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Talisman

1,248 bytes added, 03:25, 30 January 2012
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{{Archived|25.5.2011|Removed From the Game}}
 
[[File:Talisman_full.png|frame|The Talisman with 13 [[charms]].]]
The '''Talisman''' is was to be a new game mechanic in [[Diablo III]]. The Talisman holds held [[charm]]s, which are small, 1x1 sized objects that provide general bonuses to stats and other modifiers. Characters do not begin the game<ref>[http://diablo.incgamers.com/blog/comments/diablo-on-this-and-that/Talisman update] - Blizzard 4/2/2011</ref> with a Talisman, but receive it for an early (unnamed) [[quest]] reward, much like the [[salvage cube]].
Charms can only be used in the Talisman, unlike Diablo 2's charms, they provide zero benefit while in the inventory.
 
As of 25.5.2011, the Talisman has been removed from the game<ref>[http://blues.incgamers.com/Posts/1/1/4/10/92203/status-of-company-wide-testing#postId_240360 Removal of the Talisman] - Blizzard 25/5/2011</ref>, but may re-appear after the game ships.
 
[[Bashiok]] listed the reasoning for the removal:
 
<blue>It was a cool idea at its core, but right now it's just really too basic and doesn't provide anything you can't get from the armor and weapons you're equipping. It requires a lot of the player to invest time and energy into finding and storing yet another type of item just to add player stats. When they do all that, it's just to do something pretty boring that they can already do with awesome things like armor and weapons. Originally the Talisman had a much deeper design, but it proved very ambitious and it got whittled down over the years to a very basic +stat per single square. We like simplicity in our designs, but charms became superfluous in their purpose.
 
We really like the core idea, but we don't want to stop everything and spend a large amount of time trying to fix the Talisman, although we do have some great ideas already. So, it'll very likely come back in some form or another after the game ships. And be awesome.</blue>
 
Details about the talisman prior to its removal have been saved for posterity.
==Details==
 
The Talisman was part of the inventory interface in the demo build at [[BlizzCon 2008]]. It was seen between the two weapon slots in the [[inventory]], and when clicked a bronze, circular disk appeared over the character. There were 9 slots on the talisman, with lines connecting some of them. It had no function in the Blizzcon build, and could not be clicked or activated in any way.
In interviews at the show<ref>[http://wwwdiablo.diiiincgamers.netcom/blog/comments/blizzcon-press-conference-with-jay-wilson/Blizzcon Interview]- Jay Willson, 16/10/2008</ref>, Jay Wilson disclosed that it was something they were playing around with during development. It's called the "Talisman" and it's an "attribute modifier that used [[gem]]s," according to Jay. There were gems to be found in the BlizzCon demo, but the talisman was not functional, so no players could attempt to experiment with it.
Jay said they'd rejected the Talisman the way it had been working, and that it was now non-functional, but that they would probably do something else with it.
==October 2009 Update==
The talisman was not enabled at this year's BlizzCon, and no further hints were given as to its potential function. However in an interview in October 2009, Jay Wilson talked about a planned stat-boosting item/object, which is presumed to be the Talisman. <ref>[http://wwwdiablo.diiiincgamers.netcom/blog/comments/jay-wilson-exclusive-part-iv-skills-and-stats/Blizzcon 2009 Interview]- Diablo: IncGamers, 12/10/2009</ref>.
::'''''Diii.netDiablo: IncGamers:''' The Talisman. You said initially it was some sort of stat-boosting thing, but it’s been disabled for the past year and a half, in playable builds anyway.''
::'''Jay Wilson:''' Mm-hmm. It’s still on hold.
::'''''Diii.netDiablo: IncGamers:''' People are wondering if there’s going to be some mechanism to allow greater character diversification in stats, given that we can not manually assign our own attribute points in Diablo 3. There will be something more than just finding +10 on an item. We’ll be able to do something more to differentiate our characters from others?''
::'''Jay Wilson:''' Yes. We’re stated in the past that we’re working on a new customization system. A system that’s part of your character building. Also that within the item space we’re looking for ways for more... we really prefer the single point stat customization be more item based. But we’re going to have a system to more or less replace the attribute point spending system.
==References==* [http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/ BlizzCon Press Conference with Jay Wilson]* [http://www.diii.net/blog/comments/jay-wilson-exclusive-part-iv-skills-and-stats/ Jay Wilson Exclusive Part IV - Skill and Stats] [[Category:Gameplay]][[Category:Items]][[category:interface]][[category:character]][[category:talisman]][[category:charms]] 
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