts and chills monsters, chain lightning deals Lighting damage.
> '''Proximity Burns''' - Passive Skill. Adds splash damage to all Fire Phenomenon skills.
'''[[Tier 4 Skills:]]'''
> '''Prima Materia''' - Active Skill. Tendrils seek out enemies and deal Physical damage.
> '''Amalgamation''' - Passive Skill. Alchemist and allies receive % increased attack damage and % increased defense for 15 seconds when touched by Prima Materia tendril.
'''[[Tier 5 Skills:]]'''
> '''Transfiguration''' - Active Skill. Alchemist transfigures into the shape of first enemy attacked. Enemies of same type will not attack Alchemist but will attack other types of enemies that the alchemist targets. Does not influence unique or champion monsters.
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