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Set Items

240 bytes added, 18:46, 16 June 2012
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<blue>Set items are now legendaries defined by a set bonus. They're crafted items while leveling (recipes can be found that grant the ability to craft all the items in a set), which allows someone to really invest in filling out a set before they out-level it. Then at max level we'll drop set pieces normally.</blue>
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==Item Set Appearance==
 
Like many legendary items, set items often re-use pre-existing models with new textures, or slight tweaks to the models. An example of this would be the [[Goldskin]] [[Chest Armor]] item, which is simply the "Warlord" armor re-skinned to be coloured a vibrant gold. An exclusion of that rule would be [[Helms]] or [[Shoulders| Shoulder]]-slot items, which almost always have a unique graphic. Below is an image of the Aughild's Treasured set worn across every [[class]]:
 
[[File:Aughildstreasured_allclasses.jpg|center|thumb|450px|All classes wearing a full set of identical items.]]
==Diablo III Item Set Development==
<blue>'''Jay Wilson:''' There're still a few things that we haven't made decisions on yet -- set items, for one. I didn't like the way they worked in Diablo 2, as by the time you finally got a set together, you generally leveled beyond the use for it. So you might save them for alts, which is OK, but I'd rather that they be useful for you to begin with. We haven't really decided how we're going to fix that.</blue>
 
==Green Items in Diablo III==
 
Set Items in Diablo III are not green, since that color is now used for [[Lore items|Lore]]/[[Quest items]], none of which are usable/equippable.
 
In the Blizzcon 2008 demo, [[King Leoric's Crown]] had a name in bright green, just like a set item from D2. It couldn't be equipped, though, and was purely an object used to complete the [[the Skeleton King]] quest.
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