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Summon Zombie Dogs

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[[File:IconSummonZombieDog.png|left]]
[[File:wd-mongrel1.jpg|thumb|250px|right|Good dogs.]]'''Summon Zombie Dogs''' is a Command Defensive [[Witch Doctor skill]] unlocked at [[clvl|level]] 24. It summons several zombie dogs, better commonly known as "mongrels" which [[tank]] for the Witch Doctor.The dogs fight and damage enemies, but their damage is quite low, making their main function that of tanks or distractions. The best way to deal damage with them is via the [[Sacrifice]] skill, which detonates all of the dogs, dealing potentially enormous damage, when stacked with other skills and passives.[http://diablo.incgamers.com/blog/comments/zombie-dogs-sacrifice-possibly-best-burst-aoe-damage-in-the-game]
This is At the basic minion skill time of Diablo III's launch, the hit points and defense of Mongrels and other Witch Doctor[[pets]] did not scale up adequately, making them useless by Hell difficulty, since any monster would kill them in a second. Fans requested much improved minions, a much reduced cooldown, or both, and Blizzard admitted that the pets were not functioning as planned at higher levels and said they would look into adjusting their value in a future balance patch.
Mongrels can also be detonated by the [[Sacrifice]] skill, dealing substantial damage to anything in the vicinity. This is their most effective way of directly damaging monsters.
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==Background==
[[File:wd-mongrel1.jpg|thumb|200px|right|Nasty Mongrels.]]More points in the skill allow for more, higher level mongrels. They Zombie Dogs have good foot speed and are fearless, if not very damaging with their hand to hand combat. Sacrifice deals far more damage than the mongrels ever will.
They are also useful as tanks or distractions, detaining monsters in combat and allowing the Witch Doctor to get in free shots at stationary enemy targets.
 ==Skill Rune Effects==The following is a very quick list. See Refer to the [[Summon Zombie Dogs rune effects]] page for a more thorough summary descriptions of all five rune effectsin this skill, or any of the individual rune pages for numbers, including screenshots, blue quotesvideos, and much morestrategy tips.
{{Active skills skill description header}}{{Witch Doctor Skill <skill subcat="Pet" class="WitchDoctor">Summon Zombie Dogs}}</skill>{{Witch Doctor Skillrune Leeching Beasts}}{{Witch Doctor Skillrune Burning <skill class="WitchDoctor" rune="Rabid Dogs">Summon Zombie Dogs}}</skill>{{Witch Doctor Skillrune <skill class="WitchDoctor" rune="Final Gift}}">Summon Zombie Dogs</skill>{{Witch Doctor Skillrune <skill class="WitchDoctor" rune="Life Link}}">Summon Zombie Dogs</skill>{{Witch Doctor Skillrune Rabid <skill class="WitchDoctor" rune="Burning Dogs">Summon Zombie Dogs}}</skill>{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}<skill class="WitchDoctor" rune="Leeching Beasts">Summon Zombie Dogs</skill>
==Skill Design==
[[File:WdSummon-Zombie-mongrel3Dog-allruned.jpg|right300px|thumb|Two mongrelsAll versions of the Dog, including un-[[rune]]d.]]Summon Zombie Dogs is the first summoning [[skill]] most Witch Doctors will ever use, and forms the backbone of early Witch Doctor strategy. The dogs are not very strong individually, either in giving or taking damage, but they are effective meat shields for , allowing the Witch Doctor to use his attack spells from the back row.
At higher levels Players assumed the dogs would be viable tanks or even weapons throughout the game, but shortly after Diablo III's launch it was discovered that Mongrels can deal decent damage, and in a swarm they may be useful against individual enemies, especially when their damage is boosted by a [[runestoneGargantuan]]s were underpowered and had far too few hit points to survive more than a few seconds on higher difficulty levels. As a result all early Witch Doctors in Hell and Inferno were forced to play petless builds. Blizzard vowed to adjust this unfortunate reality in a patch.
===Enhancing the Dogs=Synergies==Earlier in Diablo III's development, the The following [[Witch Doctor's fire and Locust spells could jump passives]] provide a benefit to the MongrelsSummon Zombie Dogs, granting them fire runed or locust damage on top not:{{skill description header}}<skill class="WitchDoctor">Circle of their own (weak) attacks. This feature was removed in 2009, and later replaced by various runestone effects.Life</skill><skill class="WitchDoctor">Jungle Fortitude</skill><skill class="WitchDoctor">Pierce the Veil</skill><skill class="WitchDoctor">Zombie Handler</skill>[[File:Wd-mongrel-locust.jpg|thumb|center|250px|Mongrel enhanced with Locusts.]]<skill class="WitchDoctor">Fierce Loyalty</skill>
Shortly before release, a strategy article on Diablo.IncGamers.com did some theorycrafting and revealed that Zombie Dogs + Sacrifice, when stacked with the right passives and other skills, could deal amongst the highest damage output in the entire game.[http://diablo.incgamers.com/blog/comments/zombie-dogs-sacrifice-possibly-best-burst-aoe-damage-in-the-game]
==Synergies==The following [[Witch Doctor passives]] provide a benefit math was sound, and damage from 10,000-25,000% weapon damage is possible, but at least partially due to Summon Zombie Dogsthe underpowered survivability of Mongrels on higher difficulty levels, runed or this strategy was not:{{Passive skills header}}{{Witch Doctor Passive Jungle Fortitude}}{{Witch Doctor Passive Circle of Life}}{{Witch Doctor Passive Zombie Handler}}{{Witch Doctor Passive Fierce Loyalty}}much pursued in those early days.
==Development==
[[File:Wd-mongrel-locust.jpg|thumb|250px|Mongrel enhanced with Locusts.]]
'''Summon Zombie Dogs''' debuted with [[Diablo III]] in the [[WWI 2008]] gameplay video, where the skill was in the [[Voodoo Skill Tree]] at Tier I. Summon Zombie Dog was called [[Summon Mongrel]] (as [[Mongrel]] was the original name of the Zombie dog), and mongrels could be enchanted with [[Locust Swarm]] or [[Skull of Flame]], among other spells.
<blockquote>''I saw them finish off the last zombie on screen a number of times, and I don’t recall ever having to summon new ones simply because the old ones had gotten stuck or lost around some corner of the dungeon. That speaks to their pathfinding as well, since the dungeons in this year’s Blizzcon PvM demo were made largely from narrow corridors and were quite windy and full of sharp corners and obstacles.</blockquote>
===Beta===[[File:Wd-mongrel3.jpg|right|thumb|Witch Doctor walking two pets.]]Skill tiers were removed for shortly before the [[July 2011 Press Eventbeta]]started in September 2011, and Summon Zombie Dogs became a level 1 skill.[[Flux]] gave it another try, and discussed the skill's function:[http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report] <blockquote>''Better known as “Mongrels,” this is the default tank for the beta, and a very effective one. The dogs don’t have a lot of killing power — all three of them on the same normal enemy is considerably slower than any Witch Doctor attack spell — but they’re not meant for damage in their base form. They’re meat shields, and they do a pretty good job of that. <br><br>''This skill previously worked with “one cast per dog,” so it took three casts to get all three of them out. (And you got more dogs with more skill points.) No more; now a single cast summons all three dogs, or re-summons fresh ones if your current batch are wearing out or one or more have died. It’s a full replacement cast, too; if you have two left you don’t just cast one new one to join the others; you get three new dogs.</blockquote>
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Summon Zombie Dogs was classified as a Defensive skill and moved to level 4.
===Previous Versions===
See the [[Witch Doctor skill archive]] for more details on previous versions of Summon Zombie Dogs (or [[Summon Mongrel]]) and other Witch Doctor skills.
 
===In Other Games===
Summon Zombie Dogs is the spiritual successor to [[Diablo II]]'s {{iw|Necromancer Necromancer}} skill {{iw|Raise_Skeleton Raise Skeleton}}, which is also a low-level tanking minion summoning skill.
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
* [http://diablo.incgamers.com/gallery/search.php?keywords=Summon+Zombie+Dog&cat=all '''Summon Zombie Dogs''' specific gallery contents]
 
<gallery>
File:wd-mongrel1.jpg|Close-up of two Dogs.File:Summon-Zombie-Dog-allruned.jpg|All versions of the dogDog, including un-[[rune]]d.File:Wd-mongrel-locust.jpg|Mongrel enhanced with Locusts.File:Wd-mongrel3.jpg|Witch Doctor with two Dogs.
</gallery>
 
==References==
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011* [http://diablo.incgamers.com/blog/comments/witch-doctor-beta- skills-mega-report Witch Doctor Beta Skills Mega-report: Part One] — IncGamers 1st Aug 30th Sep 2011* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- — Blizzard's Official Diablo III 13th Sep 2011Site
{{Skill navbox Diablo III|WD|defensive}}
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