Difference between revisions of "Sacrifice"

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'''Sacrifice''' is a Tier Three [[Witch Doctor skill]]. One of the Witch Doctor's biggest damage skills, Sacrifice causes a [[Zombie Dog]] to explode, dealing substantial damage to nearby enemies.
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[[File:IconSacrifice.png|left]]
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[[File:Wd-mongrel-blast.jpg|thumb|400px|Sacrifice in action.]]
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'''Sacrifice''' is a Terror [[Witch Doctor skill]] unlocked at [[clvl|level]] 13. One of the Witch Doctor's biggest damage skills, Sacrifice causes the Witch Doctor's [[Zombie Dog]]s to explode, dealing substantial damage to nearby enemies. As the actual Mongrels deal very weak damage with their attacks, and tend to die quite quickly on higher difficulty levels, their best utility is often to die in a blast of glory.
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When combined with some of his passive skills, this spell can deal the highest damage[http://diablo.incgamers.com/blog/comments/zombie-dogs-sacrifice-possibly-best-burst-aoe-damage-in-the-game] of any Witch Doctor attack, though it must be used cleverly to yield such rewards.
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The various passive skills and rune effects that enable new Zombies dogs to spawn automatically are important to investigate when considering this skill, since the actual [[Summon Zombie Dogs]] skill has such a lengthy (60 second) [[cooldown]].
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==Background==
 
==Background==
{{Skillbox
 
|game= Diablo III
 
|portrait= Mongrel-sacrifice-arena2.jpg
 
|portrait-width= 150px
 
|active= Active
 
|name= Sacrifice
 
|ranks= 5
 
|user= Witch Doctor
 
|tree= Zombie
 
|description= A nearby zombie dog explodes, dealing X% of the zombie dog’s health as damage to monsters nearby
 
|type= Direct Damage
 
|quantity= % of health
 
|effect= Circular AoE
 
|school= Magical
 
|resource= Mana
 
|cost= 5 mana
 
|cast-time= Unknown
 
|cooldown= Unknown
 
|synergies= Unknown
 
}}
 
 
The Witch Doctor dispatches his zombie dogs if they are of no more use to him.
 
The Witch Doctor dispatches his zombie dogs if they are of no more use to him.
  
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==Skill Rune Effects==
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The following is a very quick summary. See the [[Sacrifice rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
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{{skill description header}}
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<skill class="WitchDoctor">Sacrifice</skill>
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<skill class="WitchDoctor" rune="Black Blood">Sacrifice</skill>
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<skill class="WitchDoctor" rune="Next of Kin">Sacrifice</skill>
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<skill class="WitchDoctor" rune="Pride">Sacrifice</skill>
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<skill class="WitchDoctor" rune="For the Master">Sacrifice</skill>
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<skill class="WitchDoctor" rune="Provoke the Pack">Sacrifice</skill>
  
  
 
==Skill Design==
 
==Skill Design==
The specifics of how the damage is determined are not yet known. Does the "20%" figure refer to the dog's maximum health. Or its health at the time of death?
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The explosion in which the dogs are sacrificed is magnificent, and can easily take out multiple enemies if timed and positioned correctly.
  
If the later, then it would be advisable to summon a new dog, and then immediately sacrifice it, rather than using this
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[[Image:Skill witchdoctor sacrificesequence.jpg|thumb|centre|600px|A sequence of images showing sacrifice.]]
skill on older Mongrels that are nearly dead.
 
  
The explosion in which the dogs are sacrificed is magnificent, and can easily take out multiple enemies if timed and positioned correctly.
 
  
[[File:Mongrel-sacrifice-arena1.jpg|thumb|400px|Sacrifice in the [[Arena]].
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==Synergies==
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The following [[Witch Doctor passives]] provide a benefit to Sacrifice, runed or not:
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{{skill description header}}
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<skill class="WitchDoctor">Pierce the Veil</skill>
  
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This skill can only be used when the Witch Doctor has [[Zombie Dog]]s available, provided from either the active skill [[Summon Zombie Dogs]] or the passive [[Circle of Life]].
  
==Skill Rank Table==
 
(legend (A) = Assumed)
 
  
*Rank: 1/5
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==Development==
**A nearby zombie dog explodes, dealing 20% of the zombie dog’s health to nearby monsters.  
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[[File:Mongrel-sacrifice-arena1.jpg|thumb|350px|Sacrifice in the [[Arena]].]]
**Mana Cost: 5 mana
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'''Sacrifice''' premiered with [[Diablo III]] in the [[WWI 2008]] gameplay video, and was a Tier II skill in the [[Voodoo Skill Tree]]. For [[BlizzCon 2009]], Sacrifice was moved to the [[Zombie Skill Tree]], but was otherwise unchanged.
*Rank: 2/5
 
**A nearby zombie dog explodes, dealing 40% of the zombie dog’s health to nearby monsters. (A)
 
**Mana Cost: 5 mana
 
*Rank: 3/5
 
**A nearby zombie dog explodes, dealing 60% of the zombie dog’s health to nearby monsters. (A)
 
**Mana Cost: 5 mana
 
*Rank: 4/5
 
**A nearby zombie dog explodes, dealing 80% of the zombie dog’s health to nearby monsters. (A)
 
**Mana Cost: 5 mana
 
*Rank: 5/5
 
**A nearby zombie dog explodes, dealing 100% of the zombie dog’s health to nearby monsters. (A)
 
**Mana Cost: 5 mana
 
[[Image:Skill witchdoctor sacrificesequence.jpg|thumb|centre|600px|A sequence of images showing sacrifice.]]
 
  
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Though it was not a starting skill in the [[BlizzCon 2010]] PvM demo, [[Flux]] found it to be very useful in the PvP demo:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/]
  
==Synergies==
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<blockquote>''The biggest damage skill he had, and one I made extensive use of. It was especially good late game, when hunting down the last Wizard. I’d chase with the dogs ahead of me, hurling Firebombs at, or just to cut off, the Wizard. As soon as one of the dogs got in range, even if it was just close enough to take one swipe at the running target… bang.</blockquote>
Though the [[Witch Doctor traits]] cover bonuses across the board to numerous spell casting exercises, none grant any specific bonuses to Sacrifice.  
 
  
One [[trait]] do effect Mongrel deaths, though it's not known how these correlate with Sacrificed Mongrels vs. Mongrels killed by monsters.
 
  
* [[Unrelenting Assault]] -- 10% chance that a Zombie Dog will be brought back to life when it dies.
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===Beta===
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Skill tiers were removed shortly before the [[beta]] started in September 2011, and Sacrifice became a level 16 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Sacrifice was classified as a Terror skill and moved to level 21. For [[Beta Patch 14]], it was moved down to level 13, within reach of the beta players. Unfortunately, there have been no beta gameplay reports detailing the use of this skill.
  
  
==Runestone Effects==
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===Previous Versions===
No runestone bonuses to Sacrifice are known.
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See the [[Witch Doctor skill archive]] for more details on previous versions of Sacrifice and other Witch Doctor skills.
  
  
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<!--
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==Trivia==
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-->
 
==Media==
 
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
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Sacrifice can be seen in action on video here:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
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* [[Skill Animations Videos#Witch Doctor Video|Video: August 2011 Witch Doctor Skill Animations]]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Sacrifice Sacrifice-specific gallery contents]
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You can find pictures in the Diablo III screenshot and picture gallery:
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* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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* [http://diablo.incgamers.com/gallery/search.php?keywords=Sacrifice&cat=all '''Sacrifice''' specific gallery contents]
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<gallery>
 
<gallery>
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==References==
 
==References==
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]
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* [http://diablo.incgamers.com/blog/comments/witch-doctor-gameplay-report/ BlizzCon 2008 Witch Doctor Gameplay Report]
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* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
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* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
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* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
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* [http://diablo.incgamers.com/blog/comments/zombie-dogs-sacrifice-possibly-best-burst-aoe-damage-in-the-game Sacrifice strategy tutorial].
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<br>
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<br>
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<br>
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{{Skill navbox Diablo III|WD|terror}}
  
  
  
{{Skill_navbox_Witch Doctor}}
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[[category:Active skills]]
{{Skill_navbox}}
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[[category:Witch Doctor skills]]
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[[category:Witch Doctor active skills]]

Latest revision as of 01:06, 7 June 2012

IconSacrifice.png
Sacrifice in action.

Sacrifice is a Terror Witch Doctor skill unlocked at level 13. One of the Witch Doctor's biggest damage skills, Sacrifice causes the Witch Doctor's Zombie Dogs to explode, dealing substantial damage to nearby enemies. As the actual Mongrels deal very weak damage with their attacks, and tend to die quite quickly on higher difficulty levels, their best utility is often to die in a blast of glory.

When combined with some of his passive skills, this spell can deal the highest damage[1] of any Witch Doctor attack, though it must be used cleverly to yield such rewards.

The various passive skills and rune effects that enable new Zombies dogs to spawn automatically are important to investigate when considering this skill, since the actual Summon Zombie Dogs skill has such a lengthy (60 second) cooldown.


Background[edit | edit source]

The Witch Doctor dispatches his zombie dogs if they are of no more use to him.


Skill Rune Effects[edit | edit source]

The following is a very quick summary. See the Sacrifice rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill class="WitchDoctor">Sacrifice</skill> <skill class="WitchDoctor" rune="Black Blood">Sacrifice</skill> <skill class="WitchDoctor" rune="Next of Kin">Sacrifice</skill> <skill class="WitchDoctor" rune="Pride">Sacrifice</skill> <skill class="WitchDoctor" rune="For the Master">Sacrifice</skill> <skill class="WitchDoctor" rune="Provoke the Pack">Sacrifice</skill>


Skill Design[edit | edit source]

The explosion in which the dogs are sacrificed is magnificent, and can easily take out multiple enemies if timed and positioned correctly.

A sequence of images showing sacrifice.


Synergies[edit | edit source]

The following Witch Doctor passives provide a benefit to Sacrifice, runed or not:

Name Level Description

<skill class="WitchDoctor">Pierce the Veil</skill>

This skill can only be used when the Witch Doctor has Zombie Dogs available, provided from either the active skill Summon Zombie Dogs or the passive Circle of Life.


Development[edit | edit source]

Sacrifice in the Arena.

Sacrifice premiered with Diablo III in the WWI 2008 gameplay video, and was a Tier II skill in the Voodoo Skill Tree. For BlizzCon 2009, Sacrifice was moved to the Zombie Skill Tree, but was otherwise unchanged.

Though it was not a starting skill in the BlizzCon 2010 PvM demo, Flux found it to be very useful in the PvP demo:[2]

The biggest damage skill he had, and one I made extensive use of. It was especially good late game, when hunting down the last Wizard. I’d chase with the dogs ahead of me, hurling Firebombs at, or just to cut off, the Wizard. As soon as one of the dogs got in range, even if it was just close enough to take one swipe at the running target… bang.


Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Sacrifice became a level 16 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Sacrifice was classified as a Terror skill and moved to level 21. For Beta Patch 14, it was moved down to level 13, within reach of the beta players. Unfortunately, there have been no beta gameplay reports detailing the use of this skill.


Previous Versions[edit | edit source]

See the Witch Doctor skill archive for more details on previous versions of Sacrifice and other Witch Doctor skills.


Media[edit | edit source]

Sacrifice can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]