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Fanmade:Arcane Warrior

274 bytes added, 07:53, 1 July 2009
Attributes and Skills
* '''Jolt:''' Active. Enchants weapon. Adds electrical damage to attacks and increases attack speed. Enables additional Lightning Weapon Enchantments.
* '''Lightning Spirit:''' Passive. Increase attack speed and accuracy.
* '''Channeling the Flame:''' Passive. Increases Fire and Lightning damagedone by Enchantments in this tree.
'''Tier II:'''
* '''Twitch:''' Active. Missile attack. Essentially a Missile based Zeal or fixed # Strafe.
* '''Flame Armor:''' Active. Enchant Armor. Deal fire damage to any melee attackers. Enables additional Fire Armor Enchantments.
* '''Flame Spray:''' Passive. Enchants Weapon. Melee, causes Adds a chance to cause a spherical firewall centered on target. Missiles cause a trail of fire to form under arrows path.
* '''Lightning Rod:''' Passive. Enchants Weapon. When enemy is struck, a lightning bolt goes from character thru target. Can trigger multiple bolts from one attack. More useful for multiple missiles against clustered enemies.
* '''Missile Mastery:''' Passive. Increases Damage, Accuracy, and Crit. % of Missile attacks.
* '''Flame Nova:''' Passive. Enchants Weapon. Can triggers a fire based nova from target. Increasing rank increases size of effect.
* '''Chain Static:''' Passive. Enchants Weapon. Causes electrical damage to target that jumps to any units next to them, etc, etc, quickly rippling through tightly packed enemies.
* '''Conflageration:''' Passive. Enchant Armor. Causes When hit, has a chance of causing the ground around the character to burst into firefor xx seconds.
'''Tier IV:'''
'''Tier I:'''
* '''Displace:''' Active. Meleeattack. On striking, teleport to another random position next to target. The confusion enhances your defense for x seconds. Has a 3 second cooldown.
* '''Spellbind:''' Active. Enchants weapon. Has a chance to silence target. Enables additional Magical Weapon Enchantments.
* '''Resist Affliction:''' Passive. Decreases the chance that negative condition magics can affect character, like chill, slow, silence, etc. and also decreases the duration of such effects if they get through.
* '''Mystic Fortress:''' Active. Enchants armor so that when attacked, fires a silence bolt at attacker. Enables additional Magical Armor Enchantments.
* '''Interference:''' Passive. Enchants weapon to inflict a condition that causes target's casting rate to be greatly decreased.
* '''Skip:''' Passive. Enchant Armor. When attacked, has a chance of teleporting to a random location within range. Could be annoying to some players, but to those who thrive on chaos, welcome home! Could be a particularly useful defense for range-based characters. Will not teleport through walls or closed doors.
* '''Arcane Defenses:''' Passive. Increases resistance to arcane magics.
'''Tier III:'''
* '''Summon:''' Active. Spell. When cast on a target, causes them to be teleported right next to caster. Doesn't work on bosses or other characters.
* '''Short Circuit:''' Active. Spell. Cast on a single target. Caster loses half and target lose loses all mana, adjusted for Arcane resistance. (may not be very relevant, because they may not keep track of enemy mana. PvP uses would be neat-o.)
* '''Blood Price:''' Passive. Enchant Weapon. Adds mana damage and inflicts a condition on target that causes any abilities that drain Mana to drain an equal amount of Health as well.
* '''Absorb Magic:''' Passive. Enchants armor. Has a chance of absorbing spells cast at character, eliminating damage and restoring however much mana that skill cost.
'''Tier IV:'''
* '''Shift Stirke:''' Active. Melee. Quickly teleport next to an enemy, attack, then zips back to her original location. If hit, she's stuck where she's at.
* '''Disruption:''' Active Spell. Sends out a shockwave that destroys any enemy spells, offensive or defensive, within the given radius. Does not affect friendly units (ie. use Dispel to get rid of negative effects).
* '''Tiamat:''' Passive. Enchants weapon. Adds elemental damage of fire, cold and lightning to attacks. Enhanced by Burn, Jolt, and Frostbite. Only works if Spellbind is active.
* '''Reflect:''' Passive. Enchants armor to have a chance of reflecting magics cast at character.
* '''Frostbite:''' Active. Enchants Weapon. Adds cold damage to attacks and chills targets. Enables additional Cold Enchantments
* '''Immovability:''' Passive. Decreases the chance that any effect can cause the character to move against his will, ie. knockback effects.
* '''Quenching the Flame:''' Passive. Increases Cold and Earth skill damagesdamage done by Enchantments in this tree.
'''Tier II:'''
* '''Rockform:''' Active. Enchants Armor. Increases Defense and Damage Reduction. Enables additional Stone Enchantment.
* '''Project Cold:''' Passive. Enchants Weapon. Chills enemies within a given radius.
* '''Inertia:''' Passive. Causes attacks to physically pack more force. Increases physical damageand with Missile attacks, increases the distance the missiles will travel.
* '''Melee Mastery:''' Passive. Increase Damage, Accuracy, and Crit. % of Melee attacks.
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