Difference between revisions of "Soul Harvest"

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<noinclude>
 
[[File:IconSoulHarvest.png|left]]
 
[[File:IconSoulHarvest.png|left]]
'''Soul Harvest''' is a [[Witch Doctor skill]] enabled at [[clvl|level]] 14. This skill has changed a great deal during development, and is now a buff that boosts the Witch Doctor's spell damage when there are numerous enemies in the vicinity.
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'''Soul Harvest''' is a Spirit Realm [[Witch Doctor skill]] unlocked at [[clvl|level]] 14. This skill has changed a great deal during development, and is now a buff that boosts the Witch Doctor's spell damage when there are numerous enemies in the vicinity.
  
 
<br><br>__TOC__
 
<br><br>__TOC__
  
 
==Background==
 
==Background==
{{Skillbox D3
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[[File:Soul_Harvest.gif|thumb|200px|right|Soul Harvest in action]]
|portrait= Soul_Harvest.gif
 
|portrait-width= 200px
 
|name= Soul Harvest
 
|user= Witch Doctor
 
|clvl= 14
 
|description= Gain X% increased spell damage per enemy within X feet for X seconds.
 
|type= [[Buff]]
 
|resource= Costs [[Mana]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
 
The [[Witch Doctor]] gains strength from the close proximity of his enemies.
 
The [[Witch Doctor]] gains strength from the close proximity of his enemies.
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==Skill Effects==
 
==Skill Effects==
 
The following is a very quick list. See the [[Soul Harvest rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
The following is a very quick list. See the [[Soul Harvest rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
{{Active skill header}}
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{{Active skills header}}
</noinclude>
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</noinclude>{{Witch Doctor Skill Soul Harvest}}
{{Skill effects|Soul Harvest|IconSoulHarvest.png|([[clvl|Level]] 14)|
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| [[image:IconCrimson.jpg|40px|link=Crimson]]
Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy. This effect lasts {{c_lime|30}} seconds.<br>Cooldown: {{c_lime|15}} seconds.}}
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| [[Siphon]]
 
 
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
 
| width="140px" | [[Siphon]]
 
 
| Gain {{c_lime|4258}} Life for every affected enemy.
 
| Gain {{c_lime|4258}} Life for every affected enemy.
 
|-
 
|-
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<noinclude>
 
<noinclude>
 
|}
 
|}
<p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p>
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{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
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==Skill Design==
 
==Skill Design==
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==Synergies==
 
==Synergies==
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
 
 
==Skill Rune Effects==
 
* No [[rune]] effects for Soul Harvest are known.
 
 
  
  
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* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report]
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Diablo III 13th Sep 2011
  
  
 
{{Skill navbox Diablo III|WD}}
 
{{Skill navbox Diablo III|WD}}
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[[category:Witch Doctor skills]]
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[[category:Active skills]]
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</noinclude>

Revision as of 12:15, 16 September 2011

IconSoulHarvest.png

Soul Harvest is a Spirit Realm Witch Doctor skill unlocked at level 14. This skill has changed a great deal during development, and is now a buff that boosts the Witch Doctor's spell damage when there are numerous enemies in the vicinity.



Background

Soul Harvest in action

The Witch Doctor gains strength from the close proximity of his enemies.


Skill Effects

The following is a very quick list. See the Soul Harvest rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconSoulHarvest.png Soul Harvest
Spirit Realm
(Level 14)

[e]

Cooldown: 15 seconds

Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.

| IconCrimson.jpg | Siphon | Gain 4258 Life for every affected enemy. |- | width="40px" | IconIndigo.jpg | Soul to Waste | Increases duration of the effect to 65 seconds. |- | width="40px" | IconObsidian.jpg | Languish | Reduces the movement speed of enemies by 60% for 11 seconds. |- | width="40px" | IconGolden.jpg | Swallow Your Soul | Gain 1188 Mana for every affected enemy. |- | width="40px" | IconAlabaster.jpg | Vengeful Spirit | Affected enemies also take 146 - 167 physical damage. |-

|}

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

This skill was initially a nova-type of attack, one that dealt damage and fed mana back to the Witch Doctor for everything it killed. That changed entirely during development, and the skill now buffs the Witch Doctor's spell damage.


Soul Harvest Video

A video of Soul Harvest, with the original, long-changed visual and effect, can be seen below, courtesy of the DiabloInc You Tube channel.


Synergies


Development

Soul Harvest was first seen at WWI 2008 and BlizzCon 2008, where it was in the Spirit Skill Tree at Tier II. Originally, Soul Harvest was a low-damage, leeching, nova-like attack spell. Flux described using it:[1]

I seldom needed it, and found it to be less than effective as a killing weapon. It wasn’t that damaging, and wasn’t that cheap to cast either; so I had to make sure it was going to kill at least a few monsters to be cost effective.

The old version of this skill created a nova-like ring of blue smoke around the Witch Doctor. All targets within the ring were damaged, and if the damage was enough to kill them, their souls (white/blue ghosts) swirled into the air, then down into the Witch Doctor, where they added to his mana. The skill was just the same at BlizzCon 2009.

Soul Harvest was changed entirely for Blizzcon 2010, becoming a Tier 3 buffing sort of war cry. Unfortunately, there are no gameplay reports detailing any usage of this skill.

Skill tiers were removed for the July 2011 Press Event, and Soul Harvest became a level 14 skill.

Previous Versions

See the Witch Doctor skill archive for more details on previous versions of Soul Harvest and other Witch Doctor skills.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References