Wizard passives

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Revision as of 02:27, 10 September 2011 by MrFrye (talk | contribs) (updated passives list)
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Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Wizard Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Power Hungry

IconPowerHungry.png

Power Hungry is unlocked at Level 10.
Causes health globes to increase Arcane Power as well as Health.

Description: Gain 30 Arcane Power whenever you are healed by a health globe.


Temporal Flux

IconTemporalFlux.png

Temporal Flux is unlocked at Level 10.
Adds a slowing effect to enemies who the Wizard hits for Arcane spell damage.

Description: Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds.


Glass Cannon

IconGlassCannon.png

Glass Cannon is unlocked at Level 13.
Increases spell damage while reducing armor and resistance.

Description: Increases all damage done by 20% but decreases armor and resistances by 10%.


Prodigy

IconProdigy.png

Prodigy is unlocked at Level 15.
Grants Arcane Power every time the Wizard casts an Academic spell.

Description: Every time you cast an Academic spell, you gain 5 Arcane Power.
The following skills are Academic spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute


Virtuoso

IconVirtuoso.png

Virtuoso is unlocked at Level 17.
Increases damage from wand attacks and also grants Life and Arcane Power.

Description: Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life.


Astral Presence

IconAstralPresence.png

Astral Presence is unlocked at Level 19.
Increases maximum Arcane Power and regeneration.

Description: Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.


Illusionist

IconIllusionist.png

Illusionist is unlocked at Level 20.
Resets cooldown on Mirror Image and Teleport when the Wizard receives a serious wound.

Description: Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset.


Galvanizing Ward

IconGalvanizingWard.png

Galvanizing Ward is unlocked at Level 23.
Increases the duration of Armor Spells and grants Life.

Description: Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 3 Life per second.
The following skills are improved:
Energy Armor
Ice Armor
Storm Armor


Blur

IconBlur.png

Blur is unlocked at Level 25.
Reduces the damage taken from melee attacks.

Description: Decreases melee damage taken by 20%.


Evocation

IconEvocation.png

Evocation is unlocked at Level 26.
Reduces all cooldowns.

Description: Reduces all cooldowns by 20%.


Arcane Dynamo

IconArcaneDynamo.png

Arcane Dynamo is unlocked at Level 28.
Using multiple Academic Skills increases damage done by non-Academic Skills.

Description: Every time you cast an Academic spell you gain a Flash of Insight. After 8 Flashes of Insight your next non-Academic spell deals 50% additional damage.
The following skills are Academic spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute


Unstable Anomaly

IconUnstableAnomaly.png

Unstable Anomaly is unlocked at Level 30.
Causes knockback when the Wizard's health gets dangerously low.

Description: When reduced below 20% Life release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.


Development

  • See the Wizard skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 9 of the Wizard's traits were turned into passives, 23 of them were removed, and 6 passives were brand new.

The list of Wizard passives shown at the press event is likely still in development and may change before game release.


References