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Seasons

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[[File:Seasonal-hero-selection-sml2.jpg|left|frame|Character creation Seasonal check box.]]Seasons are Diablo 3'''s version of the Diablo 2 Ladders''' rank the position , and they were added to Reaper of Souls in [[Patch 2.1]] in August 2014. When a season is active, players based on set metrics such can make new characters ([[hardcore]] or softcore) and click the "Seasonal Hero" button during creation. That will designate their characters as kill score Seasonal, and/they will only be able to play or character level and they usually run interact with other Seasonal Characters for a period the duration of time (that season) after which time the ladder is reset.
Ladders and seasons have been confirmed by Blizzard to be coming to Reaper Each Season is a fresh start; players can not bring in any of Souls. <ref>their existing characters, items, [[paragon points]], [[gold]], [[http://diabloartisan]] levels, etc, from their normal account.incgamers.com/blog/comments/diablo-3-season-ladders-confirmed-coming-soon Ladders coming This puts everyone on a level playing field, and Blizzard sees it as a way to Diablo 3] - Josh Mosqueirabring players back into the game, Blizzard Entertainmentas they can play with others of their power level, 25/04/2014</ref>rather than trying to join public games with Paragon 700 Torment 6 steamrollers.
* Special season-exclusive content includes [[Leaderboards]], [[Conquests]], and [[Seasonal Legendaries]]. Seasons will run for a TBD time, presumably around 3 months, and when a season ends all gold, items, characters, etc are merged back into a player's main, non-seasonal account.[http://diablo.incgamers.com/blog/comments/diablo-3-ladders-info-season-one-ends-ptr] As each season ends a new season will begin, and if players want to take part they must create new seasonal characters and go from scratch all over again.   ==Leaderboards and Conquests== During each season, top players are ranked on the [[Leaderboards]] by various criteria. * [[Greater Rifts]]: Leaderboards will track the highest level Grifts (and the time to complete) for individual players by class, as well as parties of 2-4 characters. ** These leaderboards can be sorted server-wide, clan-wide, just by your friends list, or by your physical location, such as at a LAN party or college dorm.* [[Conquests]]: These seasonal-achievements record the first 1000 accounts to complete them on each server.* First to level 70. The first 1000 of each class to level 70 are recorded on a Leaderboard.* No max Paragon Level leaderboard. Blizzard specifically did not include a highest Paragon Level leaderboard since they didn't want to incentivize mindless experience grinding. * See also [[Seasonal Legendary Items]]   ==When a Season Ends== Players had many questions about how a Season's ending would be handled, in terms of merging experience, gold, items, paragon points, artisan levels/recipes, and more... from the seasonal account back to the main account. Blizzard ran several trial seasons during the PTR testing of Patch 2.1 in August 2014, using that to iron out the kinks in the system. A community manager answered numerous fan questions during that time:[http://diablo.incgamers.com/blog/comments/diablo-3-ladders-info-season-one-ends-ptr] <blue><font color="#FFFFFF">PTR Season 1 Roll-Over:</font> After PTR Season 1 has ended, the Season roll-over will begin. During the roll-over, your Seasonal heroes, inventory, shared stash, and Paragon experience will be transferred to your non-Seasonal profile. Normal heroes, inventory, shared stash, and Paragon experience will transfer to your Normal non-Seasonal profile.Similarly, Hardcore heroes, inventory, shared stash, and Paragon experience will transfer to your Hardcore non-Seasonal profile. * Heroes: At the end of a Season, your Seasonal heroes will become non-Seasonal heroes. They will appear in your normal roster. Any items, equipped or in the hero's inventory, will roll-over with the hero itself.* Shared Stash: Items in your Seasonal heroes' shared stash will be mailed to your Normal/Hardcore non-Seasonal profile. we’re still working These items can be retrieved by entering a game on any non-Seasonal hero and clicking on themthe mail icon located in the lower left of your screen.* Paragon Experience: Paragon experience earned during a Season will transfer over directly without any additional involvement required from players. All Paragon experience will transfer, with experience gained by Normal Seasonal heroes going to the account's Normal non-Seasonal profile, and experience gained by Hardcore Seasonal characters going to the account's Hardcore non-Seasonal profile. (Note: Non-Paragon experience will not transfer.)</li> If you experience any issues with the roll-over, please let us know in this thread, and provide as many details as possible. The more information we have, but the general gist better we'll be able to identify and address the core problem.  <font color="#FFFFFF">Please, can you explain what is that you’ll going to happen if we already have all characters slots full in the normal roster? The seasonal character its going to be able added in a new character slot?</font><br>In order to level up create a Seasonal hero, you'll need to have an empty characterslot in your roster. If you do not have an empty character slot at the start of a Season, we you will need to first delete one of your active heroes.  <font color="#FFFFFF">Will achievements earned in season mode also be rolled over to non-season and granted there (if you didnt previously have specific ladders them in non-season)?</font><br>Under current design, if you unlock an achievement on a Seasonal hero that you haven't already unlocked on a non-Seasonal hero, you'll gain credit for seasons, both at the same time. <font color="#FFFFFF">1. Does gold count as "inventory" and will also some goodies that be transferred?</font><br>1. Gold will be automatically transferred from your Seasonal profile to your non-Seasonal profile. Ditto for Blood Shards.  <font color="#FFFFFF">2. Other progress such as artisan levels or crafting plans your artisans have learned will drop along the not be transferred/refunded in any way, right?</font><br>2. There’s more information If your Seasonal Artisan is higher level, its level should transfer at the end of the season. Any recipes you have on your Seasonal Artisan that are not on your non-Season Artisan are transferred as well. <font color="#FFFFFF">3. I second one of the questions above - what happens if your normal roster stash doesn't have enough space for all the items in your seasonal stash?</font><br>3. All items within the Seasonal stash will be mailed to comeyour non-Seasonal profile at the end of the season. These items aren't automatically placed in your non-Seasonal stash, so you can wait and make room first before claiming them (if needed). Under current design, mailed items from your Seasonal stash will remain available for 30 days after a Season has ended. Note: Seasonal heroes will be separated by mode, i.e. Normal and Hardcore. Normal Seasonal heroes will become Normal non-Seasonal heroes, and we’re not making an announcement Hardcore Seasonal heroes will become Hardcore non-Seasonal heroes. Paragon experience, Artisan levels, items, gold, etc earned by Seasonal heroes will transfer to the appropriate non-Seasonal mode.  <font color="#FFFFFF">I believe (correct me if I'm wrong) that a seasonal character already takes up one of whenthe slots and thus it will simply stay in that slot, but for sure Seasons are coming have its seasonal tag removed.</font><br>Correct. ... Quick note about Blood Shards and Season roll-overs: When transferring over your Blood Shards from your Seasonal profile to Reaper your non-Seasonal profile, we will temporarily ignore the 500 cap. For example, let's say my Seasonal profile has 200 Blood Shards and my non-Seasonal profile has 400. At the end of a Season, the 200 shards from my Seasonal profile will combine with the stack of Souls. Yeah400 from my non-Seasonal profile, giving me 600 shards total (not 500, the secret normal cap). This is outdeliberate. The caveat here is that players will be unable to pick up any more Blood Shards until they drop below 500.</blue>
<font color==Details So Far Confirmed=="#FFFFFF">What will happen to legendary gems? Will their levels add to those of the same non-seasonal legendary gems? Will you have two of such gems? Or will it simply end up being the higher level gem becomes the non-seasonal gem?</font><br>Under current design, you'll have two of such gems.
In an interview in April 2014 [[John Hight]] fleshed out more of the details of how Ladders and Seasons were shaping up during development. <ref>[http://www.shacknews.com/article/84210/diablo-3-dev-team-discusses-reaper-of-souls-and-answers Details of Seasons] Shacknews interview with John Hight, 24/04/2014</ref>
<font color="#FFFFFF">wat about non-season can we get item wipe and ladder reset there are still 2 sockets weapon in game...and people use The Furnace for ladder etc.</font><br>
We will be performing a PTR-wide wipe for all Leaderboards this evening as well. This wipe will be global (i.e. it'll affect Seasonal and non-Seasonal Leaderboards).
*Each Season begins with a fresh characters*No access to existing stash, loot <font color="#FFFFFF">what if it is the same level and the seasonal artisans have different recipes or shards*When season ends all experiencenew recipes, items, gold etc will it transfer? because you kinda linked to if it is rolled back into your normal non-ladder roster*New, powerful legendaries that drop only to ladder charactershigher level.</font><br>*Leaderboards The recipes will rank progress by various metrics such as region, clanstransfer no matter what. </blue>
<blue>Seasons are a shard of the existing game where everything is a fresh start==Season Information=={| class="wikitable"|-! Season! Start Date! End Date! Duration (Days)|-| 1| 29/08/2014| 03/02/2015| 158|-| 2 [http://www.diablowiki.net/Season_Two Details]| 13/02/2015| 05/04/2015| 51|-| 3 [http://www.diablowiki.net/Season_Three Details]| 10/04/2015| 23/08/2015| 135|-| 4 [http://www.diablowiki. You start net/Season_Four Details]| 28/08/2015| 30/12/2015| 124|-| 5| 15/01/2016| 15/04/2016| 91|-| 6| 29/04/2016| 22/07/2016| 84|-| 7 [https://www.diabloii.net/blog/comments/blizzard-trails-diablo-3-season-7-with a brand new character without access to any of the gold or items you collected with your primary account for the length of the -an-update Details] | 05/08/2016 | 14/10/2016| 70|-| 8 [https://www.diabloii.net/blog/comments/blizzard-preview-season-8 Details]| 21/10/2016| 30/12/2016| 69|-| 9 [https://www. We plan on creating brand new, powerful legendaries that only drop within in the diabloii.net/blog/comments/diablo-3-season-9-details Details]| 06/01/2017| 17/03/2017| 76|-| 10 [https://www. After the diabloii.net/blog/comments/diablo-3-season ends, all of your progress — your experience, your items, your gold, etc-10-first-look Details]| 31/03/2017| 23/06/2017| 85|-| 11 [https://www. — will be rolled into the main rosterdiabloii. The goal is the freshnet/blog/comments/diablo-start feeling — so many changes and tweaks have happened since the launch of Diablo III — it is really energizing and fun to recreate that ‘first3-momentseason-in10-aending-newseason-game’ feeling.11-dates Details]| 20/07/2017|20/10/2017|93|-|12|09/11/2017|11/02/2018|95|-|13|23/02/2018|03/06/2018|100|-|14|15/06/2018|16/09/2018| -|}
We’ve also added leaderboards. Players can race on a variety of metrics to try to become the leader in their region or the top of their friends and clan lists. That friendly competition angle lends itself really well to Diablo games. - John Hight</blue>==Ladders are "Seasons"==
The official name for ladders in Diablo 3 is "Seasons" which is a bit confusing, but apparently meant to set them apart from the much simpler Diablo 2 ladder system.[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview]
==History of <blue>Similar to Ladders in Diablo 3==Diablo® II, Seasons will offer players in Diablo® III a chance to periodically start fresh, leveling their level 1 characters and artisans from scratch. Season participation benefits include exclusive rewards and unique Legendaries as well as the the thrill of climbing all-new Leaderboards by completing achievements, earning Conquests, or running Greater Rifts.</blue>
Ladders were one of the first things fans asked for when Diablo 3 was [[File:Leaderboard5.jpg|thumb|400px|Leaderboard first announced and it's always been Blizzard's desire to include such a thing, although they have run hot and cold on the subject in some of their responses over the yearssample image.]]
==Blizzard Comments on Ladders in Diablo 3==
Fans have been asking about ladders since Diablo 3 was first announced back in 2008, and while the developers always sounded open to including them, it took years before the idea moved beyond the drawing board. Here'''24 April 2014'''s a chronological collection of official comments on the idea of Ladders in Diablo 3.
[[John Hight]] in an interview gave up some more details on what's currently in ladders and seasons.<ref>[http://diablo.incgamers.com/blog/comments/diablo-3-ladders-and-tiered-rifts Tiered Rifts] - John Hight, 24/04/2014</ref>''September 2010'''
<blue>Seasons are a shard Early comments on ladders were of the existing "maybe someday" variety. Community Manager [[Bashiok]] talked up other game where everything is features as a fresh startbetter way to rank players in September 2010. You start with a brand new character without access to any of the gold or items you collected with your primary account for the length of the season<ref>[http://diablo.incgamers. We plan com/blog/comments/more-on creating brand new-d3s-end-game-and-achievements Achievements better than ladders] - Blizzard Community Manager, powerful legendaries that only drop within in 23/09/2010</ref> <blue>As far as the seasone-peen meter goes for showing off a higher level character, we think a proper achievement system is much better at this. After the season endsThere’s more variety, all they’re more interesting and compelling for people to work toward. One important point of your progress — your experiencenote is that our achievements are cross-character, your itemsmeaning we can give achievements for things like leveling 5, your gold10… hell, etc20 characters to 60. — will be rolled into the main roster. The goal is the fresh-start feeling — so many changes Certainly a bigger feat than a level 99, and tweaks have happened since the launch of Diablo III — we can give tangible rewards for it is really energizing and fun to recreate that ‘first-moment-in-a-new-game’ feelingtoo.</blue>
We’ve also added leaderboards. Players can race on a variety of metrics to try to become the leader in their region or the top of their friends and clan lists. That friendly competition angle lends itself really well to Diablo games.</blue>
'''25 March 2014August 2012'''
[[Josh Mosqueira]] unequivocally confirmed details of Jay Wilson talked about wanting ladders coming someday, but not any time soon in August 2012, in relation to Reaper of Souls in content the new [[Patch 2.1Paragon]]system. <ref>[http://diablowww.incgamersdiablofans.com/blognews/comments/diablo47417-patch-1-0-4-3interview-seasonwith-laddersjay-confirmedwilson-comingand-soon andrew Ladders not coming to Diablo 3soon] - Josh MosqueiraJay Wilson interview, 2520/0308/20142012</ref>
<blue><font color="#FFFFFF">Could we see a Ladder system get tied into the new Paragon system?</font>
Currently no. We don't have any plans to do a ladder system. Probably the question for that is "are we going to have some kind of seasons for the game like Diablo 2 did". I said in the past we are not really interested in doing that, but I really should clarify that. The idea of doing seasons is a really good idea and something we should introduce to Diablo 3 at some point. I don’t see no reasons for it to be at launch, as that is Season 1. We don't have to worry about it till we do Season 2. What im not really keen on is leveling being the primary element that motivates doing a new season. I don’t think it appeals to that many people.
<blue>Well The people that's a like it really good question, isn't love it, Wyatt? When you're making a game you come up with a lot of good ideas, and some ideas like Devil's Hand you say: they compete. But everybody knows it's awesomedoes not take that long to get to level 60 in Diablo 3, and it probably needs did not take that long to get to bake a little bit longerlevel 99 when you level raced in D2. But one of them The people that would do that we felt was really importantrace, they would do it for a couple weeks, and then essentially the season would be over, and the ladder would be over, and that is something we felt do not want. We want something that feels like as if we really needed introduced seasons, We want whatever the motivation to take join the proper time new season be to develop be more appealing to a broad group of people. That’s not to say we don’t want it, was one of the features you guys have asked about to be appealing to our more hardcore dedicated players. We want it to be super appealing to them as well. We just think there are other things than “lets all just level up a lotlevel ladder”. You might have noticed So totally for Seasons, not really that Wyatt and myself have done a lot of research for something called keen on the level ladders. because Ijust don'm very happy to say that as t think a big part of our first big content patch coming out the audience benefits from it. If you're basically not in the next couple of monthstop 100, we are going to be releasing Seasons, which will include a ladder-like aspect to them.who cares?
That means that basically 100 people think it’s awesome, and maybe a couple more hundred think its cool because they think one day they will be in it and to me it’s like, ok really? Like, we are going to put a big feature in, and I’m not saying those people are wrong, or that I don't want to make something for them, I just think we can do better than that.</blue>
Well, we're still working on them, but the general gist is that you'll be able to level up a character, we will have specific ladders for seasons, and also some goodies that will drop along the way. There's more information of that to come, and we're not making an announcement of when, but for sure Seasons are coming to Reaper of Souls. Yeah, the secret is out.</blue>
<blue>Josh Mosqueira
 
We only speak of it in hushed tones… we didn’t just build walls out of bones, but also ladders to climb over them…
and
Ladders at the #reaperofsouls launch event?!?!? </blue> 
<center>
[[Travis Day]] speaking on [[Paragon]] experience being reset with new seasons, <ref>[http://diablo.incgamers.com/blog/comments/travis-day-on-paragon-2-0-and-ladders Resetting Paragon points] - Travis Day, Blizzard Entertainment, 14/09/2013</ref>
 <blue>Travis Day Paragon experience will be account but will also be broken out by game play mode. Players who play in Hardcore will have a separate hardcore paragon level from their non hardcore characters.
When a season ends all of the paragon experience you have earned will be rolled into the appropriate pool of paragon experience for the account and you will be able to start at 0 again in the new season.
[[File:Seasonal-hero-selection-sml.jpg|thumb|400px|Selecting "seasonal" on character creation.]]
'''15 May 2013'''
[[Wyatt Cheng]] in a video stream back in May of 2013 addresses the issue of how a ladder resets the [[economy]]. <ref>[http://en.twitch.tv/archonthewizard/b/403862132 Economy reset] - Wyatt Cheng, Blizzard Entertainment, 15/05/2013</ref>
<blue>Wyatt Cheng:
There are two aspect of ladder, both of which I think are interesting. One is the competitive ladder aspect, the race to the top. The other is the economy reset, this fresh sharded off economy where everyone begins clean. ...(snip)... So I think one of the benefits of a ladder is just this idea that it's really fun to start fresh, and experience this rapid rate of upgrading, again. A ladder is a great excuse to do it. Sometimes we all want to do it and we can choose to do it, but sometimes it's nice to do it together, as a global community. Or have a recognized badge of honor, for having done it.</blue>
<blue>Whyatt ChengAnd later what excites him about ladders and how it could not happen until and [[expansion]].
<blue>We're definitely looking into the possibility of a ladder, or something like that. I personally -- this is just me speaking and there are other people on the team who would disagree with me, so I'll say that, it's just my opinion -- I'm more excited about the reroll and clean economy aspect of ladder seasons, than I am of the race. I know the race is exciting too, and there's pictures of people who are getting ready for the new season. They have all their caffeinated drinks on their desk, and I think that's epic and awesome, if not always healthy. But realistically, yeah it's something we're cool with. It wouldn't be viable until an expansion.</blue>
There are two aspect of ladder, both of which I think are interesting. One is the competitive ladder aspect[[Travis Day]] also chimed in with enthusiasm but still, stresses the race to the top. The other is the economy reset, this fresh sharded off economy where everyone begins clean. ...(snip)... So I think one of the benefits of a ladder is just this idea that it's really fun to start fresh, and experience this rapid rate of upgrading, again. A ladder is a great excuse to do it. Sometimes we all want to do it and we can choose to do it, but sometimes it's nice to do it together, as a global community. Or have a recognized badge of honor, for having done itfact they will happen later rather than sooner.</blue>
<blue>Travis Day
And later what excites him Ladder is something that is not out of the question. We talk about it, we're investigating it, you might see it one day. Not making any promises on when or how, but it is certainly something that we talk about a lot. A lot of the talk we do, or sometimes do, is like -- Diablo needs to live on well beyond the point of which we're working on the game. D2 had some support, but you're not going to see (and I'm pulling time frames out of butt, but): Five years from now, you're probably not going to see us making huge content patches, or class updates. At some point we'll set the game aside, sort of leave it as a work that we've completed, and move on to like Diablo 4, or whatever, right? Ladders is absolutely one of the things that helps the game stay fresh for people 5 years from now, or 3 years, or 2 years, or whatever. Ladders are cool, ladders comes with a lot of baggage when I say "ladders"; but the idea is of sort of a fresh economy and a fresh system for people who choose so, to opt into leveling all over again with a clean slate, with other people who want the same thing. That's really important and it's really compelling, and we probably want to have that one day, but I don't know how we'll implement it, or what it could not happen until and [[expansion]]'ll look like, or when it'll go in.</blue>
<blue>We're definitely looking into the possibility of a ladder, or something like that. I personally -- this is just me speaking and there are other people on the team who would disagree with me, so I'll say that, it's just my opinion -- I'm more excited about the reroll and clean economy aspect of ladder seasons, than I am of the race. I know the race is exciting too, and there's pictures of people who are getting ready for the new season. They have all their caffeinated drinks on their desk, and I think that's epic and awesome, if not always healthy. But realistically, yeah it's something we're cool with. It wouldn't be viable until an expansion.</blue>
Ladders and seasons were first confirmed as a feature we would definitely see in the future by game director [[Josh Mosquera]] in March 2014. <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-season-ladders-confirmed-coming-soon Ladders coming to Diablo 3] - Josh Mosqueira, Blizzard Entertainment, 25/04/2014</ref>
[[Travis Day]] <blue>... we’re still working on them, but the general gist is that you’ll be able to level up a character, we will have specific ladders for seasons, and also chimed in with enthusiasm some goodies that will drop along the way. There’s more information of that to come, and we’re not making an announcement of when, but stillfor sure Seasons are coming to Reaper of Souls. Yeah, stresses the fact they will happen later rather than soonersecret is out. </blue>
<blue>Travis Day
Ladder is something that is not out of the question. We talk about it, we're investigating it, you might see it one day. Not making any promises on when or how, but it is certainly something that we talk about a lot. A lot of the talk we do, or sometimes do, is like -- Diablo needs to live on well beyond the point of which we're working on the game. D2 had some support, but you're not going to see (and I25 March 2014'm pulling time frames out of butt, but): Five years from now, you're probably not going to see us making huge content patches, or class updates. At some point we'll set the game aside, sort of leave it as a work that we've completed, and move on to like Diablo 4, or whatever, right? Ladders is absolutely one of the things that helps the game stay fresh for people 5 years from now, or 3 years, or 2 years, or whatever. Ladders are cool, ladders comes with a lot of baggage when I say "ladders"; but the idea is of sort of a fresh economy and a fresh system for people who choose so, to opt into leveling all over again with a clean slate, with other people who want the same thing. That's really important and it's really compelling, and we probably want to have that one day, but I don't know how we'll implement it, or what it'll look like, or when it'll go in.</blue>
[[Josh Mosqueira]] unequivocally confirmed details of ladders coming to Reaper of Souls in content [[Patch 2.1]]. <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-season-ladders-confirmed-coming-soon Ladders coming to Diablo 3] - Josh Mosqueira, 25/03/2014</ref>
<blue>Well that's a really good question, isn't it, Wyatt? When you're making a game you come up with a lot of good ideas, and some ideas like Devil's Hand you say: it's awesome, it probably needs to bake a little bit longer. But one of them that we felt was really important, that we felt we really needed to take the proper time to develop it, was one of the features you guys have asked about a lot. You might have noticed that Wyatt and myself have done a lot of research for something called ladders. I'm very happy to say that as part of our first big content patch coming out in the next couple of months, we are going to be releasing Seasons, which will include a ladder-like aspect to them.
Well, we're still working on them, but the general gist is that you'll be able to level up a character, we will have specific ladders for seasons, and also some goodies that will drop along the way. There'September 2010''s more information of that to come, and we're not making an announcement of when, but for sure Seasons are coming to Reaper of Souls. Yeah, the secret is out.</blue>
A community manager pours a bit of cold water on the idea. <ref>[http://diablo.incgamers.com/blog/comments/more-on-d3s-end-game-and-achievements Achievements better than ladders] - Blizzard Community Manager, 23/09/2010</ref>
In an interview in April 2014 [[John Hight]] fleshed out more concrete details of how Ladders and Seasons were shaping up during development and what players can expect to see. <blueref name="shacknews">[http://www.shacknews.com/article/84210/diablo-3-dev-team-discusses-reaper-of-souls-and-answers Details of Seasons] Shacknews interview with John Hight, 24/04/2014</ref>Bashiok (community manager)
As far as the e-peen meter goes for showing off *Each Season begins with a higher level characterfresh characters*No access to existing stash, we think a proper achievement system is much better at this. There’s more varietyloot or shards*When season ends all experience, items, they’re more interesting and compelling for people to work toward. One important point of note gold etc is that our achievements are crossrolled back into your normal non-characterladder roster*New, meaning we can give achievements for things like leveling 5, 10… hell, 20 powerful legendaries that drop only to ladder characters to 60. Certainly a bigger feat than a level 99*Leaderboards will rank progress by various metrics such as region, and we can give tangible rewards for it too.</blue>clans
'''24 April 2014'''
[[John Hight]] in an interview gave up some more details on what's currently in ladders and seasons.<ref name="shacknews" />
=References=<blue>Seasons are a shard of the existing game where everything is a fresh start. You start with a brand new character without access to any of the gold or items you collected with your primary account for the length of the season. We plan on creating brand new, powerful legendaries that only drop within in the season. After the season ends, all of your progress — your experience, your items, your gold, etc. — will be rolled into the main roster. The goal is the fresh-start feeling — so many changes and tweaks have happened since the launch of Diablo III — it is really energizing and fun to recreate that ‘first-moment-in-a-new-game’ feeling.
<font size="-3"><references/>We’ve also added leaderboards. Players can race on a variety of metrics to try to become the leader in their region or the top of their friends and clan lists. That friendly competition angle lends itself really well to Diablo games.</fontblue>
=References=
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<references />
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[[category:battle.net]]
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