Spectral Blade

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IconSpectralBlade.png

Spectral Blade is a Rapid Cast Wizard skill unlocked at Level 5, dealing powerful damage in melee range.

This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.



Background

Spectral Blade in action.

Spectral Blade is used for Wizards willing to meet their enemies toe to toe. It's a powerful melee spell that will kill most enemies early on.


Skill Effects

The following is a very quick list. See the Spectral Blade rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Skill Effect
IconSpectralBlade.png
Spectral Blade
Academic (Level 5)

Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit.
This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.

IconCrimson.jpg Deep Cuts Enemies hit by the blade will bleed for an additional X% weapon damage done over X seconds.
IconIndigo.jpg Thrown Blade Extends the blades out to reach everything within X yards dealing X% weapon damage.
IconObsidian.jpg Impactful Blades Hits have a X% chance to cause knockback and slow the movement of enemies by X% for X seconds.
IconGolden.jpg Siphoning Blade Every enemy hit grants X Arcane Power.
IconAlabaster.jpg Healing Blades Whenever the blades do critical damage, you are healed X% of the damage caused.


Skill Design

Mirror Images casting Spectral Blade.

This skill was the default left click attack at the BlizzCon 2008 build, and also used heavily in the BlizzCon 2009 demo and it worked quite nicely. It was a melee+spell, hitting anything up close with all 3 slashes, but extending the slashes far enough that targets out of melee range would be hit by one or perhaps two of the attacks. Each slash could also strike multiple targets, making this one potentially quite damaging against multiple, close-range enemies.

There is a slight casting delay on Spectral Blade, making it too slow to stun lock enemies. A Wizard who uses this one at the point blank range where it's most effective will be hit back by any targets who do not succumb to the first assault.

This spell was tweaked since the BlizzCon 2008 version, when it did 1-6 damage per hit, but hit 1-3 times. That allowed a huge spread of damage, from 1-18, and the team must have found it worked better to keep this low level skill a bit more predictable in damage range.


Synergies

Spectral Blade benefits from the following passive skills:

Template:Passive skill header

IconProdigy.png

Prodigy is a Wizard passive skill unlocked at Level 20, which grants Arcane Power every time the Wizard casts a Signature spell.




Description

Name Level Description

<skill class="Wizard">Prodigy</skill>


Synergies

No synergies with any active skills or other Wizard passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta

Prodigy was not seen until it showed up in the Diablo III beta as a level 15 passive. When passives were reorganized for Beta Patch 14, Prodigy was moved to level 20.


References


IconArcaneDynamo.png

Arcane Dynamo is a Wizard passive skill unlocked at Level 29, which powers up the Wizard's next non-signature spell by using Signature spells.




Description

Name Level Description

<skill class="Wizard">Arcane Dynamo</skill>


Synergies

Signature spells are required to gain Flashes of Light.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta

Arcane Dynamo was not seen until it showed up in the Diablo III beta as a level 28 passive. For the Beta Patch 13, it became a level 29 skill, and when passives were reorganized for Beta Patch 14, Arcane Dynamo was moved up to level 55.


References


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Development

Wizard cleaving some Zombies.

Spectral Blade was first shown at BlizzCon 2008 when the Wizard was unveiled, as a Tier I skill in the Conjuring Skill Tree. Originally, it dealt 1-6 damage with 1-3 hits, so it could do 1-18 damage with each use, meaning it required some strategy to use effectively. Also, it wasn't the best skill in all situations, as Flux explained:[1]

It’s not a spell that can be used machine gun style though, even if enemies are in range. There’s a short delay after each cast, a cool down that’s longer than the Wizard has with her projectile spells. As a result Spectral Blade doesn’t look like a real boss-killer. It also didn’t seem to stun or interrupt the attacking motion of monsters, the way melee attacks sometimes did, so it’s not a way to render targets helpless while you slash them to bits.

It was changed slightly in the BlizzCon 2009 version, increasing the number of hits to always be 3, but lowering the damage per hit instead to even it out, removing some of the strategy involved in using it. Flux gave details:[2]

Last year, 3 hits were usually granted on point blank targets, while enemies at the edge of the skill’s range (who were generally not yet in melee range of the Wizard) were most likely to take just a single hit. I didn’t actually use this one much, with so many other, more interesting spells on offer, (and since I very seldom allowed enemies to get into melee range) so I can’t say if it really does always hit three times, but it was very effectively putting down almost anything I hit with it.

At BlizzCon 2010, Flux found its short range to be a handicap:[3]

I used it a few times in the demo this year; it did potentially more damage than MM, even with fewer skill points, but the melee range thing isn’t what you want to be doing with a Wizard. Better you kill them from a distance with MM than use a slightly more damaging skill at melee range, when they can hit you back. Being hit is for grunting meat shields like Barbarians and Monks; sophisticated classes like Wizards don’t like to get their uniforms smudged by filthy monster paws.

Skill tiers were removed for the July 2011 Press Event, and Spectral Blade became a level 5 skill.


Previous Versions

See the Wizard skill archive for more details on previous versions of Spectral Blade and other Wizard skills.
Or see Spectral Blade (BlizzCon 2008) for the original version of this skill.


Media

Spectral Blade can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



Related Articles

  • Improved Spectral Blade is a retired skill whose only purpose was to increase the efficiency of Spectral Blade. Skill runes made it unnecessary.


References