Difference between revisions of "Weapon Mastery"

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m (Background: ummm... actually making the edit properly >.<)
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'''Weapon Mastery''' is a Tier 1 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], increasing physical damage with weapons.
 
'''Weapon Mastery''' is a Tier 1 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], increasing physical damage with weapons.
  
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{{Archived|[[BlizzCon 2008]]|[[MAgic Weapon]][[Category:Wizard skill archive]]}}
  
 
==Background==
 
==Background==
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|user= Wizard
 
|user= Wizard
 
|tree= Conjuring
 
|tree= Conjuring
|description= Increases physical damage done by all weapons
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|description= Increases physical damage done by all weapons by 15.
 
|type= Direct damage boost
 
|type= Direct damage boost
 
<!-- |quantity= -->
 
<!-- |quantity= -->
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<!-- |cooldown= -->
 
<!-- |cooldown= -->
 
|synergies= None known.
 
|synergies= None known.
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|catexclude=
 
}}
 
}}
 
Studies for a [[Wizard]], in how to fight more efficiently without resorting to spells.
 
Studies for a [[Wizard]], in how to fight more efficiently without resorting to spells.
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==Skill Design==
 
==Skill Design==
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==Development==
 
==Development==
Spell was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. It's still assumed to be available as of 6 August 2009.
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Spell was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. It seems it was replaced by [[Magic Weapon]] in time for [[BlizzCon 2009]].
  
  

Revision as of 12:04, 7 October 2009

Weapon Mastery is a Tier 1 skill from the Wizard's Conjuring skill tree, increasing physical damage with weapons.



Important.png Archived Article [e]
Weapon Mastery is an archived article about material previously included in Diablo 3. However, it has currently been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:Currently updated version of this article is:


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Weapon Mastery

Passive, 15 ranks

Used by: Wizard
Skill Description:
Increases physical damage done by all weapons by 15.
Skill Details:
Type: Direct damage boost
Quantity: None
Effect: Self
School: Physical
Resource cost: None
Cast time: None
Duration: None
Cooldown: None
Synergies: None known.
Requires: N/A
Prereq of: N/A

Studies for a Wizard, in how to fight more efficiently without resorting to spells.


Skill Design

This skill is something of a mystery, since there's little else to indicate that the Wizard would be using weapons for damage. It is known that the Wizard's equipment will have some bearing on her spell damage, so perhaps some skills derive their damage from the weapon damage, and this skill would boost that damage?

Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development.

This would've been useful in Diablo 2, what with all the "unique" builds, including the melee Sorceress. The question is if that kind of diversity will exist in Diablo 3, or else this skill seems useless. On the other hand, it could be Blizzard taking the "melee Sorceress" to a whole new level with Damage Resistance and Spectral Blade...


Skill Rank Table

  • Rank 1: Increase damage by 15.

Only Rank 1 is currently known.


Synergies

While they are not in direct synergy with this skill, Damage Resistance and Spectral Blade are two other skills that are melee-inspired in nature.


Skill Rune Effects

  • None known.


Development

Spell was first shown at BlizzCon 2008 when the Wizard was unveiled. It seems it was replaced by Magic Weapon in time for BlizzCon 2009.



Related Articles


References