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Torment

3,900 bytes added, 23:43, 4 April 2017
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Horadric Caches
[[File:Difficulty-slider-t1.jpg|thumb|400px|Torment 1 difficulty slider from RoS beta.]]Torment refers to the highest six ten levels of [[difficulty ]] in Diablo 3 (as of [[D3v2]]) and [[Reaper of Souls]]. There are six The game officially designates Torment levels of Torment, officially designated with Roman Numerals, but often expressed by fans while players generally use T#, much as Torment 1 - Torment 6 or abbreviated they use GR# to refer to T1-T6. The higher levels the level of Torment do not unlock any additional content; they just increase the difficulty and rewards that first become available on Torment 1[[Greater Rift]].
There were initially just six levels, Torment 1-6, until [[Patch 2.3]] in August 2015 added Torment VII up through Torment X, to preserve some challenge in the face of [[power creep]]. There are no content changes as players move up into the higher levels of Torment. The game remains the same, but players will find more and better items and other rewards, and higher difficulty increases monster hit points, damage, experience value, gold dropped, and more.[http://diablo.incgamers.com/blog/comments/official-diablo-3-2-0-5-patch-notes] The Torment difficulties mark the real [[end game]] goal for most players. Only on Torment can the best items ([[Torment-only]]) be found, only on Torment can ingredients of the [[Infernal Machine]] drop, and the general difficulty and rewards accelerate to a pace that experienced players desire. It is can be a challenge to gear up to survive on in higher levels of Torment, especially for [[Hardcore]] players, but only on Torment do the most valuable items in the game begin to drop, so most players consider the struggle is well worth it.
* [http://diablo.incgamers.com/diablo3/game-features/end-game/torment-end-game See all news items about Torment], via Diablo.IncGamers.com
==Torment Required==
Torment 1 and higher enables the following:. See the [[Torment-only]] article for a much more detailed list of the following.
* [[Class Item Sets ]] can only drop on Torment 1 and higher, at level 60 and higher.
* New level 70 legendary and set items in Reaper of Souls only drop on Torment 1 and higher.
* Legendary item drop rates get a special boost in Nephalem Rifts on Torment 1 and higher.
* The [[Infernal Machine]] only exists on Torment 1 and higher. The keys and organs do not drop below Torment, and the Hermit's Shack can not be entered below Torment.
* [[Nephalem Rift]] [[Guardians]] drop [[Greater Rift Keys]] on all difficulty levels. (This was changed in Patch 2.3, and previously GRKs only dropped on T1 and higher.)
* [[Imperial]] gems may drop instead of [[Marquise]] gems on [[Master]] and higher.
* There are considerable boosts to legendary drop rate in Torment 1 and higher. (See [[difficulty]] details.)
 
==Diablo 3 and Reaper of Souls PC Difficulty Levels==
===Diablo 3 and Reaper of Souls PC [[File:Difficulty Levels===-t1-t10.jpg|thumb|450px|Torment 1 - Torment 10 difficulty selector.]]
This is a quick reference listing; see the [[difficulty]] article for full more details.
* [[Normal]]: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
* [[Torment I]]: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
** Torment+ enables class Set Items at lvl 60+, and at lvl 70+ possible Key and Organ drops, plus increasing bonuses to legendary drop rates and extra bonuses to legendary drop rates in Nephalem Rifts.
** [[Patch 2.0.5]] enabled [[Torment-only]] items to drop from [[horadric cache]]s earned on T1+.
* [[Torment II]]: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
** Patch 2.0.5 added a legendary drop rate bonus for horadric caches earned on Torment 2 and higher.[http://diablo.incgamers.com/blizzard-tracker/devthread/us/12675389755]
* [[Torment III]]: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
* [[Torment IV]]: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
* [[Torment VI]]: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
Patch 2.3 added T7-T10, with commensurately scaled up difficulty and rewards.[http://us.battle.net/d3/en/game/guide/gameplay/game-difficulty#general-changes]
==Infernal Machine Drop Rates==* [[Torment VII]]: 18985% Health, 3604% Damage, 1700% extra gold bonus, 1900% extra XP bonus* [[Torment VIII]]: 41625% Health, 5097% Damage, 1800% extra gold bonus, 2300% extra XP bonus* [[Torment IX]]: 91260% Health, 7208% Damage, 1900% extra gold bonus, 2750% extra XP bonus* [[Torment X]]: 200082% Health, 10194% Damage, 2000% extra gold bonus, 3300% extra XP bonus
Running the There are a lot of other drop issues that are affected by higher torment levels, and for which no official figures exist. Players have put together lists with approximate values, based on [[Infernal MachinePTR]] to obtain a and [[Hellfire RingLive]] is more complicated in the new systemtesting. There All figures are now four keysestimates based on testing, rather than just three, and four portals with four Demonic Organs required to create a Hellfire Ringuntil Blizzard releases concrete numbers.[http://www. One benefit is that players can now specify which portal they create, so if just one Organ is needed, a player can go after just that one, instead of simply opening a random portal and hoping to get the one they wantdiabloii.net/blog/comments/patch-2-3-torment-difficulty-undocumented-buffs]
The new system has stingier drop rates for [[Keys]] from [[Key Wardens]] and and [[Demonic Organs]] from [[Ubers]]. These do not drop at all until at least Torment 1, and max out with a much lower drop rate than the 100% possible in [[MP10]] in [[Diablo 3 vanilla]].
The odds are as follows. Nothing will raise these any higher; not equipment bonuses or other players in the game. As always, it is better to farm them in a party, since the hunting and killing goes more quickly, plus everyone has the same chance for a key to drop, and everyone in the game can use each opened portal. Thus four players each with one Infernal Machine can do all four Ubers in the same game.
* Torment I: 25%* Torment II: 28%* Torment III: 33%* Torment IV: 38%* Torment V: 43%* Torment VI: 50%===Legendary Drop Rate Bonuses===
[[Legendary items]] have a base drop rate which varies greatly between different types of enemies, objects, and clickables. All of those drop rates are boosted by higher difficulty levels, with a special bonus kicking in once players reach Torment 1. There are also numerous set and legendary items that can only drop on Torment 1 and higher, at level 70.
==Legendary Drop Rate Bonuses== [[Legendary items]] have a base drop rate which varies greatly between different types of enemies, objects, and clickables. All of those drop rates are boosted by higher difficulty levelsincreased 15% (cumulatively) up to Torment 6, with a special bonus kicking in once players reach Torment 1prior to Patch 2. There are also numerous set and legendary items that can only drop on Torment 1 and higher, at level 703.
* Normal: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
* Torment 6: +131% Legendary drop bonus, +189% bonus in Nephalem Rifts.
Patch 2.3 added T7-T10, but no information is yet available about how these difficulty levels buff legendary drop rates. If the same 15% rate continues, the figures would be approximately:
 
* Torment 7: +165% Legendary drop bonus, +236% bonus in Nephalem Rifts.
* Torment 8: +207% Legendary drop bonus, +295% bonus in Nephalem Rifts.
* Torment 9: +264% Legendary drop bonus, +369% bonus in Nephalem Rifts.
* Torment 10: +323% Legendary drop bonus, +461% bonus in Nephalem Rifts.
 
 
===Death's Breath===
 
[[Deaths Breath]] are required for most crafting, enchanting, and [[Kanai's Cube]] recipes. They became a much more valuable commodity in Patch 2.3, when the number of DBs was increased for most recipes, and Kanai's Cube was added to the game.
 
Blizzard provided the drop rates for Deaths Breaths when complaints about their infrequency were voiced shortly after the launch of Reaper of Souls. These are the chances for a DB to drop from any valid source; opening a golden chest, killing an [[Elite]] monster (yellow or blue), or killing most types of [[Treasure Goblin]].
* [[Normal]] – 15%
* [[Hard]] – 18%
* [[Expert]] – 21%
* [[Master]] – 25%
* [[Torment I]] – 31%
* [[Torment II]] – 37%
* [[Torment III]] – 44%
* [[Torment IV]] – 53%
* [[Torment V]] – 64%
* [[Torment VI]] – 77%
==Crafting and Materials==Patch 2.(Reaper of Souls only) 3 added four higher levels of Torment, with increased DB drop rates. (Figures are approximate, pending Blizzard releasing official data.)* [[Torment VII]] – 90%* [[Torment VIII]] – 100%, 5% chance of a 2nd DB.* [[Torment IX]] – 100%, 15% chance of a 2nd DB.* [[Torment X]] – 100%, 25% chance of a 2nd DB.
[[Legendary Materials]] and [[Death's Breaths]] get a drop rate bonus in higher difficulty levels.===Greater Rift Keys===
Greater Rift Keys drop only from Rift Guardians. Prior to Patch 2.3 these could only drop on Torment 1 and higher. They can now drop on all difficulty levels, though only to level 70 characters, and very rarely below the Torment difficulties.* Normal- Torment 5: 151-60% (increasing.* Torment 6: 80%* Torment 7: 90%* Torment 8: 100%* Torment 9: 100% chance of Death's Breaths, (5% chance of Legendary Materialsa 2nd GRK.)* HardTorment 10: 18100% chance (10% of a 2nd GRK.)  ===Horadric Caches=== Number of Death's Breaths[[Horadric Cache materials]] per cache.* Normal, Hard, Expert: 1* Champion, T1, T2: 2* Torment 3-6% chance : 3* Torment 7-10: 4 Chance of Legendary Materials.[[Horadric Cache]] special legendary items:* Normal, Hard, Expert, Champion: 1-20%* Torment 1-5: 2125-50% chance of Death's Breaths, (increasing)* Torment 6: 100%* Torment 7.2: 100% + 5% chance of Legendary Materials.2nd cache legendary* MasterTorment 8: 25100% + 15% chance of Death's Breaths, 8.62nd cache legendary* Torment 9: 100% + 33% chance of Legendary Materials.2nd cache legendary* Torment 110: 31100% + 75% chance of Death's Breaths2nd cache legendary ===Infernal Machines===[[Infernal Machine]] drop odds (only from [[KeyWardens]], 10drops changed from Keys to Machines in Patch 2.3).4* Torment I: 25%* Torment II: 28%* Torment III: 33%* Torment IV: 38%* Torment V: 43%* Torment VI: 50%* Torment VII: 60%* Torment VIII: 70%* Torment IX: 80%* Torment X: 90% chance (Double machines are not uncommon.)  ===Demonic Organs===[[Demonic Organs]] drop odds (only from [[Ubers]] as part of Legendary Materialsthe Infernal Machine event):* Torment 6: 1 or sometimes 2* Torment 7: Usually 2.* Torment 8: 2, sometimes 3* Torment 9: 2or usually 3* Torment 10: 37% chance of Death's BreathsUsually 3  ===Infernal Machine Drop Rates=== Patch 2.3 reworked the Infernal Machine, 12changing the KeyWardens into "MachineWardens" who now drop the Machines directly.Previous, players had to accumulate 1 of each of the 4% chance keys and convert those into each type of Legendary MaterialsInfernal Machine.  KeyWarden drop rates (A bonus key will sometimes drop randomly.) * Torment I: 25%* Torment II: 28%* Torment 3III: 4433% chance of Death's Breaths, 14.9* Torment IV: 38% chance of Legendary Materials.* Torment 4V: 5343% chance of Death's Breaths, 17.9* Torment VI: 50% chance of Legendary Materials.* Torment 5VII: 6460% chance of Death's Breaths, 21.5* Torment VIII: 70% chance of Legendary Materials.* Torment 6IX: 7780% chance of Death's Breaths, 25.8* Torment X: 90% chance of Legendary Materials.
These figures All Infernal Machine drops are accurate as of RoS v2global; i.0e.3. Leg mat every player in the game will have a machine drop rates (or not) whether they are set in the area or not. Players split farming should call out to others if a key drops or not, and wait for others to increase teleport in the futureif they found one.