Difference between revisions of "Unburied"

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File:Unburied5.jpg|Frozen by a [[Frost Nova]].
 
Image:Mon-unburied1.jpg|Barbarian attacking an Unburied.
 
Image:Mon-unburied1.jpg|Barbarian attacking an Unburied.
 
Image:Unburied1.jpg|Two Unburied walking down a stair.
 
Image:Unburied1.jpg|Two Unburied walking down a stair.

Revision as of 10:46, 7 August 2011

Unburied are large, spike-covered undead type monsters. They are undead "construct" that is created wherever bodies are dumped together unceremoniously.

They are huge and slow of foot, but have a fast, smashing melee attack and can be quite dangerous in large packs.

Diablo III Monster

Diablo III Monster [e]
Unburied render.jpg
Unburied
Classification: Undead
Monster Family: Unburied
Role: Tank
Monster Stats
Norm/Night/Hell/Inferno
Life: High
Mana: N/A
Armor: Spiky Exterior
Resistance: Unknown
Offence
Norm/Night/Hell/Inferno
Armament: Fists
DPS: Unknown
Low Damage: Unknown
High Damage: Unknown
Range: Melee
Speed: Medium
Movement: Slow
Monster Modifiers
None
Spells/Abilities
None
Found In
Tristram Cathedral
Monk vs. Unburied.

Unburied are somewhat reminiscent of Thorned Hulks from Diablo II. Both move slowly but hit quickly with huge shoulders and club-like arms. The Unburied are fleshy and undead (hence the name) though, rather than tree-like, and they do not possess the Frenzy ability of Thorned Hulks.


Unburied were encountered in the dungeons below the Tristram Cathedral in the BlizzCon 2008 demo and have shown up in the gameplay movies as well. Despite their size they were not especially dangerous. They just hit a bit harder and took a lot more damage than the various smaller types of zombies.


These undead beasts will fortunately not spawn in great numbers, as seen in one of the pictures in the image gallery below. [1]


Spells and Abilities

  • None

Unburied has no known spells or special abilities.





Related Monsters

A boss pack of Unburied with the Molten modifier.


Background

This is what Abd al-Hazir has to say about they way this monster is created:

"Being born out of pits of human misery, these beings feed on human suffering. Wherever bodies are dumped together unceremoniously, the unburied may rise". That make the Unburied another type of undead construct.

It seems to be a mystery exactly HOW these Unburied come into existence. Where dumped bodies are held, they apparently start their existence, but is there a necromancer behind it, or is it some general perversion from Diablo that just permeates the soil to the point where bodies apparently merge into this monstrosity. This merge will also pull in any other inanimate object in the closest vicinity, such as rocks or pieces of wood. The Unburied is the result of it's surroundings, there is no single design, regardless of who or what is conjuring them. [2]

The Unburied is formed by the fusion of soil, rock, human bodies and angry souls. The spikes that jut from its body are shards of stone ripped from the earth during the development of the creature.

In any case, besides being a bit tougher than other creatures, they do die after being pummelled enough.

Diablo I Monster

No monster like the Unburied is seen in Diablo I.


Diablo II Monster

Unburied meets a Molten Arrow.

The Thorned Hulk of Diablo II holds a resemblance to the Unburied, but the difference is of course that the Hulk is "made" out of wood, and the Unburied is undead.

Behaviorally, the Unburied do not have the Frenzy ability of the Thorned Hulks, but Unburied hit quite quickly right from the start of the fight, swiveling their entire body at the waist to deliver right-left-right-left hits at a rapid pace.


Development

The Unburied was shown the first time in the BlizzCon 2008 demo and gameplay movies and was added as a journal entry to Abd al-Hazir's journal: Entry 39



Media

You can find pictures in the Diablo 3 screenshot and picture gallery:

Unburied artwork.


References