Difference between revisions of "Thousand Pounder"
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Revision as of 13:34, 31 January 2009WWI 2008 gameplay movie and a few related screenshots. It's not known if he's one particular individual out of a whole class of big, fat, dual-wielding, tattooed, demons, or if he's a special, one-of-a-kind demon. He's not an act boss or a major quest boss though, that much was made clear in the panels at the WWI event.
Thousand Pounder is summoned up in a scripted event. The Barbarian in the gameplay demo is running through the dungeon, when he comes upon a circle of five Dark Cultists channeling their energy to call up a demon. At first there are three pale-skinned youths dancing in the circle. They explode one by one, and then from their blood and flesh the demon is conjured.
While the Barbarian watches, lights began to glow and the Thousand Pounder takes form. First his bones appear, then muscles, then skin over the top, until with a final explosion that sends the Cultists flying, Thousand Pounder bursts into life.
Once he's ready to rumble, Thousand Pounder moves slowly, but with tremendous power, and deals heavy damage with his two large maces. When his health drops below about 50%, he kicks into a turbo mode. At that point his tattoos begin to glow red and he moves much more quickly. When he is defeated his death animation is basically the summoning animation in reverse; his skin sloughs off, then his muscles, before his bones clatter to the ground.
The D3 Team on Thousand Pounder
Thousand Pounder was discussed in the WWI Denizens of Diablo panel.
- The other way we emphasize monster character and personality is to look at the monster on whole. How do they get on screen and die? He's going to be on screen in a cool way, so we went to the the Thousand Pounder here. He's all bout hell. He's summoned from it literally piece by piece. When he gets on screen we figured he should be made and big. Express anger. Part of his gameplay is that he gets really mad when he's almost dead. Throws a huge temper tantrum and this changes how he plays and how the player has to play against him. When he's enraged we changed how he looked; made his tattoos glow, gave him new attack animations and special effects. When he dies the animation is somewhat a reverse of how he came on screen. We did this to show of the whole idea that he's from hell.
Thousand Pounder 'Title'
The title 'Gluttony Incarnate' is a mystery. Comparing this big fella with the Siegebreaker Assault Beast, he seems to have a 'title' that would work very much like Diablo 2 . Still, 'Gluttony Incarnate' could be his title just like the Siegebreaker's 'Living siege Engine of Hell' obviously must be. The Thousand Pounder could also very well be an equivalent of a Diablo II , with a different name than other units that look the same (as the Thousand Pounder has been depicted to come in packs in concept art).
Other players have speculated that perhaps we'll see mini-bosses with names inspired by all seven deadly sins. It's purely speculation at this point, but it's as good a guess as any.
The Metric System
Also speculative (and humorous), are suggestions for what this monster could be called in non-US/UK versions of the game, where the people don't, in the words of Vincent, "know what the f*** a quarter pounder is." Somehow, calling this boss the, "Four hundred and fifty four kilo'er" doesn't have quite the same ring to it...
See screenshots and concept art for Thousand Pounder in the Image Gallery.
|Monsters of Diablo III Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade|
Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith -
|Primary Quest Uniques||
Act One Bosses:
Skeleton King -
The Warden -
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
|Act One Uniques||Araneae - Web Spit||Leoric - Summon Skeleton, Teleport Strike, Triple Cleave||The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge|
|Act Two Uniques||Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.||Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh||Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.|
|Act Three Uniques||Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.||Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.||Cydaea - Pain Bolts, Web Trap, Spider Pits.||Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.|
|Act Four Uniques||Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.||Izual - Frost Nova, Frozen, Summon Minions.|| Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. |
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.