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Necromancer

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{{Class navbox|[[Category:Classes (Diablo II)]]}}* The '''NecromancersNecromancer''' of class exist in [[SanctuaryDiablo II]] are a class in , and you can read more about the '''[[http://diablo2.diablowiki.net/Necromancer Necromancer class in the Diablo IIWiki]]'''. The Necromancer will not appear in amongst the 5 characters in ''[[Diablo III'' ]] when the game is released, but adding in an updated version of the character in an expansion has not been ruled out by the [[D3 Team]].  * The '''Priests of Rathma''' is the order's real name, called ''necromancers'' by ignorants who fears them.  
Full information on the Diablo 2 Necromancer can [http://diablo2.diablowiki.net/Necromancer be seen here].
==No D3 Necromancer?==
The non-inclusion of the Necromancer in Diablo III was greeted with a great deal of protest by loyal fans, and as a result Blizzard has repeatedly had to explain why they made the decision. Their main argument was that the Necromancer was done so well in D2 that they didn't see much to improve upon in D3, and didn't want to just repeat the same character in the new game. This contrasts to the [[Barbarian]], who they thought they could update and reinvent in interesting ways. Here's D3 Lead Designer [[Jay Wilson]] commenting on that issue in September 2008:[http://www.gameinformer.com/News/Story/200809/N08.0903.1800.35279.htm?Page=3]
The non-inclusion ::''One of the Necromancer in Diablo III reasons we didn’t do the same treatment with the necromancer that we did with the barbarian is that the necromancer was greeted with a great deal of protest by loyal fans, and more fully realized as a result Blizzard has repeatedly had class in Diablo II. If we were going to explain why they made bring him back, curses, skeletons, corpse explosion—you’re done. That’s the decisionclass. Their main argument was that We felt the Necromancer job was done so well in D2 done that we didn’t know that they didn't see much we could do a lot to improve upon in D3him, and didn't want that choosing to make that class was more or less like putting handcuffs on ourselves and wouldn’t allow us to create new and original gameplay. So we decided to just repeat go with a new pet class. We focused with the same character witch doctor on having him play differently enough from the necromancer so that, say if someday in the new game. This contrasts future we want to add some of the Barbarianold classes back to Diablo III, who they thought they could update and reinvent in interesting waysI don’t like those doors to be closed. Here's D3 Lead Designer [http://www.gameinformer.com/News/Story/200809/N08.0903.1800.35279.htm?Page=3 [[Jay Wilson]] commenting on that issue] in September 2008.'
::One of the reasons we didn’t do the same treatment with the necromancer that we did with the barbarian is that the necromancer was While [[Witch Doctor]]s summon pets and have some curse-like spells, they are designed as more fully realized as a class in Diablo II. If we were going to bring him backdirect action characters, curses, skeletons, corpse explosion—you’re done. That’s the class. We felt the job was so well done that we didn’t know that we could do a lot to improve him, and that choosing to make that class was more or with less like putting handcuffs on ourselves powerful minions who will fight and wouldn’t allow us to create new and original gameplay. So we decided to go with a new pet class. We focused with the witch doctor on having him play differently enough from the necromancer so that, say if someday in the future we want to add some of the old classes back to Diablo III, I don’t like those doors to be closeddie fairly quickly.
While Witch Doctors summon pets and have some curse-like spells, they are designed as more direct action characters, with less powerful minions who will fight and die fairly quickly. See the [[Witch Doctor]] page for more information about that class.
==Necromancer ''Diablo II'' Lore==
Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before [[magic]] was formalized into strict disciplines. Although their art is considered "dark", and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient mage clans. Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between [[Order]] and [[Chaos]], explain why they have not fallen prey to the influences of evil.
Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy [[Diablo]] and his brethren. The mere presence of these [[Prime Evil]]s on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal non-mortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored.  
==Early Life and Training==
It is unclear how one becomes a Necromancer(or apperenticeapprentice).<br> Training takes place in the vast underground cites of the Necromancers in the Eastern Swamps. They are first taught the ideology of the Necromancers, including the [[The Great Cycle of Being]].They then go through lessons on anatomy, how to revive people and a host of other skills. Despite their appearance, Necromancers can move quite fast as they as trained to react instantly in a hostile jungle world.<br> Once the Necromancer's training is over, he/she is initiatied by a vison of [[Trang Oul]]. The Necromancer is tested on summoning skills, and if he is sucessfullsuccessful, is given a bone dagger from one of the corpses.
==Traits and Abilities==
Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporeal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the [[Prime magic|Prime energies]] flowing through all living things.
 
==Further Reading==
{{Interwiki|half= }}
 
==References==
* [[Diablo II Manual]]
* [http://www.gameinformer.com/News/Story/200809/N08.0903.1800.35279.htm?Page=3 Jay Wilson Interview by GameInformer.com]
 
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