Waypoint

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Waypoints.jpg
Waypoints are special plates on the ground that form a network of jump points allowing players to instantly teleport between. The first one is in New Tristram, Act 1, and the next is located in Old Ruins Old Tristram and will be available to jump to once the player has reached it. This is the case with all Waypoints, they activate once reached.

They are free to travel between and there is no cooldown period when using.

The Waypoint user interface activates when clicking on a Waypoint and you simply click on the location you wish to transport to. The destinations are grouped into areas and can be collapsed when the list gets long as it invariably will as players work their way through the game.

Icons will appear next to significant locations - a house icon indicates the player's town waypoint and presumably this will move as the player advances through the acts. A brass goblet icon indicates the closest unlocked waypoint to the current quest.



Known Waypoint Locations

Tristram

The Cathedral

The Cemetery

A couple of Waypoints early in the game

Background

Waypoints are part of a network of teleportation nodes created by the Horadrim during the Sin War to provide instant travel from one place to another. The reason why this was so crucially necessary was that they did not know where the demons could appear next and it was essential that they could swiftly combat the forces of Darkness, even when the attack was located in an outlying region with a considerable distance from a town or settlement harbouring Horadrim mages. The network is built up from runed stones infused with magical power of enough strength to teleport a user to another similar stone. The traveler must physically stand on the stone to use its power.

The knowledge to create new waypoints has since been lost, but some of these magical rocks can still be accessed and used, if you happen to find one. They remain as a legacy to the Horadrim's once-great power and the value of these devices cannot be denied.